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| Duke nukem Forever: Release Date For Real http://www.runestorm.com/forums/viewtopic.php?f=6&t=76652 |
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| Author: | SX [ Fri Jan 21, 2011 9:28 am ] |
| Post subject: | Duke nukem Forever: Release Date For Real |
*drum rolls* http://www.gamespot.com/news/6286706.ht ... Btitle%3B1 May 3rd is when we may FINALLY see Duke Nukem Forever. |
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| Author: | Blade sword [ Fri Jan 21, 2011 9:37 am ] |
| Post subject: | Re: Duke nukem Forever: Release Date For Real |
Yeah Duke is for real
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| Author: | Man_Slayer [ Fri Jan 21, 2011 9:39 am ] |
| Post subject: | Re: Duke nukem Forever: Release Date For Real |
| Author: | Captain Xavious [ Fri Jan 21, 2011 12:47 pm ] |
| Post subject: | Re: Duke nukem Forever: Release Date For Real |
I'm eager to see how it ends up, and I'd like to say I want to play it, but I'm a bit cautious on it though, because I don't think those 10+ years of waiting are gonna actually make a game that feels like it was over a decade in the making. I don't think its going to live up to the hype. But I really hope it does. Either way, I look forward to May 3rd. |
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| Author: | Sgt. Kelly [ Fri Jan 21, 2011 1:02 pm ] |
| Post subject: | Re: Duke nukem Forever: Release Date For Real |
What?! This is impossible! It is certainly good news though. I really hope it turns out decent. |
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| Author: | ShadowBlade [ Fri Jan 21, 2011 2:15 pm ] |
| Post subject: | Re: Duke nukem Forever: Release Date For Real |
Well, behind a few games in 2011, mainly BRINK, this is one to get. It will be interesting to see how it actually plays after all this time. Hope it's not CoD short though, like so many SP campaigns these days |
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| Author: | Blade sword [ Fri Jan 21, 2011 2:36 pm ] |
| Post subject: | Re: Duke nukem Forever: Release Date For Real |
hehe for me the problem might be the gameplay on certain areas but at least the trailer make it looking fun Actually for 2011 I'm looking for Bulletstorm (despite how CB is reacting and EA is editing this game) Brink (their stunt system sounds good at least ME influenced a lot of games and this is positive) RO2 (not fan of WW2, but the gameplay sounds to be great also there is mods who will come for it) Crysis 2 is a maybe, but actually it sounds good even if I have some fears DNF idem I have some fears with this game |
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| Author: | Black Eagle [ Sat Jan 22, 2011 2:02 am ] |
| Post subject: | Re: Duke nukem Forever: Release Date For Real |
ShadowBlade wrote: Hope it's not CoD short though, like so many SP campaigns these days Agreed, older games tend to be longer, with the exception of some RPGs... It'll be interesting to see if it's as good as it should be, we can only hope... |
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| Author: | DarkCarnivour [ Sat Jan 22, 2011 4:53 am ] |
| Post subject: | Re: Duke nukem Forever: Release Date For Real |
Cool. I'll be interested to see how this is. It won't be 10 years good, but it'll probably be better than all the other conventional and mediocre offerings... I'm also interested in: Brink BulletStorm Rage Doom 4 |
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| Author: | Blade sword [ Sat Jan 22, 2011 5:24 am ] |
| Post subject: | Re: Duke nukem Forever: Release Date For Real |
I completely forgot about doom 4 it's a game that I even don't read, hear quite nothing about it. I don't know about rage, it sounds promissing under certain aspects, but I'm not certain about that. |
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| Author: | ShadowBlade [ Sat Jan 22, 2011 5:36 am ] |
| Post subject: | Re: Duke nukem Forever: Release Date For Real |
It's an ID game, it's worth getting Still, seems like it might be quite a good year. There is also AC: Brotherhood for PC. Looking forward to that one |
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| Author: | hide_in_light [ Sat Jan 22, 2011 9:36 am ] |
| Post subject: | Re: Duke nukem Forever: Release Date For Real |
Crysis2 looks like a surprisingly good contender especially for multiplayer. http://www.youtube.com/watch?v=Tmx-84uK ... r_embedded |
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| Author: | Marts [ Sat Jan 22, 2011 12:18 pm ] |
| Post subject: | Re: Duke nukem Forever: Release Date For Real |
DNF I'm only interested in because of Borderlands... Bulletstorm and Rage are what I'm looking forward to. |
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| Author: | Bjossi [ Sat Jan 22, 2011 1:58 pm ] |
| Post subject: | Re: Duke nukem Forever: Release Date For Real |
