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artistic balancing in video games? (ARTHEAPING PRESENTLY) http://www.runestorm.com/forums/viewtopic.php?f=6&t=78707 |
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Author: | Matthew [ Sun Dec 18, 2016 9:22 pm ] |
Post subject: | artistic balancing in video games? (ARTHEAPING PRESENTLY) |
There are a lot of arts in various places some can be comparable to dreams wich are random activations of nerves (wich in intellectuals must function continually for some time to create new memories or at least part of those nerves so as to verify each time of vision what is present on the view, but everything works in cycles of replenishment and functioning so the machines are not clocked up I have calcualted that the universe has various galaxies and clusters of galaxies on a nummber of levels but traveling each planet or more precision of space would still not be enough time to play out all the possible situations in counterstrike source style of videogame if not continual ratio based videogame so some of the videogame situations would represent on a number of levels natural situations wich are related to most natural tendencies wich are present in various organisms |
Author: | Derheide [ Sat Nov 04, 2017 2:43 am ] |
Post subject: | Re: artistic balancing in video games? (ARTHEAPING PRESENTLY |
Mattherw wrote: There are a lot of arts in various places some can be comparable to dreams wich are random activations of nerves (wich in intellectuals must function continually for some time to create new memories or at least part of those nerves so as to verify each time of vision what is present on the view, but everything works in cycles of replenishment and functioning so the machines are not clocked up You have calculated that? Can you show your work? |
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