| RuneStorm http://www.runestorm.com/forums/ |
|
| Duke Nukem Forever http://www.runestorm.com/forums/viewtopic.php?f=6&t=77065 |
Page 1 of 2 |
| Author: | SX [ Tue Jun 14, 2011 10:46 am ] |
| Post subject: | Duke Nukem Forever |
After 12 years of waiting, it's finally out! Yay! Wait, regenerating health bar? Sprint Button? Two guns at a time? Reloading? Ah crap, they pussified Duke Nukem... Still a fun game. |
|
| Author: | Blade sword [ Tue Jun 14, 2011 11:09 am ] |
| Post subject: | Re: Duke Nukem Forever |
Well I think it should be, but you know I think I will get it when the prices drops because I think the game doesn't deserve to be bought at full price :/ |
|
| Author: | SX [ Tue Jun 14, 2011 11:17 am ] |
| Post subject: | Re: Duke Nukem Forever |
Yeah. It's like bulletstorm all over again for me... |
|
| Author: | Blade sword [ Tue Jun 14, 2011 11:31 am ] |
| Post subject: | Re: Duke Nukem Forever |
Unfortunately developers seems to forget what did the fun in the old school FPS. Now they are just able to pull of games with the ass between two chairs which isn't what people ask for that kind of game... Well bulletstorm is pretty much what we can think of about it, let's hope that croteam with serious same BFE wouldn't fall in the same hole as PCF/Epic and Gearbox/3D realms did. |
|
| Author: | DarkCarnivour [ Tue Jun 14, 2011 2:26 pm ] |
| Post subject: | Re: Duke Nukem Forever |
In an internet jam packed full of opinions, mine is not needed, so I won't bother putting in the effort of actually forming one. I have heard DNF is enjoyed by he who enjoys DNF. Maybe somehow, someday, I'll get round to seeing if I am one of those. I did just play Serious Sam HD: First Encounter. You say they are making more? I won't give my opinion, I'll just give thanks to the powers that be. |
|
| Author: | Blade sword [ Tue Jun 14, 2011 2:39 pm ] |
| Post subject: | Re: Duke Nukem Forever |
They are making serious sam 3 I saw some gameplay and despite being a bit different, the game seems quite nice overall. But I can't say anything else about it since the few sections of gameplay I saw doesn't reveal much things except that the game have melee kills (one is about removing the eyes of those small cyclop monsters), secondary fire, ironsight for some weapons. I saw a sledge hammer (that one has a normal bash and a spin around fire mode); an assault rifle, a desert eagle, a shotgun and a minigun. DC you can put your opinion here whatever if you agree or disagree with what we said. |
|
| Author: | DarkCarnivour [ Tue Jun 14, 2011 3:38 pm ] |
| Post subject: | Re: Duke Nukem Forever |
Blade sword wrote: They are making serious sam 3 Yeah, I saw the video, I know about SS3, quite excited! Blade sword wrote: DC you can put your opinion here whatever if you agree or disagree with what we said. Don't worry, forgive my inept attempts at humor. I'm tired. Hopefully the fruits of the cause of the fatigue will be reaped soon and we can buy more SS's and other games and actually take some time to play them and buy new equipment and all the other shit we need. Ok, how about an attempt at a real, no BS reply: Regarding DNF, the more I read, the less I want to play it, so I'm gonna stop reading. I will sometime, probably give it a try. Something as "remarkable" as DNF should surely be witnessed. (and I mean that in the true sense of the word for DNF's legacy is truly remark-worthy) I will add my own copy of what everyone else says: The 2 gun limit, regenerating health and other related features are discouraging. Still, it might be fun. After finishing Serious Sam FE, I was compelled to go in again and try a harder skill and find more secrets. Its a fun game. I'd love to make something with some similar elements! Just the thought is very exciting! |
|
| Author: | Blade sword [ Tue Jun 14, 2011 4:21 pm ] |
| Post subject: | Re: Duke Nukem Forever |
The two weapon swap system and the regenerating health are overused and boring features ... Sure a game can be fun even with those, but it reduces the fun overall. But, Heh I think you might be able to pull off a such good old school FPS here With the technology there is place for good fun creative weaponry here and cool level design tricks as well. I think both can make the gameplay very addictive and entertaining. |
|
| Author: | DarkCarnivour [ Tue Jun 14, 2011 4:38 pm ] |
| Post subject: | Re: Duke Nukem Forever |
Blade sword wrote: But, Heh I think you might be able to pull off a such good old school FPS here Awesome, cool. The world is in dire need of a full on RuneStorm shooter! (I need something really addictive to play Blade sword wrote: With the technology there is place for good fun creative weaponry here and cool level design tricks as well. I think both can make the gameplay very addictive and entertaining. Hell yeah! I always used to love the weapons in games. Each one was like a character all in its own. When I first started modding things, I went for the weapons! BW shows our heritage there.I miss the days when the weapons in games were more than just miscellaneous grey branches that you ignore as you run through the story. You got no choice anymore. The game just hands you an m16 or AK all over again and you never change it. Give me a huge collection, plasmaguns, railguns, crazy-ass miniguns, some huge fat rifle that blows enemies in half, giant dual wielded revolvers and SHOTGUNS! Oh, yeah, we're gonna bring back the guns! Now back to work... need to work to make things happen... |
|
| Author: | Yokelassence3 [ Tue Jun 14, 2011 6:20 pm ] |
| Post subject: | Re: Duke Nukem Forever |
