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| KylinRage |
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| Industry |
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![]() Click on the skeleton. don't worry. he wont bite. |
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| Bjossi |
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| OCAdam |
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Link to my FA account Link to my DA account
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| Sgt. Kelly |
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| Blade_hunter |
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Heavy weapons are a must |
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| Bjossi |
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| OCAdam |
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Link to my FA account Link to my DA account
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![]() Click on the skeleton. don't worry. he wont bite. |
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| Bjossi |
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| KylinRage |
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| Bjossi |
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| OCAdam |
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| KylinRage |
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| Bjossi |
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| Carsomyr |
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| Bjossi |
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| Captain Xavious |
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![]() Blender Animation/UV Mapping/Export Tutorial |
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| KylinRage |
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| Captain Xavious |
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![]() Blender Animation/UV Mapping/Export Tutorial |
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| KylinRage |
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| Bjossi |
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| OCAdam |
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Link to my FA account Link to my DA account
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| Captain Xavious |
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![]() Blender Animation/UV Mapping/Export Tutorial |
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| Bjossi |
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| Tyster |
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"it is remarkable what one can do when the need is great enough" -- Isaac Asimov |
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| ShadowBlade |
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Follow me on Twitter @ArnRichert
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| OCAdam |
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Link to my FA account Link to my DA account
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| Blade_hunter |
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Heavy weapons are a must |
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), this map is really not made properly for a really fun, human on human experience. If you aren't sniping, you are running. And that stretch from base A to base B is an awfully long one without any cover in between.