At best Bulletstorm will be a bargain bin purchase for me thanks to it being a GfWL title, and Epic (especially CliffyB "CliffyB" CliffyB) being a troll. Amazing that these clowns pushed Bulletstorm as the proof that they care about the PC, and then put GfWL on it and only release a demo for the two consoles. I will never buy an Epic Games product at full price ever again. That being said, the Duke has me mildly excited. More due to the amount of time it has been in development hell than anything else, though it may very well turn out to be a fairly decent shooter. Now the question is what level of malware it will include from the publisher. SecuROM, GfWL? Would be nifty if it was released and packaged as if it was 1998; hardly any copy protection, big jewelcase, a manual that shows weapons and bad guys with descriptions, demo playback of later levels if you let the intro movies roll only to tease the player on what is ahead... I miss the 1990s. |
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| Author: | Blade sword [ Sat Jan 22, 2011 2:34 pm ] |
| Post subject: | Re: Duke nukem Forever: Release Date For Real |
I understand fully your point, and the most funny thing is that Epic games are in a sort of association that is supposed to support the PC gaming ... Yeah very funny, there is a lot of people on it who doesn't care about PC gaming ... BTW I ceased to buy games at full price a lot of time ago except for stalker. I think I don't need to explain the reasons for that ... Yeah the 90's ... |
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| Author: | Klotzstein [ Sun Jan 23, 2011 1:39 am ] |
| Post subject: | Re: Duke nukem Forever: Release Date For Real |
Calculation of possible other games releases: 2011 3 Quarter: Addons for Idiotic Commander 2 -Half-value "standalone" Addons -Halved Life Episode 4 release -Another WW2 spinoff game 2012 1 Quarter: -Land Grounded FPS Game Hype for the win looks more like a Graphic Demo/Render stuff for me tbh 90 games were decent no uber mega super cool graphic stuff , fairly good story/gameplay etc... now it is all some mashup :/ |
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| Author: | Black Eagle [ Sun Jan 23, 2011 2:24 am ] |
| Post subject: | Re: Duke nukem Forever: Release Date For Real |
Hmm, I'd be keen to try the releases from Valve and ID, they're consistently good... And with Gearbox handling Duke, it might be quite good, other than that i'd like to see.. Half-Life Episode 3 Brink Doom 4 Rage Portal 2 And of course AC: Brotherhood... |
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| Author: | Bjossi [ Sun Jan 23, 2011 12:09 pm ] |
| Post subject: | Re: Duke nukem Forever: Release Date For Real |
Klotzstein wrote: tbh 90 games were decent no uber mega super cool graphic stuff They pushed the hardware of the time to the limits, especially iD Software. |
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| Author: | Blade sword [ Sun Jan 23, 2011 2:16 pm ] |
| Post subject: | Re: Duke nukem Forever: Release Date For Real |
the graphics weren't super ultra awesome, but the gameplay, (game design and level design beats most of actual games) and they innovated at the time Now we are enhancing the technology, but areas such as the gameplay, level design and the interactions lacks very often of innovation and we have these quite rarely ... |
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| Author: | Bjossi [ Sun Jan 23, 2011 4:45 pm ] |
| Post subject: | Re: Duke nukem Forever: Release Date For Real |
Blade sword wrote: the graphics weren't super ultra awesome For that time, yes they were, even more so than today due to the console-centred industry. Back then the PC was the main platform, today most games released for the PC are console ports. Have you even seen the system requirements for Bulletstorm? Developers are not even trying to use the power of modern PCs. Perhaps Rage will prove to be a pleasant surprise; a PC game that is actually optimized and has graphics settings that would make a console cry in the shower while eating cookies. That is what iD Software have been known for throughout the last 2 decades. |
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| Author: | Blade sword [ Sun Jan 23, 2011 7:21 pm ] |
| Post subject: | Re: Duke nukem Forever: Release Date For Real |
Yeah I know, BTW even know I find our old graphics still have a charm and now there is some graphic enhancements for them. like for Quake, Doom, Duke Nukem 3D and more recently Unreal. Yeah Bulletstorm have ridiculous requirements, but for me this isn't a bad thing, since I don't have to upgrade my PC for that, but the bad thing is the fact PC games are now for most console ports... ID software aren't part of the PC gaming alliance and they seem to take care much more about it than Epic Games who is part of it.... a shame http://www.pcgamingalliance.org/
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| Author: | Bjossi [ Sun Jan 23, 2011 7:52 pm ] |
| Post subject: | Re: Duke nukem Forever: Release Date For Real |
