| RuneStorm http://www.runestorm.com/forums/ |
|
| Killing Floor Mod http://www.runestorm.com/forums/viewtopic.php?f=6&t=76124 |
Page 1 of 1 |
| Author: | angelmobile [ Sat Jun 12, 2010 8:59 am ] |
| Post subject: | Killing Floor Mod |
Info: http://www.moddb.com/mods/killing-floor/ Download: (300 MB installer) [Filefront] [ModDB link] |
|
| Author: | Morter [ Tue Jun 29, 2010 9:37 am ] |
| Post subject: | Re: Killing Floor 2.52 Out! (horror ut2004 zombie mod) |
Awesome, now can someone figure out how to get the zombies into normal UT2k4 so we can use ballistic weapons? |
|
| Author: | ShadowBlade [ Tue Jun 29, 2010 9:51 am ] |
| Post subject: | Re: Killing Floor 2.52 Out! (horror ut2004 zombie mod) |
This spam keeps cropping up! wtf How many of these have there been now? |
|
| Author: | Morter [ Tue Jun 29, 2010 9:59 am ] |
| Post subject: | Re: Killing Floor 2.52 Out! (horror ut2004 zombie mod) |
Hopefully it'll bring attention to what I'm looking for anyway (Ballistic weapons against zombies). |
|
| Author: | TurdDrive [ Tue Jun 29, 2010 10:28 am ] |
| Post subject: | Re: Killing Floor 2.52 Out! (horror ut2004 zombie mod) |
Download Yarm. Use Yarm Zombies with BW weapons, The kill at will,. |
|
| Author: | Sgt. Kelly [ Tue Jun 29, 2010 11:05 am ] |
| Post subject: | Re: Killing Floor 2.52 Out! (horror ut2004 zombie mod) |
ShadowBlade wrote: This spam keeps cropping up! wtf How many of these have there been now? I think at least 4... |
|
| Author: | Bjossi [ Tue Jun 29, 2010 11:08 am ] |
| Post subject: | Re: Killing Floor 2.52 Out! (horror ut2004 zombie mod) |
I was wondering the same thing. And strangely enough this spam is kinda on topic of this community. |
|
| Author: | Morter [ Tue Jun 29, 2010 11:15 am ] |
| Post subject: | Re: Killing Floor 2.52 Out! (horror ut2004 zombie mod) |
TurdDrive wrote: Download Yarm. Use Yarm Zombies with BW weapons, The kill at will,. Awesome, never heard about YARM! Their zombies are better than stupid "Zombies of Nightmare". Now I just gotta figure out how to use Monster Manager to add them (and Killing Floor clots, too!) If anyone's willing to help I"d be grateful |
|
| Author: | smoleniuch [ Fri May 25, 2012 5:48 am ] |
| Post subject: | Re: Killing Floor Mod |
angelmobile wrote: Best mode rly |
|
| Author: | ChaosMarine [ Fri May 25, 2012 8:13 am ] |
| Post subject: | Re: Killing Floor Mod |
Forgive me for sounding rude, but was the almost-year bump actually necessary? Bumping rather old topics in generally frowned upon. |
|
| Author: | Sgt. Kelly [ Fri May 25, 2012 10:37 am ] |
| Post subject: | Re: Killing Floor Mod |
Almost two year bump actually. smoleniuch, check the dates before you post on the forums. |
|
| Author: | ChaosMarine [ Fri May 25, 2012 11:02 am ] |
| Post subject: | Re: Killing Floor Mod |
Oops, I don't know what I was thinking at the time. >.< |
|
| Author: | Sarge [ Fri May 25, 2012 6:17 pm ] |
| Post subject: | Re: Killing Floor Mod |
On the topic off KF, BW would be sick with KF zombies.... |
|
| Author: | Vani [ Sun May 27, 2012 1:52 pm ] |
| Post subject: | Re: Killing Floor Mod |
Sarge wrote: On the topic off KF, BW would be sick with KF zombies.... I already did that: ![]() Also, sadly, the KFmod can't be developed anymore. But they're trying to make a new zombie game! It's based on the new ut3 engine and will be a standalone game |
|
| Author: | Morter [ Mon May 28, 2012 6:50 am ] |
| Post subject: | Re: Killing Floor Mod |
Vani wrote: Sarge wrote: On the topic off KF, BW would be sick with KF zombies.... I already did that: ![]() Also, sadly, the KFmod can't be developed anymore. But they're trying to make a new zombie game! It's based on the new ut3 engine and will be a standalone game How did you end up doing that? |
|
| Author: | Vani [ Mon May 28, 2012 8:37 am ] |
| Post subject: | Re: Killing Floor Mod |
What do you mean? Mixing KF and BW or trying to kill the patriarch with the bulldog? Here's a tut: Quote: Step 1:
First of all, download some Monster Manager-Mod. A good one is SUDvasion (http://www.4shared.com/file/REJMTUgI/SUDvasion.html). Step 2: Open the system .ini file of the mod. (SUDvasion.ini) Step 3: Copy following things into the "[SUDvasion.SUDMonsterTable]" section: MonsterTable=(MonsterName="KFClot",MonsterClassName="KFChar.ZombieClot") MonsterTable=(MonsterName="KFBloat",MonsterClassName="KFChar.ZombieBloat") MonsterTable=(MonsterName="KFStalker",MonsterClassName="KFChar.ZombieStalker") MonsterTable=(MonsterName="KFSiren",MonsterClassName="KFChar.ZombieSiren") MonsterTable=(MonsterName="KFScrake",MonsterClassName="KFChar.ZombieScrake") MonsterTable=(MonsterName="KFGorefast",MonsterClassName="KFChar.ZombieGorefast") MonsterTable=(MonsterName="KFCrawler",MonsterClassName="KFChar.ZombieCrawler") MonsterTable=(MonsterName="KFFleshPound ",MonsterClassName="KFChar.ZombieFleshPound") MonsterTable=(MonsterName="KFPatriarch",MonsterClassName="KFChar.ZombieBoss") MonsterTable=(MonsterName="KFFleshPoundCG ",MonsterClassName="KFChar.ZombieFleshPoundRange") <----- UNUSED FLESHPOUND CHAINGUNNER, DOESN'T WORK PROPERLY (no walking animations) (There are also some other unused zeds like the soldier etc, I'll list them on request) Step 4: Copy the files from your KF-Folder into your normal UT2k4 folder. BE CAREFUL: Do NOT overwrite files without a BACKUP! You don't have to overwrite any files. (Usually) You CAN overwrite them, you'll get a different menu background (KF v1.0 background) if you do so. Step 5: Start Invasion and activate the SUDvasion Mutator. Do a new table with the zeds. Step 6: You have to save the monster tables under this name, or it won't work: Name the table "DM", and the monsters of your table will appear in every DM map. You can also type in DM-Albatross for example, and they'll only appear in Albatross. Step 7: Play. |
|
| Page 1 of 1 | All times are UTC - 6 hours |
| Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group http://www.phpbb.com/ |
|