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| RS's 3 New Characters! http://www.runestorm.com/forums/viewtopic.php?f=6&t=67021 |
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| Author: | ShadowBlade [ Tue Oct 14, 2008 3:17 pm ] |
| Post subject: | RS's 3 New Characters! |
Hey all!! If you don't know, check out the front-page! ALOT of effort went into these 3.. I'd say about 800 hours or more went into them. The Skeleton alone had 500 hours of work.. need sleep
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| Author: | P_Colossus [ Tue Oct 14, 2008 3:21 pm ] |
| Post subject: | RS's 3 New Characters! |
You guys rock !!! nuff said [edit] damn it took some time to load crusader model
and cool skeleton customisations hope to see more btw u need to add Hel to RS family |
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| Author: | Glosmostinex [ Tue Oct 14, 2008 6:00 pm ] |
| Post subject: | RS's 3 New Characters! |
awesome. Loved those Skeletons. they're too funny, those bizarre hats in them are hilarious.
Those Bullets/grenades/rockets/etc in the skeletons mean... Ballistic Weapons?
The crusader is really cool. I use him as my Char now. however I found a bug in the crusader, but don't know if it's just here. some places in him are transparent(the visor, for example) maybe it's just my computer too. the zombie is pretty cool too. |
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| Author: | Industry [ Tue Oct 14, 2008 6:01 pm ] |
| Post subject: | RS's 3 New Characters! |
This Is AWESOME!
are battle rifles standerd issue anti-demon weapon among crusaders?
i think the crusader is the coolest of all of them though... |
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| Author: | SX [ Tue Oct 14, 2008 6:14 pm ] |
| Post subject: | RS's 3 New Characters! |
"Mumbles after a hard day of school" O_O Holyz. AWESOME! This will go great with the CBP3 Part 2 |
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| Author: | Tyster [ Tue Oct 14, 2008 6:32 pm ] |
| Post subject: | RS's 3 New Characters! |
Hmmm, 800 hours divided among the Runestorm development team of 2 people(?), meaning 400 hours per person or about half a month of nothing but sitting in front of the computer monitor putting keyboard imprints in your forehead. I think that's more time than I spent on all the work I did in the dozen or so engineering courses I've taken. Not that's dedication. Downloading, can't wait. Drake, your avatar is going to give me nightmares for the rest of my life. |
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| Author: | Glosmostinex [ Tue Oct 14, 2008 6:43 pm ] |
| Post subject: | RS's 3 New Characters! |
Drake Fireblade wrote: are battle rifles standerd issue anti-demon weapon among crusaders?
considering the wide range of weapons that the Skeletons have, this isn't strange
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| Author: | cyberax [ Tue Oct 14, 2008 11:24 pm ] |
| Post subject: | RS's 3 New Characters! |
brillant guys! Well done, and here's holding thumbs for the MSUC
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| Author: | Tanith [ Wed Oct 15, 2008 2:53 am ] |
| Post subject: | RS's 3 New Characters! |
Great work guys, here's my skele, I refer to it as The FMJ Skeleton [br][img width=800 height=480]../../files/public/1224060809_594_FT67021_screenshot00018_.jpg[/img][br]
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| Author: | Captain Xavious [ Wed Oct 15, 2008 7:50 am ] |
| Post subject: | RS's 3 New Characters! |
Wow! These are freakin' awesome! Man I need that new computer... |
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| Author: | Bjossi [ Wed Oct 15, 2008 9:24 am ] |
| Post subject: | RS's 3 New Characters! |
Jesus, the game looks shitty as hell in that screenshot above. Anyway, I haven't gotten around to trying these out yet. Been busy playing STALKER: Clear Sky for the past week or two. |
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| Author: | LtCLifff [ Wed Oct 15, 2008 10:03 am ] |
| Post subject: | RS's 3 New Characters! |
I could swear that is ut99 if not for weps. |
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| Author: | P_Colossus [ Wed Oct 15, 2008 10:04 am ] |
| Post subject: | RS's 3 New Characters! |
Does these look better ?
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| Author: | Captain Xavious [ Wed Oct 15, 2008 10:19 am ] |
| Post subject: | RS's 3 New Characters! |
WOW. That looks freaking amazing.
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| Author: | Glosmostinex [ Wed Oct 15, 2008 10:23 am ] |
| Post subject: | RS's 3 New Characters! |
BioDuel![br][img width=800 height=450]../../files/public/1224087653_592_FT67021_bioduel_.png[/img][br] |
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| Author: | cyberax [ Wed Oct 15, 2008 12:57 pm ] |
| Post subject: | RS's 3 New Characters! |
Pics look great guys... So who's going to make a decent vid and post on YouTube ?
