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Killing Time
http://www.runestorm.com/forums/viewtopic.php?f=6&t=72551
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Author:  Dark_Watcher [ Thu Apr 16, 2009 2:52 pm ]
Post subject:  Killing Time

I was wondering if you all could use another modeler in the BW community site, because I can stop over once and awhile.

Author:  Captain Xavious [ Thu Apr 16, 2009 3:19 pm ]
Post subject:  Killing Time

We could probably find a use for you. :)

Author:  Dark_Watcher [ Thu Apr 16, 2009 3:43 pm ]
Post subject:  Killing Time

Thank you, now for some self advertising.

[br][img width=640 height=480]../../files/public/1239918196_223_FT72551_gm.jpg[/img][br][img width=640 height=480]../../files/public/1239918196_223_FT72551_f1.jpg[/img][br][img width=640 height=480]../../files/public/1239918196_223_FT72551_f2.jpg[/img][br][img width=640 height=480]../../files/public/1239918196_223_FT72551_f3.jpg[/img]
In case your blind I use maya 8.5

Author:  Bjossi [ Thu Apr 16, 2009 5:38 pm ]
Post subject:  Killing Time

Dark_Watcher wrote:
In case your blind I use maya 8.5


Thanks.

Author:  nofatties [ Thu Apr 16, 2009 6:30 pm ]
Post subject:  Killing Time

Dark_Watcher wrote:
Thank you, now for some self advertising.

...

In case your blind I use maya 8.5


Wow. Those are nice models mate, keep up the great work!!!! :)

Author:  Bjossi [ Thu Apr 16, 2009 7:44 pm ]
Post subject:  Killing Time

So nice that you had to duplicate them all in the quote and stretch the thread page by 90%? In the future remember to either turn images into a link within quotes or just remove them altogether.

Author:  OCAdam [ Thu Apr 16, 2009 8:16 pm ]
Post subject:  Killing Time

It's a good start, but I heavily suggest having at least 14 sides for the barrels at minimum.

Author:  nofatties [ Thu Apr 16, 2009 8:23 pm ]
Post subject:  Killing Time

Alright, alright, my bad. I apologize.

On another note, are these models for UT2k4 or for other games? Like Stalker, etc.

Author:  Bjossi [ Thu Apr 16, 2009 8:32 pm ]
Post subject:  Killing Time

OCAdam wrote:
It's a good start, but I heavily suggest having at least 14 sides for the barrels at minimum.


Agreed, the more round looking, the better.code
There is hardly much need to spare the polygons anyway, especially if those weapons are made for an old-ish game like UT2.

Author:  Dark_Watcher [ Fri Apr 17, 2009 2:39 pm ]
Post subject:  Killing Time

Bjossi wrote:
OCAdam wrote:
It's a good start, but I heavily suggest having at least 14 sides for the barrels at minimum.


Agreed, the more round looking, the better.
There is hardly much need to spare the polygons anyway, especially if those weapons are made for an old-ish game like UT2.



Point well taken, in self defense if your that close to the “businessâ€Â

Author:  Dark_Watcher [ Thu Apr 23, 2009 3:27 pm ]
Post subject:  Killing Time

I can’t seem to activate a BWC account, nor can I find list of moderators who I should PM so hear it is.

*shots self in foot for double post.

Author:  OCAdam [ Thu Apr 23, 2009 5:55 pm ]
Post subject:  Killing Time

Talk to Xavious, he'll get you setup. We just had a major problem with spam accounts, so that's why it's hard to get accounts right now.

Author:  Captain Xavious [ Fri Apr 24, 2009 9:49 am ]
Post subject:  Killing Time

Hmm... When did you last try activating an account on BWCommunity? Things have been back to normal last week.

I guess you could try it again and see what happens.

Author:  Dark_Watcher [ Thu Apr 30, 2009 2:56 pm ]
Post subject:  Killing Time

I'm back and I'm in thank you

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