Sounds like Duke is trying to be more like the Master Chief, but at least they had the decency to add sprint so we don't have to put up with the Chiefs sluggish movement. I might still try it since I liked Halo anyway |
|
| Author: | Black Eagle [ Wed Jun 15, 2011 3:21 am ] |
| Post subject: | Re: Duke Nukem Forever |
It may not be everything we expected, but who expected them to make it exactly the same and as good as the original?.. I'd say it's probably a good game no less, take it as that, and not as a failed attempt to recreate a classic.. You'd be hard pressed to find a game that doesn't have some value in it, with the exception of some(actually quite a few) that really suck and aren't worth any money... |
|
| Author: | Blade sword [ Wed Jun 15, 2011 6:15 am ] |
| Post subject: | Re: Duke Nukem Forever |
I think they could listen a bit more the community and avoided some mistakes. Really they could avoid them easily because some things were just developer choices |
|
| Author: | Yokelassence3 [ Wed Jun 15, 2011 6:48 am ] |
| Post subject: | Re: Duke Nukem Forever |
Black Eagle wrote: It may not be everything we expected, but who expected them to make it exactly the same and as good as the original?.. True, we seem to be hoping that DNF pays homage to Duke3D gameplay but what is Duke3D gameplay? Truth is Duke3D gameplay is really just a summation of 1995 FPS trends with a specialized style added to it. The only thing that is really unique to Duke Nukem is that style (in theory that is all it needs) Here we see DNF doing the same thing, only with contemporary trends from this decade |
|
| Author: | Bjossi [ Wed Jun 15, 2011 8:15 am ] |
| Post subject: | Re: Duke Nukem Forever |
Actually DNF is a mish mash of trends from the last 14 years and (I suspect) some modern additions made by Gearbox such as the 2 weapons limit and regenerating health. This is what is doomed to happen to a project that drags on and on. While games with shorter development time (<4 years) are polished, games that drag on in development will collect layers of influences and ultimately become a dirty mess where it feels like the project leader was never happy. |
|
| Author: | Blade sword [ Wed Jun 15, 2011 8:39 am ] |
| Post subject: | Re: Duke Nukem Forever |
Yokelassence3 wrote: (in theory that is all it needs) In theory only, because in practice that's not true. Yeah bjossi I think the fact they brought the game during so much time pretty much killed it, but there is exceptions like STALKER, while the game wasn't well polished, at least it was good and refreshing |
|
| Author: | SX [ Wed Jun 15, 2011 9:46 am ] |
| Post subject: | Re: Duke Nukem Forever |
Indeed. *nod* I'm holding out for serious sam 3: BFE. Let's hope it's claim to be a return to the classic '90's FPS's are true. as for DNF itself. It's a fun game when stripped of it's fanciness, like the interactive objects and it's juvenile humor, but it's not the return of a king as we hoped it to be. |
|
| Author: | Bjossi [ Wed Jun 15, 2011 10:04 am ] |
| Post subject: | Re: Duke Nukem Forever |
It has been confirmed in an interview with the CEO of Croteam that Serious Sam 3 will not have regenerating health, cover system or a weapon carry limit. The most controversial changes seems to be a) Less colourful graphics, b) The decision to replace the Thompson sub-machine gun with the H&K HK416 D10RS, which looks much more modern and made a lot of people think it came straight from CoD (Which is not true as this weapon has not been featured in any CoD or MoH game to date), and c) A lot of clues lead us to believe that at least some of the weapons will need to be reloaded, but there is no confirmation yet. |
|
| Author: | Blade sword [ Wed Jun 15, 2011 10:17 am ] |
| Post subject: | Re: Duke Nukem Forever |
I think that's only the case for the "real ones", but that's good news then. The reload might be like for the ironsight, only some weapons will feature them. There is some changes who aren't that great IMO, like you mention bjossi, but I think the game will be great, at least I'm glad that the features of classic games remains here. I was a bit aware about the cover system not being here (and well hopefully |
|
| Author: | DarkCarnivour [ Wed Jun 15, 2011 11:44 am ] |
| Post subject: | Re: Duke Nukem Forever |
Bjossi wrote: It has been confirmed in an interview with the CEO of Croteam that Serious Sam 3 will not have regenerating health, cover system or a weapon carry limit. Thats good, though I don't think a cover system would add up to anything in SS. Imagine hiding behind a wall and then having 200 of those skeletons swarm you! Standing still is a serious mistake in that game!Bjossi wrote: The most controversial changes seems to be a) Less colourful graphics, b) The decision to replace the Thompson sub-machine gun with the H&K HK416 D10RS, which looks much more modern and made a lot of people think it came straight from CoD (Which is not true as this weapon has not been featured in any CoD or MoH game to date), and c) A lot of clues lead us to believe that at least some of the weapons will need to be reloaded, but there is no confirmation yet. That's fine. Its strange that when something has reloading or iron sights, some people think "oh no they're making it a CoD clone!" Other games had those before. BW had reloading and it was still crazy. I don't mind a new MG as long as it does the same job well. I was expecting an AR / SMG before I found the thompson.I saw the video and it seemed cool. Ripping that thing's eye out, Nasty! The grayering should be good if it's done right, but if not, then good gameplay should more than make up for it. I still haven't seen the Second Encounter. Hoping its as good as the first!
