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| Shotgun shells http://www.runestorm.com/forums/viewtopic.php?f=63&t=19296 |
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| Author: | sgnl05 [ Fri Nov 17, 2006 10:33 pm ] |
| Post subject: | Shotgun shells |
But first, I'm new! Hi everyone
I've been thinking that a few different ammo types for the shotgun might be nice. They seem to be one of the more popular weapons in BW, so I don't think anyone would complain about getting some shiny new ammo to stick in them, and adding new shells would be almost as good as adding new guns, but without any new models or animations required (though of course new FX would be needed). So here are some ideas, mostly borrowed from wikipedia. I'll post links where appropriate. Solid slugs: The most obvious one, really. Accurate at short to medium ranges, this type would lack the "instant red mist" effect that the buckshot shells currently have, but would make the shotgun more versitile at longer distances. Would probably still have quite high damage, since it actually requires the user to aim accuratly, would be slow to fire, and couldn't be used as some sort of makeshift sniper rifle. Plus it's a really big slug
Flechette rounds: Quote from the shotgun article on wikipedia: "Flechette rounds contain aerodynamic darts, typically from 8 to 20 in number. The flechette provide greatly extended range due to their aerodynamic shape, and improved penetration of light armor. American troops during the Vietnam War packed their own flechette shotgun rounds, called beehive rounds, after the similar artillery rounds." I imagine that these would be used to pepper a small area with fire from longer ranges than buckshot is capable of. Not quite sure if they'd have a huge tactical role in BW, but they sound really cool. Explosive rounds: Like solid slugs, except that the slug is replaced with a small explosive charge surrounded by shrapnel. Explosion should only have a radius of about a metre I think, and should do medium damage. Perhaps a little less accurate than solid slugs too? Dragon's Breath rounds: Dragon's Breath. Ok, so the article does say that the round has no tactical use, but BW is all about fun over realism, and these things lookd like they'd be all sorts of fun. They'd be different from buckshot rounds because they'd inflict the full amount of damage to anything caught within the blast, even if they're behind another player, so they'd be useful for groups of people. I imagine that they'd do less damage than other rounds, but set the target on fire. Ideas, suggestions, criticism? |
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| Author: | Sargeant Smash [ Fri Nov 17, 2006 10:56 pm ] |
| Post subject: | Shotgun shells |
yeah 12 gauge is realy popular in BW, and more ammo types would be cool. I've heard of the flechette rounds but they dont pack much of a punch but they can cause serious flesh wounds and slugs would be cool. slugs are accurate but short range, they drop quickly but thats the thing they are carrying so much energy that when it hits the target it transfers all of it to the target and just knocks it right of its feet. Shotguns are good but in truth they are not that great for close qauters. still cool though. |
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| Author: | DK [ Sat Nov 18, 2006 6:21 am ] |
| Post subject: | Shotgun shells |
Gnome Smasher wrote: Shotguns are good but in truth they are not that great for close quarters. still cool though.
Umm... but, aren't shotguns made for close-quarters/short-ranged combat...?
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| Author: | Captain Xavious [ Sat Nov 18, 2006 8:48 am ] |
| Post subject: | Shotgun shells |
Actually, to be fair, most shotguns aren't made for combat at all anymore.
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| Author: | DK [ Sat Nov 18, 2006 8:57 am ] |
| Post subject: | Shotgun shells |
Yeah... they're relegated to meager target-practice, shooting skeets and/or clay pigeons... Oh~ those poor, poor clay pigeons... mercilessly shot to near-extinction...
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| Author: | Bjossi [ Sat Nov 18, 2006 10:58 am ] |
| Post subject: | Shotgun shells |
Xavious wrote: Actually, to be fair, most shotguns aren't made for combat at all anymore.
![]() Yep, it's very sad. Soon developers will make computer games that aren't made for playing.
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| Author: | Meatboy [ Sat Nov 18, 2006 11:10 am ] |
| Post subject: | Shotgun shells |
Shotguns still find thier way into all sort of military uses. Mostly in Urban combat and close in room work. As for FLechettes come in a few varietys. The shell full of needles that work close in and a few finned darts that cause horriic wounds at range. Those buy the way are the ones the Geneva convention outlawed. Solids are now pretty nasty with the newer styles. The Bryco solid is more like a disk with a finned trailing end to spin stablize it. Then there is Remiton Copper solid that is a sabot jacketed shell. The Sabot body imparts a spint to the slug in the barrel. The slug is for all intents and purposes a 15mm hollow point bullet with a spread rate of close to two and a half inches. I have used them for deer hunting and they are deadly. Would not want to even think what they would do to a human. |
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| Author: | Mr.UglyPants [ Sat Nov 18, 2006 11:52 am ] |
| Post subject: | Shotgun shells |
Gnome Smasher wrote: Shotguns are good but in truth they are not that great for close qauters. still cool though.
