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Last edited by Redshift on Tue Sep 05, 2006 4:34 am, edited 1 time in total. |
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"The day hs mhine!" |
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| MMM |
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i love towers, hills, rooftops and sniper rifles. |
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Last edited by Meatboy on Thu Sep 07, 2006 11:06 am, edited 1 time in total. |
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Follow me on Twitter @ArnRichert
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Last edited by Meatboy on Wed Sep 13, 2006 10:53 pm, edited 1 time in total. |
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"Yes, BattleFront 2 looks cool. However, the ability to capture a command post is insignificant next to the power to capture an entire planet."
Gary: Knock knock Church: Who's their Gary: You are Church: You are who? Gary: You are a dirty dirty shisno |
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"Yes, BattleFront 2 looks cool. However, the ability to capture a command post is insignificant next to the power to capture an entire planet."
Gary: Knock knock Church: Who's their Gary: You are Church: You are who? Gary: You are a dirty dirty shisno |
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Follow me on Twitter @ArnRichert
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"Yes, BattleFront 2 looks cool. However, the ability to capture a command post is insignificant next to the power to capture an entire planet."
Gary: Knock knock Church: Who's their Gary: You are Church: You are who? Gary: You are a dirty dirty shisno |
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Shrapnel, incendiary & poison (cloud), for example. If all (4?) rockets are fired simultaneously, their combined area damage should be roughly the same as that of single incendiary / poison grenade. If 2 are fired 50% etc. Direct hits do serious, though not necessarily fatal damage. That would keep things reasonably balanced, imo.


Truth br told having light anti personelllauncher and a large area daming launcher would be pure gold.