The links are up on the MSUC site as well: http://www.makesomethingunreal.com/phase2.aspx |
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| Author: | ShadowBlade [ Wed Oct 15, 2008 1:02 pm ] |
| Post subject: | RS's 3 New Characters! |
thanks guys
we forgot to do in-game shots.. Unfortunately, all the stock maps have friggin' desaturation! |
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| Author: | Bjossi [ Wed Oct 15, 2008 2:30 pm ] |
| Post subject: | RS's 3 New Characters! |
Nothing that a mutator can't fix. Desaturation is just a value saved in a level file. You guys could use custom maps, too. Oh, and P_Colossus, those are great shots. The kind of display Runestorm models deserve. |
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| Author: | Tyster [ Wed Oct 15, 2008 5:04 pm ] |
| Post subject: | RS's 3 New Characters! |
The saturation is controlled in the levels? I just assumed it was generaic for the unreal engine 3 as a whole, since everything is so desaturated. Good to know I was wrong, |
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| Author: | Bjossi [ Wed Oct 15, 2008 10:07 pm ] |
| Post subject: | RS's 3 New Characters! |
Making desaturation value a constant would be so stupid that I'd need the help of facepalm.jpg to express it. |
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| Author: | Industry [ Wed Oct 15, 2008 11:42 pm ] |
| Post subject: | RS's 3 New Characters! |
i think this might work. [size=7px] or is it overkill? [/size] |
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| Author: | OCAdam [ Thu Oct 16, 2008 5:38 am ] |
| Post subject: | RS's 3 New Characters! |
If only I had a good pic of Bobobo whacking Jelly over the head.... I could have a retaliation style pic
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| Author: | SX [ Thu Oct 16, 2008 8:00 am ] |
| Post subject: | RS's 3 New Characters! |
Alas, my UT3 screwed up big time. When I installed your model there was an extra UTgameUI.int file, so when I put it in, My UI wacked out. Now I can't go in and change characters and my game is wacked out. I don't wanna blame anybody. |
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| Author: | SHAD0Wdump [ Thu Oct 16, 2008 8:35 am ] |
| Post subject: | RS's 3 New Characters! |
That'll do Drake... SB and DC,your stuff is awesome,but please,be careful with the extra files that overwrite vital engine files.Even the best of us get that burst of stupidity once in a while.(The BWBP4 MANIFEST.ini comes to mind) |
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| Author: | Bjossi [ Thu Oct 16, 2008 10:49 am ] |
| Post subject: | RS's 3 New Characters! |
I see it as an accident if Manifest.ini is put into a zip version of a mod. It is useful for umod installers to add the mod to the Unreal setup app. Either you use the umod or add the manifest entry manually. And SX, in this case I think you can only blame yourself. Replacing an important file should never be done, if you are unsure where it goes, you ask before doing anything. |
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| Author: | SX [ Thu Oct 16, 2008 10:55 am ] |
| Post subject: | RS's 3 New Characters! |
Yep, I should blame myself for being an idiot, because now I have to reinstall UT3... >< |
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| Author: | Captain Xavious [ Thu Oct 16, 2008 11:33 am ] |
| Post subject: | RS's 3 New Characters! |
GAH! Still can't get UT3 to even start... Says UT3.exe has stopped working, when the splash screen is still on my desktop. UEd won't even open. I looked around on the internet and found a bunch of people saying this problem, but the solutions were to different errors. Freakin' bites. All I want to do is just open it up so I can look at the new models RS did... |
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| Author: | Bjossi [ Thu Oct 16, 2008 1:45 pm ] |
| Post subject: | RS's 3 New Characters! |
Do you meet the requirements, hardware drivers included? |
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| Author: | ShadowBlade [ Thu Oct 16, 2008 1:48 pm ] |
| Post subject: | RS's 3 New Characters! |
that sucks Xav
That UTGameUI.int is to give a description to the faction.. the .ZIP has the paths for it set so it won't overwrite anything.. if you just extract it using "Use Folder Names", then everything should be fine... We can't use a diffirent .int for the same purpose, coz it just don't work
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| Author: | Eat Uranium [ Fri Oct 17, 2008 9:12 am ] |
| Post subject: | RS's 3 New Characters! |
Downloaded and just had a look at them. 3^3 cheers for runestorm, and an extra one for that to come. |
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