WTF have you been smoking! |
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| Author: | Bjossi [ Sat Nov 18, 2006 12:57 pm ] |
| Post subject: | Shotgun shells |
I'm guessing crystal meth. |
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| Author: | Mr.UglyPants [ Sat Nov 18, 2006 1:41 pm ] |
| Post subject: | Shotgun shells |
Yeah, must be that. Also hasn't the idea of multipy ammunitions for the shotguns already been asked for and talked about (to death) in at least 5 threads on this site? |
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| Author: | Captain Xavious [ Sat Nov 18, 2006 3:00 pm ] |
| Post subject: | Shotgun shells |
What he meant about close range combat is for home defense and things like that, methinks. They are rather long and heavy, making them hard to manuever in close quarters. |
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| Author: | Bjossi [ Sat Nov 18, 2006 3:13 pm ] |
| Post subject: | Shotgun shells |
And harder to use in medium/long range combat. |
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| Author: | ShadowBlade [ Sat Nov 18, 2006 4:57 pm ] |
| Post subject: | Shotgun shells |
ye old shotgun ammo types
still something to do i guess
and welcome!! |
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| Author: | sgnl05 [ Sat Nov 18, 2006 7:33 pm ] |
| Post subject: | Shotgun shells |
ShadowBlade wrote: ye old shotgun ammo types
still something to do i guess ![]() and welcome!! It's already been discussed? I did do a quick search for it and didn't find anything... Oh well. So are we likely to see different ammo types in future? |
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| Author: | Mr.UglyPants [ Sat Nov 18, 2006 8:02 pm ] |
| Post subject: | Shotgun shells |
Xavious wrote: What he meant about close range combat is for home defense and things like that, methinks. They are rather long and heavy, making them hard to manuever in close quarters.
yeah so it makes complete none-sense, thats like saying they're great for sniping, cause you always see snipers running around with shotguns instead of 50 cal rifles
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| Author: | Captain Xavious [ Sat Nov 18, 2006 11:03 pm ] |
| Post subject: | Shotgun shells |
Umm... that made non-sense to me... I'm not getting your analogy...
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| Author: | sgnl05 [ Sun Nov 19, 2006 2:00 am ] |
| Post subject: | Shotgun shells |
*sigh* My poor, poor thread. Look what you've all gone and done to it.
Shotgun ammo types! Discuss!
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| Author: | Deuxhero [ Sun Nov 19, 2006 6:03 am ] |
| Post subject: | Shotgun shells |
RIP rounds would work better then Dragons breath... |
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| Author: | Bjossi [ Sun Nov 19, 2006 7:44 am ] |
| Post subject: | Shotgun shells |
sgnl05 wrote: Shotgun ammo types! Discuss!
The bad thing is, we would need to add more ammo types for other weapons too. The shotguns already outnumber the other weapon types, if the ammo goes the same way too...
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| Author: | DK [ Sun Nov 19, 2006 8:08 am ] |
| Post subject: | Shotgun shells |
Well... Hollow-points and Tracer rounds would be a nice addition for Handgun and/or AR ammo. And the multitude of grenade-types for a BOGL would even things out, methinks. |
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| Author: | Redshift [ Sun Nov 19, 2006 12:53 pm ] |
| Post subject: | Shotgun shells |
DK wrote: Well... Hollow-points and Tracer rounds would be a nice addition for Handgun and/or AR ammo.
And the multitude of grenade-types for a BOGL would even things out, methinks. All the bullet guns already have tracer effects (with world detail on medium or high). Hollow points... Yeah, might be useful if they do more damage (than standard ammo) to unarmored targets, and less to armored ones. I like this idea a lot, actually! Could even have a (hand)gun with 2 mags and 2 barrels, that shoots dum dums/Black Talons and FMJ/AP rounds. Hit someone once or twice to check for armor, then blast them good with the appropriate ammo type.
And the BOGL, very cool of course! But I still think it should be double barreled.
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| Author: | Captain Xavious [ Sun Nov 19, 2006 1:27 pm ] |
| Post subject: | Shotgun shells |
Double barreld BOGL... cool. But I think it'd be best singly barreled. |
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| Author: | Mr.UglyPants [ Sun Nov 19, 2006 2:06 pm ] |
| Post subject: | Shotgun shells |
Xavious wrote: Umm... that made non-sense to me... I'm not getting your analogy... ![]() all i was saying is that you wouldn't go sniping with a shotgun. Bjossi wrote: The shotguns already outnumber the other weapon types, if the ammo goes the same way too...
