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| The Fleshpound That Just Wouldn't Die http://www.runestorm.com/forums/viewtopic.php?f=6&t=63046 |
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| Author: | OCAdam [ Mon Jul 21, 2008 3:38 pm ] |
| Post subject: | The Fleshpound That Just Wouldn't Die |
http://www.youtube.com/watch?v=dZTDJLOA6xc My own video! Too bad FRAPs trial has the 30 second cap on vids... Well over 9000+ damage before it died... |
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| Author: | Mr.UglyPants [ Mon Jul 21, 2008 3:56 pm ] |
| Post subject: | The Fleshpound That Just Wouldn't Die |
Wow. |
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| Author: | SHAD0Wdump [ Mon Jul 21, 2008 4:27 pm ] |
| Post subject: | The Fleshpound That Just Wouldn't Die |
Man,you'd think that guy would have dropped on those mines alone,what did you do to him? |
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| Author: | OCAdam [ Mon Jul 21, 2008 4:30 pm ] |
| Post subject: | The Fleshpound That Just Wouldn't Die |
SHAD0Wdump wrote: Man,you'd think that guy would have dropped on those mines alone,what did you do to him?
Uhm.... I used Invasion Everywhere 2 and tried to set his health to .5 (maybe it got set to... 50... @_@). But yeah, was trying to have the mine field kill him. |
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| Author: | Mr.UglyPants [ Mon Jul 21, 2008 4:37 pm ] |
| Post subject: | The Fleshpound That Just Wouldn't Die |
Well that obviously failed. |
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| Author: | Treadhead [ Mon Jul 21, 2008 9:07 pm ] |
| Post subject: | The Fleshpound That Just Wouldn't Die |
You definitely set it to at least 5, more likely, no, DEFINITELY 50. |
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| Author: | OCAdam [ Mon Jul 21, 2008 10:37 pm ] |
| Post subject: | The Fleshpound That Just Wouldn't Die |
Treadhead wrote: You definitely set it to at least 5, more likely, no, DEFINITELY 50.
Apparently the . key doesn't work in UT at times. @_@ |
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| Author: | Sgt. Kelly [ Mon Jul 21, 2008 11:09 pm ] |
| Post subject: | The Fleshpound That Just Wouldn't Die |
I think a couple SM-AT/AA shots would've sealed this guy up nicely.
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| Author: | SHAD0Wdump [ Tue Jul 22, 2008 12:39 am ] |
| Post subject: | The Fleshpound That Just Wouldn't Die |
You really needed a railgun. |
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| Author: | Glosmostinex [ Tue Jul 22, 2008 12:55 am ] |
| Post subject: | The Fleshpound That Just Wouldn't Die |
It's more effective use god mode
I would Kill it with a Knife
I already did with a friend of mine a Melee Invasion
with 20 bots, we won the titans wave! we also played without guns. we survived until the 4th wave or something, where the aliens(or renegade Nalis?) killed us all, except me, since i hid in the subway(it was in Pueblin Canino). I even killed some with the train. |
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| Author: | P_Colossus [ Tue Jul 22, 2008 2:35 am ] |
| Post subject: | The Fleshpound That Just Wouldn't Die |
How is this map called ? 1on1-Silo ? And how did you put fleshpond with BW ? |
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| Author: | SHAD0Wdump [ Tue Jul 22, 2008 9:26 am ] |
| Post subject: | The Fleshpound That Just Wouldn't Die |
Invasion Everywhere? |
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| Author: | OCAdam [ Tue Jul 22, 2008 10:43 am ] |
| Post subject: | The Fleshpound That Just Wouldn't Die |
P_Colossus wrote: How is this map called ? 1on1-Silo ?
And how did you put fleshpond with BW ? DM-BMR-Faith I did something you SHOULDN'T do. I placed the KF system files into my UT system folder. I also used Invasion Everywhere 2 to get the FP to appear. I set it up specifically to only allow a single FP (thank god... imagine a horde of these guys!). Reason I didn't use a railgun is since I would have just spawned the Omega Cannon and one shot killed it. That weapon was designed to be extremely overpowered... it was meant as a Superweapon! ^^ |
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