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Ut2k4 Invasion.
http://www.runestorm.com/forums/viewtopic.php?f=6&t=77036
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Author:  Vani [ Sun May 29, 2011 8:25 am ]
Post subject:  Ut2k4 Invasion.

Hey guys!
I need some help for the Invasion gametype.

I downloaded Wehtam Invasion 3, which is an own gametype, but I'd like to see the monsters in the normal invasion gamemode, so I can play it together with Satores Pack.
I tried Monster Manager, but that doesn't work very well, because Wehtam Invasion Monsters aren't displayed in the menu.

Any ideas?

Author:  Bjossi [ Sun May 29, 2011 3:04 pm ]
Post subject:  Re: Ut2k4 Invasion.

You have to add some monsters manually into Monster Manager's ini file.

Author:  Yokelassence3 [ Sun May 29, 2011 6:41 pm ]
Post subject:  Re: Ut2k4 Invasion.

Remember Monster manager only works in Extreme Invasion just in case you might be trying to run MM from Wehtam Invasion

In the monster manager you should just be able to import the Wehtam invasion monsters by going to 'monsters' in the mutator GUI, typing in the class name of the monster you want in the 'class' field (the name can be anything), then hit 'add'. But as Bjossi said, some INI tweaking is necessary to get the results you want.

The only thing you need is the class names for the monsters

I cant remember where I found the class names for the WI3 monsters, I think the Satore Monster config mutator was able to detect them and saved them to the SMP ini file, then I just used the class names that SMP found. Or maybe just google it

I use monster manager with the wehtam monsters myself

Author:  Vani [ Mon May 30, 2011 12:06 pm ]
Post subject:  Re: Ut2k4 Invasion.

Found it on Google! :)

Code:
MonsterTable=(MonsterName="[WINV3] darmar",MonsterClassName="WehtamInv3.darmar")
MonsterTable=(MonsterName="[WINV3] Fadar",MonsterClassName="WehtamInv3.Fadar")
MonsterTable=(MonsterName="[WINV3] BloodBag",MonsterClassName="WehtamInv3.BloodBag")
MonsterTable=(MonsterName="[WINV3] Electro",MonsterClassName="WehtamInv3.Electro")
MonsterTable=(MonsterName="[WINV3] Emperor",MonsterClassName="WehtamInv3.Emperor")
MonsterTable=(MonsterName="[WINV3] Hogan",MonsterClassName="WehtamInv3.Hogan")
MonsterTable=(MonsterName="[WINV3] DirtBag",MonsterClassName="WehtamInv3.DirtBag")
MonsterTable=(MonsterName="[WINV3] DoomLord",MonsterClassName="WehtamInv3.DoomLord")
MonsterTable=(MonsterName="[WINV3] Lightmon",MonsterClassName="WehtamInv3.Lightmon")
MonsterTable=(MonsterName="[WINV3] Mothar",MonsterClassName="WehtamInv3.Mothar")
MonsterTable=(MonsterName="[WINV3] Energee",MonsterClassName="WehtamInv3.Energee")
MonsterTable=(MonsterName="[WINV3] gedon",MonsterClassName="WehtamInv3.gedon")
MonsterTable=(MonsterName="[WINV3] Hulk",MonsterClassName="WehtamInv3.Hulk")
MonsterTable=(MonsterName="[WINV3] magister",MonsterClassName="WehtamInv3.magister")
MonsterTable=(MonsterName="[WINV3] Wexel",MonsterClassName="WehtamInv3.Wexel")
[WWW]


And one important question:
Is there a way to increase the wave limit? There are only 15 waves, which is way too little.

Author:  Yokelassence3 [ Mon May 30, 2011 3:21 pm ]
Post subject:  Re: Ut2k4 Invasion.

Yep, under 'waves' in MM, set final wave to whatever number you want. I pushed mine to 25

Author:  Vani [ Tue May 31, 2011 9:27 am ]
Post subject:  Re: Ut2k4 Invasion.

I don't see a final wave option... But Monster Manager is pretty buggy anyway...
Is there another solution?

Author:  Bjossi [ Tue May 31, 2011 11:39 am ]
Post subject:  Re: Ut2k4 Invasion.

What bugs? It works just fine for me. You are using version 1.8 right? And the Extreme Invasion gametype (That is necessary.)?

Author:  Vani [ Tue May 31, 2011 12:19 pm ]
Post subject:  Re: Ut2k4 Invasion.

Bjossi wrote:
What bugs? It works just fine for me. You are using version 1.8 right? And the Extreme Invasion gametype (That is necessary.)?


Oh, Extreme Invasion... well, this explains everything.

EDIT: Well, random .ini tweaking doesn't solve the problem either...

Author:  Yokelassence3 [ Tue May 31, 2011 6:35 pm ]
Post subject:  Re: Ut2k4 Invasion.

If you cant see this then you have the wrong version.
Attachment:
mmhelp.jpg

And yea, only Extreme Invasion actually knows how to use MM because it wont try to default to the standard monster selection. If you use it with anything else it will be buggy.

Author:  Vani [ Wed Jun 01, 2011 8:58 am ]
Post subject:  Re: Ut2k4 Invasion.

Huh, you've got a different Monster Manager...

Isn't there another method? .ini tweaking or something?

Author:  Bjossi [ Wed Jun 01, 2011 9:43 am ]
Post subject:  Re: Ut2k4 Invasion.

To repeat my earlier question, are you using version 1.8 of MM?

Author:  Vani [ Wed Jun 01, 2011 10:00 am ]
Post subject:  Re: Ut2k4 Invasion.

