RuneStorm
http://www.runestorm.com/forums/

Killing Floor Mod
http://www.runestorm.com/forums/viewtopic.php?f=6&t=76124
Page 1 of 1

Author:  angelmobile [ Sat Jun 12, 2010 8:59 am ]
Post subject:  Killing Floor Mod

Info: http://www.moddb.com/mods/killing-floor/

Download: (300 MB installer)
[Filefront]
[ModDB link]

Author:  Morter [ Tue Jun 29, 2010 9:37 am ]
Post subject:  Re: Killing Floor 2.52 Out! (horror ut2004 zombie mod)

Awesome, now can someone figure out how to get the zombies into normal UT2k4 so we can use ballistic weapons?

Author:  ShadowBlade [ Tue Jun 29, 2010 9:51 am ]
Post subject:  Re: Killing Floor 2.52 Out! (horror ut2004 zombie mod)

This spam keeps cropping up! wtf

How many of these have there been now?

Author:  Morter [ Tue Jun 29, 2010 9:59 am ]
Post subject:  Re: Killing Floor 2.52 Out! (horror ut2004 zombie mod)

Hopefully it'll bring attention to what I'm looking for anyway (Ballistic weapons against zombies).

Author:  TurdDrive [ Tue Jun 29, 2010 10:28 am ]
Post subject:  Re: Killing Floor 2.52 Out! (horror ut2004 zombie mod)

Download Yarm.

Use Yarm Zombies with BW weapons,

The kill at will,.

Author:  Sgt. Kelly [ Tue Jun 29, 2010 11:05 am ]
Post subject:  Re: Killing Floor 2.52 Out! (horror ut2004 zombie mod)

ShadowBlade wrote:
This spam keeps cropping up! wtf

How many of these have there been now?

I think at least 4...

Author:  Bjossi [ Tue Jun 29, 2010 11:08 am ]
Post subject:  Re: Killing Floor 2.52 Out! (horror ut2004 zombie mod)

I was wondering the same thing. And strangely enough this spam is kinda on topic of this community.

Author:  Morter [ Tue Jun 29, 2010 11:15 am ]
Post subject:  Re: Killing Floor 2.52 Out! (horror ut2004 zombie mod)

TurdDrive wrote:
Download Yarm.

Use Yarm Zombies with BW weapons,

The kill at will,.


Awesome, never heard about YARM! Their zombies are better than stupid "Zombies of Nightmare".

Now I just gotta figure out how to use Monster Manager to add them (and Killing Floor clots, too!)

If anyone's willing to help I"d be grateful

Author:  smoleniuch [ Fri May 25, 2012 5:48 am ]
Post subject:  Re: Killing Floor Mod

angelmobile wrote:


Best mode rly :happy-partydance: :banana-dance: :happy-jumpyellow: :handgestures-thumbupright:

Author:  ChaosMarine [ Fri May 25, 2012 8:13 am ]
Post subject:  Re: Killing Floor Mod

Forgive me for sounding rude, but was the almost-year bump actually necessary?

Bumping rather old topics in generally frowned upon.

Author:  Sgt. Kelly [ Fri May 25, 2012 10:37 am ]
Post subject:  Re: Killing Floor Mod

Almost two year bump actually.

smoleniuch, check the dates before you post on the forums.

Author:  ChaosMarine [ Fri May 25, 2012 11:02 am ]
Post subject:  Re: Killing Floor Mod

Oops, I don't know what I was thinking at the time. >.<

Author:  Sarge [ Fri May 25, 2012 6:17 pm ]
Post subject:  Re: Killing Floor Mod

On the topic off KF, BW would be sick with KF zombies....

Author:  Vani [ Sun May 27, 2012 1:52 pm ]
Post subject:  Re: Killing Floor Mod

Sarge wrote:
On the topic off KF, BW would be sick with KF zombies....


I already did that:

Image

Also, sadly, the KFmod can't be developed anymore. But they're trying to make a new zombie game! It's based on the new ut3 engine and will be a standalone game :)

Author:  Morter [ Mon May 28, 2012 6:50 am ]
Post subject:  Re: Killing Floor Mod

Vani wrote:
Sarge wrote:
On the topic off KF, BW would be sick with KF zombies....


I already did that:

Image

Also, sadly, the KFmod can't be developed anymore. But they're trying to make a new zombie game! It's based on the new ut3 engine and will be a standalone game :)

How did you end up doing that?

Author:  Vani [ Mon May 28, 2012 8:37 am ]
Post subject:  Re: Killing Floor Mod

What do you mean? Mixing KF and BW or trying to kill the patriarch with the bulldog?

Here's a tut:
Quote:
Step 1:
First of all, download some Monster Manager-Mod.
A good one is SUDvasion (http://www.4shared.com/file/REJMTUgI/SUDvasion.html).

Step 2:
Open the system .ini file of the mod. (SUDvasion.ini)

Step 3:
Copy following things into the "[SUDvasion.SUDMonsterTable]" section:
MonsterTable=(MonsterName="KFClot",MonsterClassName="KFChar.ZombieClot")
MonsterTable=(MonsterName="KFBloat",MonsterClassName="KFChar.ZombieBloat")
MonsterTable=(MonsterName="KFStalker",MonsterClassName="KFChar.ZombieStalker")
MonsterTable=(MonsterName="KFSiren",MonsterClassName="KFChar.ZombieSiren")
MonsterTable=(MonsterName="KFScrake",MonsterClassName="KFChar.ZombieScrake")
MonsterTable=(MonsterName="KFGorefast",MonsterClassName="KFChar.ZombieGorefast")
MonsterTable=(MonsterName="KFCrawler",MonsterClassName="KFChar.ZombieCrawler")
MonsterTable=(MonsterName="KFFleshPound ",MonsterClassName="KFChar.ZombieFleshPound")
MonsterTable=(MonsterName="KFPatriarch",MonsterClassName="KFChar.ZombieBoss")
MonsterTable=(MonsterName="KFFleshPoundCG ",MonsterClassName="KFChar.ZombieFleshPoundRange") <----- UNUSED FLESHPOUND CHAINGUNNER, DOESN'T WORK PROPERLY (no walking animations)
(There are also some other unused zeds like the soldier etc, I'll list them on request)

Step 4:
Copy the files from your KF-Folder into your normal UT2k4 folder.
BE CAREFUL: Do NOT overwrite files without a BACKUP!
You don't have to overwrite any files. (Usually)
You CAN overwrite them, you'll get a different menu background (KF v1.0 background) if you do so.

Step 5:
Start Invasion and activate the SUDvasion Mutator.
Do a new table with the zeds.

Step 6:
You have to save the monster tables under this name, or it won't work:
Name the table "DM", and the monsters of your table will appear in every DM map.
You can also type in DM-Albatross for example, and they'll only appear in Albatross.

Step 7:
Play.

Page 1 of 1 All times are UTC - 6 hours
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
http://www.phpbb.com/