The PCGA is a joke, and a lame one for that matter. iD Software have always stood by the PC, I have no reason to be sceptical at this time. Valve are also faithful to the PC, their rather mediocre console releases are good witnesses of that claim. And then we got CryTek and GSC Game World, makers of Crysis and STALKER; both of which are heavily PC centred. Both CryTek and GSC have made official statements that their next games; Crysis 2 and STALKER 2, will be developed for the PC primarily and then ported to consoles. That seems to make far more sense since the PC is and always will be the most powerful gaming platform, it allows for making the game utilize the powers of the PC at the same time as it is downgraded to run smoothly with the old farts. Time will tell if the upcoming games of these developers will let them keep their "real" PCGA membership. |
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| Author: | ShadowBlade [ Mon Jan 24, 2011 3:32 am ] |
| Post subject: | Re: Duke nukem Forever: Release Date For Real |
It is however, much easier to develop for a console. Knowing exactly what hardware you're dealing with is a huge bonus. Porting from PC to console is certainly not as realistic from a developers point-of-view. The console is weaker than the PC, so developing for something much more powerful, means that you're going to have to work extra hard to try and cut-down the requirements and various aspects of the game to accommodate the weaker one. I'm just saying from the Dev's perspective, that making a game console friendly first, and then porting it to PC(maybe), rather than the other way around, is much easier. Still, that's why iD and Valve are cool. PC first! |
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| Author: | Bjossi [ Mon Jan 24, 2011 7:28 am ] |
| Post subject: | Re: Duke nukem Forever: Release Date For Real |
Developers who have the resources and a scalable and modular engine have no excuse not to give the PC the same love as the consoles. |
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| Author: | ShadowBlade [ Mon Jan 24, 2011 8:46 am ] |
| Post subject: | Re: Duke nukem Forever: Release Date For Real |
Maybe they do. Maybe the PC just requires more "love" than consoles |
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| Author: | SX [ Mon Jan 24, 2011 8:51 am ] |
| Post subject: | Re: Duke nukem Forever: Release Date For Real |
It kind of makes me laugh that Epic Games, who was once upon a time one of the biggest PC gaming companies who created the game we all know and love, Unreal Tournament, has suddenly jumped to the console wagon and forgetting their once marvelous PC ways. |
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| Author: | Bjossi [ Mon Jan 24, 2011 9:12 am ] |
| Post subject: | Re: Duke nukem Forever: Release Date For Real |
ShadowBlade wrote: Maybe they do. Maybe the PC just requires more "love" than consoles The problem with this world is that everyone and everything needs love, it is just unevenly distributed. |
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| Author: | Blade sword [ Mon Jan 24, 2011 9:27 am ] |
| Post subject: | Re: Duke nukem Forever: Release Date For Real |
Yeah they totally forgotten that, but they forgot UT and Unreal, which they doesn't care about. But I can thank Epic for one thing: The UDK without that we couldn't have a stand alone crucible |
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| Author: | DarkCarnivour [ Mon Jan 24, 2011 10:30 am ] |
| Post subject: | Re: Duke nukem Forever: Release Date For Real |
It all comes down to cash. A developer developing a game with a $50 million budget has to target the console. They have to sell 1 million $50 copies to cover that. Now when you factor in marketing, publishing, retailing and all the other crap, several million have to be sold. Thats just to break even. For it all to be worth while, they have to do better than that. If copies are sold on special (< $50) even more have to be sold. It will be difficult to get such high sales from the PC platform. If they target the PC, the game will be less palatable to console players and vica versa. If a game sells 1 million copies at $50 each and the developer gets 25% (high in many cases) and their budget was $10M, they got a serious problem. If their budget was $5M or less, then maybe they can afford to do it again. If, on the other hand, their budget was $15M or more, then expect the company to disappear. In order to target the PC you have to expect lower sales than on consoles so you have to use a much smaller budget unless you are making WOW or are feeling very lucky (and no big company can afford to take a risk like that). The reason these companies have gotten to such a level is because of the vast sales on consoles. What does this mean for PC gamers? Look to other and smaller companies to make games for you, or get used to games meant primarily for consoles. |
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| Author: | Bjossi [ Mon Jan 24, 2011 10:52 am ] |
| Post subject: | Re: Duke nukem Forever: Release Date For Real |
http://gamrconnect.vgchartz.com/thread.php?id=100686 Interesting discussion there. I saw more extensive sales figures somewhere but I can't find them again, they revealed the same surprising numbers. |
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