![]() I think it also outnumbers in # of threads. |
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| Author: | Miracle Matter [ Sun Nov 19, 2006 4:24 pm ] |
| Post subject: | Shotgun shells |
Instead of flechettes, I'd like to see SCIMITR rounds. Those things are badass, they shoot about 20 razor-thin steel arrowhead shapes with bent tail fins that spin really fast and tear up anything you fire them at. The spin keeps them very accurate, too. I'd like to add flares and bola shells to the list. Maybe flares that attract homing projectiles?... |
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| Author: | Captain Xavious [ Sun Nov 19, 2006 4:36 pm ] |
| Post subject: | Shotgun shells |
Bola shells are particularly nasty, methinks. @UglyPants Gotcha now.
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| Author: | ShadowBlade [ Sun Nov 19, 2006 4:43 pm ] |
| Post subject: | Shotgun shells |
yes.. we don want such things.. or at least some weapons which have such an ability
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| Author: | Carsomyr [ Sun Nov 19, 2006 8:24 pm ] |
| Post subject: | Shotgun shells |
My uncle was killed earlier this year in a hunting accident by a shotgun slug through the throat. Bled to death real quickly. Tragic. Still, I like slugs a lot. And dragons breath rounds would be awesome. |
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| Author: | sgnl05 [ Sun Nov 19, 2006 11:48 pm ] |
| Post subject: | Shotgun shells |
Quote: RIP rounds would work better then Dragons breath... I don't really agree with that. Dragon's Breath rounds would look much more impressive, and since they actually kill things they'd be more useful too. Quote: The bad thing is, we would need to add more ammo types for other weapons too. The shotguns already outnumber the other weapon types, if the ammo goes the same way too... What if a new field was added to the loadout menu for different ammo types? For the AR and machineguns you could have: FMJ: What they fire right now. Hollow point: Higher damage but the lighter weight causes the bullets to spread more, making the gun less accurate. Perhaps damage also decreases with range? I know that this isn't how hollow point rounds work in real life, but making them realistic is pretty pointless in a game where everyone wears huge suits of armour. High Velocity: Higher damage and good accuracy, but fearsome recoil. Would make the gun almost impossible to fire more than a few rounds at once with. Quote: Instead of flechettes, I'd like to see SCIMITR rounds. Those things are badass, they shoot about 20 razor-thin steel arrowhead shapes with bent tail fins that spin really fast and tear up anything you fire them at. The spin keeps them very accurate, too.
I'd like to add flares and bola shells to the list. Maybe flares that attract homing projectiles?... I've never heard of these SCIMITR rounds, but they sound like what I had in mind for the flechettes anyway, so I'm all for them. I thought bolo rounds were cool too, but I couldn't see how you could do them justice in a computer game, so they didn't make my "list". |
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| Author: | Bjossi [ Mon Nov 20, 2006 10:26 am ] |
| Post subject: | Shotgun shells |
I'm sorry to hear about your uncle Carsomyr. But can we get a summary of types of shells mentioned here, and their dis/advantages? All this text confuses the hell out of me since I have no firearm knowledge at all.
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| Author: | sgnl05 [ Mon Nov 20, 2006 9:06 pm ] |
| Post subject: | Shotgun shells |
Quote: But can we get a summary of types of shells mentioned here, and their dis/advantages? All this text confuses the hell out of me since I have no firearm knowledge at all.
Done! Solid slugs: A single, large projectile, rather than the many smaller projectiles that the already included buckshot rounds fire. The only advantage is a more accurate projectile, which means more damage at longer ranges. Disadvantages are lower damage at close range, and the need for accuracy, since the shotgun no longer has an area effect. Flechette rounds: Flechettes are basically finned spikes, looking something like woodworking nails. A flechette round fires somewhere between 8 and 20 of them at once. Advantages and disadvantages vary depending on who you listen to, but I think they'd work somewhat like a long range buckshot round, since the flechettes are supposed to be much more accurate due to the fins. Disadvantages I suppose would be a lower damage at close range, due to the lower total number of projectiles fired. Also less spread would demand more accuracy from the user, which could be a problem in close range battles. Explosive rounds: I think these are pretty self explanatory. Not quite sure what the advantages and disadvantages would be here. Use your imagination
Dragon's Breath rounds: A shell filled with finely powdered zirconium and also possibly magnesium. Basically creates a 50 foot long muzzle flash that heats the air to 4000 degrees for a brief second, turning the shotgun into a sort of flamethrower. Advantages would be the large area of effect and the ability of the projectiles to set the target on fire, and disadvantages would be that the shell is totally useless at range, since the payload burns itself out very quickly, and also the fact that it would make you a very obvious target. Bolo rounds: These rounds fire two solid slugs at once, connected by a length of strong, thin wire. The two projectiles move in different directions due to spread, pulling the wire taut between them. This effectivly produces a sort of "flying razorblade" since the wire cuts through anything in it's path. Can't really list advantages and disadvantages here since I have no idea how a piece of wire travelling at the speed of a bullet would possibly function ingame. I imagine it would involve lots of blood though
I think that about covers it. |
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