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| Anyone able to animate for UT2k4? http://www.runestorm.com/forums/viewtopic.php?f=6&t=62811 |
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| Author: | OCAdam [ Sat Jul 19, 2008 9:50 am ] |
| Post subject: | Anyone able to animate for UT2k4? |
I need someone who can animate because I have a model of Lucario (textures and all). I really want to get him into UT2004 (and more hopefully, KF2.5). All that is needed should be animations, as the FBX file I've got has rigging too. If I need to convert the model though... rigging will be lost (stupid Autodesk's FBX Converter...) and needed to be redone. |
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| Author: | Bjossi [ Sat Jul 19, 2008 12:38 pm ] |
| Post subject: | Anyone able to animate for UT2k4? |
I know that Xav can animate, dunno about others. |
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| Author: | OCAdam [ Sat Jul 19, 2008 5:21 pm ] |
| Post subject: | Anyone able to animate for UT2k4? |
I've asked X about it but... he barely has any time... and I also got a friend of mine to maybe try but he's so lazy of a guy for doing stuff (he'd rather be playing guitar than anything else), that I barely can rely on him. |
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| Author: | ShadowBlade [ Sun Jul 20, 2008 2:22 am ] |
| Post subject: | Anyone able to animate for UT2k4? |
sorry, no time
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| Author: | OCAdam [ Sun Jul 20, 2008 7:36 am ] |
| Post subject: | Anyone able to animate for UT2k4? |
ShadowBlade wrote: sorry, no time
![]() Kinda expected that. lol It's okay, I'm getting myself a bit in a bind to maybe practice anims with this Lucario model actually. Stupid Blender... I need to find something else since I don't want to rerig Lucario when I have to convert fbx to like 3ds or obj... |
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| Author: | ShadowBlade [ Mon Jul 21, 2008 4:03 am ] |
| Post subject: | Anyone able to animate for UT2k4? |
so are you trying to animate a character? Or are you gonna try rigging it to UT's skeleton? If you go with the second, all you have to do is make sure the bones are named the same as the UT ones, and that they are rigged ok
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| Author: | OCAdam [ Mon Jul 21, 2008 8:30 am ] |
| Post subject: | Anyone able to animate for UT2k4? |
ShadowBlade wrote: so are you trying to animate a character? Or are you gonna try rigging it to UT's skeleton? If you go with the second, all you have to do is make sure the bones are named the same as the UT ones, and that they are rigged ok
![]() @_@ That's all I have to do!? Then.... I still have a few problems... I won't be able to get a custom anim for chat, will I? Here's what I was trying to think of for a custom anim for that. [br][img width=480 height=548]../../files/public/1216650612_246_FT62811_lucario_aura_sight.png[/img] Edit: BTW, what are the bone names? Someone know where to find them (the UT2k4 bone names I mean)? |
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| Author: | Glosmostinex [ Mon Jul 21, 2008 10:08 am ] |
| Post subject: | Anyone able to animate for UT2k4? |
[size=7px]metallica forever!![/size] anyways, good luck with modelling.
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| Author: | OCAdam [ Mon Jul 21, 2008 10:50 am ] |
| Post subject: | Anyone able to animate for UT2k4? |
Glosmostinex wrote: [size=7px]metallica forever!![/size]
anyways, good luck with modelling. I actually did some editing to the pic. I was listening to a song that had curse words in the title, lol. Edit: Well... since Blender hates FBX files (can't find importer that isn't dead link'd), and the Autodesk converter won't keep the rigging for Lucario... I need someone to just use the FBX and name the bones for me... and obviously convert to psk. If as what I'm getting from what SB said... that should be all that's needed, right? |
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