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UT2004 Crashes
http://www.runestorm.com/forums/viewtopic.php?f=6&t=76846
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Author:  Vani [ Thu Mar 10, 2011 8:16 am ]
Post subject:  UT2004 Crashes

Code:
UT2004 Build UT2004_Build_[2005-11-23_16.22]

OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel PentiumPro-class processor @ 3003 MHz with 2047MB RAM
Video: NVIDIA GeForce 9800 GTX+ (6658)

General protection fault!

History: UObject::ProcessEvent <- (XRelicInvRAD ONS-Dawn.XRelicInvRAD, Function XRelics.XRelicInvRAD.Timer) <- AActor::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- Level Dawn <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 10910191 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free


Hm... I've already updated my drivers.
Why does it crash all the time?

Author:  ShadowBlade [ Thu Mar 10, 2011 9:58 am ]
Post subject:  Re: UT2004 Crashes

Try disabling Relics. It looks like you have some on / running.

Author:  Vani [ Thu Mar 10, 2011 10:28 am ]
Post subject:  Re: UT2004 Crashes

I didn't see that.
Okay, I'll try.
But too bad, I like those relics...

Author:  Vani [ Thu Mar 10, 2011 11:15 am ]
Post subject:  Re: UT2004 Crashes

Yeah, you're right.
It didn't crash this time.

Too bad, I liked the relics :(

Author:  Bjossi [ Thu Mar 10, 2011 12:49 pm ]
Post subject:  Re: UT2004 Crashes

A friendly reminder: error messages often explain or hint at where the problem lies. In this case you see mentions of Relic related functions/calls near the dead end.

You could try test Relics with different mutator setups, the problem may be an interference rather than a strictly Relics-related bug.

Author:  Vani [ Sat Mar 19, 2011 11:05 am ]
Post subject:  Re: UT2004 Crashes

Code:
UT2004 Build UT2004_Build_[2005-11-23_16.22]

OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel PentiumPro-class processor @ 3003 MHz with 2047MB RAM
Video: NVIDIA GeForce 9800 GTX+ (6658)

General protection fault!

History: KBodyGetActor <- BodyGetDoubleRate <- KBuildPartitions <- KWorldStepSafeTime <- KTickLevelKarma <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- Level Morpheus - Three Base Edition <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 10910191 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free


Okay, what could be the problem now? :/

Author:  Bjossi [ Sat Mar 19, 2011 11:43 am ]
Post subject:  Re: UT2004 Crashes

Looks like something related to karma physics to my amateur eyes.

Author:  ShadowBlade [ Sat Mar 19, 2011 12:15 pm ]
Post subject:  Re: UT2004 Crashes

Yes, i think Bjossi is right. There is a known UT2k4 crash to do with Karma. Could be caused by corpses, BW grenades, vehicles, anything that uses Karma physics calculations.

Author:  Vani [ Sat Mar 19, 2011 1:31 pm ]
Post subject:  Re: UT2004 Crashes

Thanks. It happened while playing CTF4 (Capture the flag w. 4 teams).
The Bloody Hell mutator doesn't work with it.
The gore effects are mixed with the original ut2k4 effects, maybe that caused the crash...

Author:  Bjossi [ Sat Mar 19, 2011 6:11 pm ]
Post subject:  Re: UT2004 Crashes

CTF4? How many maps exist for that?

Author:  Azarael [ Sat Mar 19, 2011 8:04 pm ]
Post subject:  Re: UT2004 Crashes

Issue has nothing to do with CTF4 - as previously stated it occurs with Karma objects. Happens a lot on AS-Glacier due to the ion tank.

Author:  Vani [ Mon Mar 21, 2011 7:36 am ]
Post subject:  Re: UT2004 Crashes

Azarael wrote:
Issue has nothing to do with CTF4 - as previously stated it occurs with Karma objects. Happens a lot on AS-Glacier due to the ion tank.


Hm... I played on Morpheus3. I'm sure this error only occurs in CTF4...
What could use Karma on this map?
Well, I'll try to deactivate some mods.

Bjossi wrote:
CTF4? How many maps exist for that?


There are 12 official maps for CTF4.
I couldn't find any fan-maps...

P.S: CTF4 isn't CTF with 4 players. 4 teams, of course.
I've edited my post. :)

Author:  Azarael [ Mon Mar 21, 2011 7:40 am ]
Post subject:  Re: UT2004 Crashes

If you're playing CTF4 with BW, make sure the Ballistic Pawn isn't being forced.

Author:  Vani [ Mon Mar 21, 2011 7:52 am ]
Post subject:  Re: UT2004 Crashes

Azarael wrote:
If you're playing CTF4 with BW, make sure the Ballistic Pawn isn't being forced.


I'll try that.
But what does ballistic pawn mean, exactly?

Author:  Azarael [ Mon Mar 21, 2011 7:54 am ]
Post subject:  Re: UT2004 Crashes

A pawn is basically your guy, which you control by using a Controller (input class, not actual controller as in a handheld one). The Ballistic pawn just replaces the normal player with one which is more Ballistic friendly. However, if the gametype you're using also replaces your pawn, then problems result because the Ballistic pawn is taking the place of the gametype's own pawn.

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