I guess, I'm not.
And I really don't want to download Extreme Invasion, because my UT2k4 is already cramped with gamemodes...
Also Monster Manager is way more complicated than Satore's wave manager...

Author:  Bjossi [ Wed Jun 01, 2011 10:05 am ]
Post subject:  Re: Ut2k4 Invasion.

Extreme Invasion ships with Monster Manager, built right into its u package.

I have never used Satore's tools but I imagine its simplicity comes at the cost of flexibility.

Author:  Vani [ Thu Jun 02, 2011 9:26 am ]
Post subject:  Re: Ut2k4 Invasion.

Aaah, I got it now. Sadly Monster Manager doesn't cooperate with Satore's. What a bummer!

Has anyone of you got the mod SUDvasion? The original download link of the mod is broken. Is there anyone who could reupload it?

Author:  Vani [ Sat Jun 04, 2011 8:17 am ]
Post subject:  Re: Ut2k4 Invasion.

Monster Manager works now, but Satore's Monsters don't show up ingame. I added them in the MonsterManager.ini and I'm able to arrange some waves, but the monsters from satores pack don't show up... :(

Author:  Bjossi [ Sat Jun 04, 2011 8:53 am ]
Post subject:  Re: Ut2k4 Invasion.

Make sure the version number in the package name (satoreMonsterPackv120.u for me.) matches the references in MM.ini.

Author:  Vani [ Sat Jun 04, 2011 9:34 am ]
Post subject:  Re: Ut2k4 Invasion.

Oh yeah, I fixed it. :)
Thanks Bjossi :)

Author:  Captain Xavious [ Sat Jun 04, 2011 10:59 am ]
Post subject:  Re: Ut2k4 Invasion.

Vani wrote:
Has anyone of you got the mod SUDvasion? The original download link of the mod is broken. Is there anyone who could reupload it?


That's what it was called. Yeah, I got it. Was trying for the life of me to remember the name. Thank you! Here is a SUDvasion flavored cookie for you:

http://www.4shared.com/file/REJMTUgI/SUDvasion.html

Author:  Vani [ Sat Jun 04, 2011 11:14 am ]
Post subject:  Re: Ut2k4 Invasion.

Oh my god, I'm dying!
Thank you very much, Xavious! :banana-dance:

Author:  Yokelassence3 [ Sat Jun 04, 2011 9:25 pm ]
Post subject:  Re: Ut2k4 Invasion.

Hmmm, I wonder if I can use SUDvasion to enhance some of the INV maps I have made.

EG: Making players spawn in the "camp" in my own personal version of HoldTheCamp while monsters stay outside.

TO THE EDITORMOBILE!

[edit]

No I can't. SUDvasion only appears to work with vanilla unmodded invasion.

oddly enough it claims it works with vehicle invasion, but it doesn't. Adding any other mutator that controls monster behavior causes monsters to spawn normally and not just at blue base.

Author:  Vani [ Sun Jun 05, 2011 4:25 am ]
Post subject:  Re: Ut2k4 Invasion.

Oh, and before anyone of you gets confused:
You have to save the Invasion Waves you made under the name "DM" or "DM-Albatross" for example, so it will work for a specific type of maps or a specific map. I was already wondering, why my "EXTREME_INVASION_UNTIL_25" Mode won't save, lol...

Author:  Captain Xavious [ Sun Jun 05, 2011 10:43 am ]
Post subject:  Re: Ut2k4 Invasion.

Yokelassence3 wrote:
Hmmm, I wonder if I can use SUDvasion to enhance some of the INV maps I have made.

EG: Making players spawn in the "camp" in my own personal version of HoldTheCamp while monsters stay outside.

TO THE EDITORMOBILE!

[edit]

No I can't. SUDvasion only appears to work with vanilla unmodded invasion.

oddly enough it claims it works with vehicle invasion, but it doesn't. Adding any other mutator that controls monster behavior causes monsters to spawn normally and not just at blue base.


Oh. That doesn't make sense... How can you play in a map with red and blue team spawns in regular invasion...? You you make an edit of a DM map to add team spawns to turn it into a defend the fort type map?

Author:  TurdDrive [ Sun Jun 05, 2011 10:58 am ]
Post subject:  Re: Ut2k4 Invasion.

Captain Xavious wrote:
Yokelassence3 wrote:
Hmmm, I wonder if I can use SUDvasion to enhance some of the INV maps I have made.

EG: Making players spawn in the "camp" in my own personal version of HoldTheCamp while monsters stay outside.

TO THE EDITORMOBILE!

[edit]

No I can't. SUDvasion only appears to work with vanilla unmodded invasion.

oddly enough it claims it works with vehicle invasion, but it doesn't. Adding any other mutator that controls monster behavior causes monsters to spawn normally and not just at blue base.


Oh. That doesn't make sense... How can you play in a map with red and blue team spawns in regular invasion...? You you make an edit of a DM map to add team spawns to turn it into a defend the fort type map?


not sure , but it works, All my maps where playable in vehicle invasion, maybe it changes all the playerstarts to team 1 or something.

Author:  Yokelassence3 [ Sun Jun 05, 2011 6:44 pm ]
Post subject:  Re: Ut2k4 Invasion.

Captain Xavious wrote:
Oh. That doesn't make sense... How can you play in a map with red and blue team spawns in regular invasion...? You you make an edit of a DM map to add team spawns to turn it into a defend the fort type map?


/switchlevel ctf-orbital2 (or any other ctf map)

Adding team spawns in a DM map was my intention but if it doesnt work in an ordinary CTF map, I have little faith it can work anywhere else

The mod DID work if I don't use vehicle invasion or extreme invasion...but both those mods are kinda mandatory for me

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