|
|
| Author: | SX [ Wed Jun 15, 2011 12:01 pm ] |
| Post subject: | Re: Duke Nukem Forever |
Actually, the assault rifle is a new weapon, Bjossi, so there may be hope for the Tommy Gun yet. |
|
| Author: | Blade sword [ Wed Jun 15, 2011 1:17 pm ] |
| Post subject: | Re: Duke Nukem Forever |
I wouldn't say they are making the tommy gun if, I recall serious sam 2 had uzis and no tommy gun. But second encounter is great, there is some tricky platform jumping sessions, but I liked some arenas, like that tunnel where everyone could stick on its borders, or that level where everything was jumpy. SS SE added a giant chainsaw (which I really liked), a sniper rifle, and a flamethrower. it added also several power ups pretty much classic if everyone knows quake 3 there is similar ones |
|
| Author: | Beta_krogoth [ Fri Jun 17, 2011 9:16 am ] |
| Post subject: | Re: Duke Nukem Forever |
As an owner of all the serious sam games (when they first came out and now the HD remakes too) i'd say that the SS-SE is the most fun, SS2 was pretty good, but not as fun as the encounters. And i hope that SS3 wipes the floor with DNF, Sam always was cooler than duke anyways! |
|
| Author: | Klotzstein [ Fri Jun 17, 2011 2:33 pm ] |
| Post subject: | Re: Duke Nukem Forever |
One thing i am curios, does he even atleast holds what he says? I mean on Duke Nukem 3D he ripped an Alien his head out and shitted his face while reading news paper haha |
|
| Author: | Blade sword [ Fri Jun 17, 2011 2:55 pm ] |
| Post subject: | Re: Duke Nukem Forever |
Sam isn't as awesome as Duke, but Serious Sam second encounter was the best serious sam game to date. well I like Sam and Duke and john R blade and Caleb who are pretty much awesome game characters with their own style. |
|
| Author: | Beta_krogoth [ Sat Jun 18, 2011 12:51 pm ] |
| Post subject: | Re: Duke Nukem Forever |
Sam is waaaaaaaaaaaaaay cooler than duke! duke doesn't even own his own lines! he stole them from other films! duke spends too much time faffing around, sam gets shit done. end of! But yes, DNF is pretty bad, might be fun if you really love the series, but otherwise, its a no go! |
|
| Author: | SX [ Sat Jun 18, 2011 1:12 pm ] |
| Post subject: | Re: Duke Nukem Forever |
Amen! Who needs a three barreled chaingun when you can use a tommygun? The Tommygun from the HEAVENS above! |
|
| Author: | Blade sword [ Sat Jun 18, 2011 2:37 pm ] |
| Post subject: | Re: Duke Nukem Forever |
It's not stealing it's about making references, sam did that as well. Duke was the first to teach to any character alike about making references to movies and games. And Duke is the only who was able to kick alien asses, mighty boot goodness. As for weapon the shrinker is the most funny weapon in Duke's arsenal but well DNF sadness ... |
|
| Author: | ShadowBlade [ Sat Jun 18, 2011 4:07 pm ] |
| Post subject: | Re: Duke Nukem Forever |
Whenever i played D3d, i never used the Freezer, Shrinker, Trip mines or Boots. I would only occasionally use the Freezer if the Ripper, SG and RPG were out of ammo I'm also reminded of D3d being a rather grey and washed out game (which DNF seems to maintain). I don't really have any attachment to the King then |
|
| Author: | Beta_krogoth [ Sat Jun 18, 2011 4:38 pm ] |
| Post subject: | Re: Duke Nukem Forever |
At least sam was funny, hell, a few of his lines made me laugh out loud, duke never managed that, he always just made me cringe! and sam doesn't need to shrink or freeze people. he can fire giant uranium filled cannon balls at werebulls and biomechs. Personally, i think duke got hyped up too much from the 12 years of development. |
|
| Author: | Bjossi [ Sat Jun 18, 2011 4:47 pm ] |
| Post subject: | Re: Duke Nukem Forever |
Over 14 years, actually. Sam not only can fire giant uranium-filled cannon balls, he does it with a massive hand held Cannon and does not even flinch at the kickback. Duke? He can't carry more than two guns, can't push a minecart with stuff in it or drink a single beer without getting drunk. |
|
| Page 1 of 2 | All times are UTC - 6 hours |
| Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group http://www.phpbb.com/ |
|