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| Hey Guys... I have a question... http://www.runestorm.com/forums/viewtopic.php?f=6&t=77085 |
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| Author: | Hexinexies [ Mon Jun 20, 2011 9:51 pm ] |
| Post subject: | Hey Guys... I have a question... |
I have a Link Gun in Unreal Tournament 2004 from the Excessive Weapons pack (Excessive Link Gun) and I'm absolutely in love with it. The primary and alt fire were switched and new scorch/smoke textures too, but the alt-fire shoots not one, but 5 link bolts depending on how long you hold it. I am not going to re-release this guy's work, this is for my own enjoyment. Is there a way to make it so it will fire only one? Like the normal Link Gun Primary fire? Thanks for taking the time to read mates. Cheers and happy fragging! |
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| Author: | QuadraxisMk2 [ Tue Jun 21, 2011 6:20 am ] |
| Post subject: | Re: Hey Guys... I have a question... |
I am not an expert on this, but is it possible you use the WeaponStuff mutator to alter the firemode of the Ex Link Gun? <quad> |
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| Author: | Hexinexies [ Tue Jun 21, 2011 9:18 am ] |
| Post subject: | Re: Hey Guys... I have a question... |
I've tried the WeaponStuff Mutator, the weapon doesn't show up (Or any custom weapons, can't figure out how) but rarely the firemodes are selectable, 1-0 projectiles results in two being fired. When you tap fire barely it shoots one, but it's very hard to do, hold it down and it shoots 2-3 rapidly. The main thing I like about the weapon is the beautiful Link Gun scorch/smoke textures when it hits an object that isn't a player. I've tried switching the normal Link Gun to use these, but I'm not sure exactly where the textures are, or where the coding is. I'm more of a skinner and don't know anything almost of the coding. |
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| Author: | raziel [ Tue Jun 21, 2011 9:39 am ] |
| Post subject: | Re: Hey Guys... I have a question... |
Kelly has said something like this before, using unrealED to decrypt the code or something, changing it back then encrypting it again... Mal P.S Hope this helps ^^; |
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| Author: | Hexinexies [ Tue Jun 21, 2011 10:04 am ] |
| Post subject: | Re: Hey Guys... I have a question... |
Hmm sounds promising, but I'm not quite sure how to do that, or where to find the files to modify. Also thanks for the replies, haha. Oi, can't manage to find anything regarding it. Professional help would be greatly appreciated. Thanks/ |
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| Author: | raziel [ Tue Jun 21, 2011 3:14 pm ] |
| Post subject: | Re: Hey Guys... I have a question... |
Don't double post, you can edit the previous post to add extra details. Other than that, you want to contact Kelly, he is a nice approachable guy who will be glad to help (tell you how so you can do it) Mal P.S Good Luck! |
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| Author: | Hexinexies [ Tue Jun 21, 2011 3:39 pm ] |
| Post subject: | Re: Hey Guys... I have a question... |
My apologies I'm new to the forum thing, didn't notice the button haha. Thanks very much mate! Cheers! =D |
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| Author: | QuadraxisMk2 [ Wed Jun 22, 2011 6:34 am ] |
| Post subject: | Re: Hey Guys... I have a question... |
Actually, I can be of some assistance if you need to go into the source files and modify some stuff... Basically, this involves the command prompt and some knowledge of it so navigate to that on your installation. Should look something like this: Subsitute my own User Name for your's (if you are running windows 7). C:\Users\ProtoDroid> Now type CD C:\ OR If your unreal installation is on another drive (D Drive for example): D: (without the CD) Now, find your Unreal Installation's system folder in your windows explorer. For me it is on the D:\ Drive, so it would look like this: D:\Unreal Anthology\UT2004\System Copy that or type it out in command with the CD command so that it looks like this (With quotes surrounding the path): (Note that you have to be in the D drive to use CD on any directory in the D: Drive and so on... D:\> CD "D:\Unreal Anthology\UT2004\System" (Or whatever the path is to your UT2004 Install is) Once that is done, you can use the command I PM'ed you to extract the files out of the source .u Note that to use it again, you would need to repackage it using UCC , but Kelly can tell you all about that. If this is not clear, let me know ASAP. <quad> |
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| Author: | arbee [ Wed Jun 22, 2011 9:36 am ] |
| Post subject: | Re: Hey Guys... I have a question... |
"PM'ed"? There's nothing secret about exporting classes or compiling packages. |
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| Author: | Sgt. Kelly [ Wed Jun 22, 2011 2:46 pm ] |
| Post subject: | Re: Hey Guys... I have a question... |
Looks like you guys beat me to the punch! Here's the procedure in 8 easy-ish steps: - Open up UeD. - Load the Excessive Weapons .u file in Actor Classes. - Find and press the Export All Scripts button in Actor Classes. - Close UeD and go to the Excessive folder now located in your UT2004 folder. - Open up the firemode you want to modifiy with a text editor. (LinkAltFire.uc or something like that) - Change Projectiles from 5 to 1. - Go to your UT2004/System folder and delete the old Excessive .u file. - Add the .u file you just deleted to your EditPackages line in the UT2004.ini. - Compile using the 'ucc make' command. - ? ? ? - Profit! |
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| Author: | DarkCarnivour [ Wed Jun 22, 2011 3:10 pm ] |
| Post subject: | Re: Hey Guys... I have a question... |
Sgt. Kelly wrote: - Open up UeD. - Load the Excessive Weapons .u file in Actor Classes. - Find and press the Export All Scripts button in Actor Classes. - Close UeD and go to the Excessive folder now located in your UT2004 folder. - Open up the firemode you want to modifiy with a text editor. (LinkAltFire.uc or something like that) - Change Projectiles from 5 to 1. - Go to your UT2004/System folder and delete the old Excessive .u file. - Compile using the 'ucc make' command. - ? ? ? - Profit! Yo, better add in the "editpackages" step too... |
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| Author: | QuadraxisMk2 [ Wed Jun 22, 2011 3:31 pm ] |
| Post subject: | Re: Hey Guys... I have a question... |
arbee wrote: "PM'ed"? There's nothing secret about exporting classes or compiling packages. I didn't want to make it public for the sole reason of people stealing content. But I guess it doesn't matter at this point. <quad> |
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| Author: | Bjossi [ Wed Jun 22, 2011 5:39 pm ] |
| Post subject: | Re: Hey Guys... I have a question... |
Talking about content stealing in the context of the Unreal engine is pretty much pointless since Epic Games were so clever to include a decompiler in the official toolset and to not add any sort of data encryption options. Any random Joe and his friends could decompile mod x, modify it and potentially get all the credit without anyone raising an eyebrow. |
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| Author: | Hexinexies [ Wed Jun 22, 2011 9:37 pm ] |
| Post subject: | Re: Hey Guys... I have a question... |
I'm not trying to steal content or re-release it. I just want to edit it for when I play Instant Action. For my own personal uses. |
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| Author: | Hexinexies [ Thu Jun 23, 2011 3:09 pm ] |
| Post subject: | Re: Hey Guys... I have a question... |
Thanks guys, I did everything you said to do Kelly, but an error keeps popping up stating it couldn't find a Textures\FScorch.tga or something like that. Any ideas what this is?... |
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