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| Idea for a gun http://www.runestorm.com/forums/viewtopic.php?f=63&t=25350 |
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| Author: | sgnl05 [ Thu Jan 18, 2007 5:31 am ] |
| Post subject: | Idea for a gun |
What about a gigantic, man portable cannon kind of thing? Sort of like the mother of all ballistic weapons. In my mind it would fire armour piercing shells of roughly the same calibre as grenade launcher rounds. The only difference is that it would fire them further, more accurately, and at much, much greater velocities. I picture it as a large, shoulder mounted weapon with a sight and venting holes near the rear to help manage recoil slightly. So sort of like a rocket launcher, only longer and probably slightly bulkier too. I think the rounds would travel very fast, but they would still have a travel time (not hitscan). At short to medium ranges the gun would effectivly be instant hit, but at long ranges the user would have to lead a little. If possible I think the rounds should follow a slight ballistic trajectory. The armour piercing rounds wouldn't have a blast, so a direct hit would be necessary. This would of course be fatal to infantry (I think you'd need at least 200 health and some armour to survive), and would also be very effective against vehicles. I think the gun should hold four rounds, either loaded one at a time by hand, or in one VERY large clip at the top of the weapon. The gun would only be usable when still and in a crouching position, in which case the rate of fire would be about one round a second (the railgun is also an instant kill weapon, and would be easier to hit with, so I think a faster rate of fire would help make this gun a little more useful). The rate of fire wouldn't be limited by the gun itself, but by the massive recoil. E.G: it takes roughly one second for recoil to calm down enough for the user to accuratly fire another shot. I think the rounds would look like 40mm grenade rounds, (maybe slightly bigger) but much longer; probably about the length of a can of red bull. Well that's my idea. Any thoughts? |
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| Author: | Gordon Freeman [ Thu Jan 18, 2007 6:46 am ] |
| Post subject: | Idea for a gun |
Well i think its kind of usseles as a gun though it has possibilities to be used as a vehichel mounted gun or a tank ( if the RS guys are gone build a tank replacing vehicle ) As for the damage i would lower the amount done by the armour piercing rounds and ad some splatter damage ( blast range damage )
The firring rate i suggest a rate of fire like a normal tank ( time to remove the empty and reload a new shell about 5-7 seconds ). Quote: The rate of fire wouldn't be limited by the gun itself, but by the massive recoil. E.G: it takes roughly one second for recoil to calm down enough for the user to accuratly fire another shot
The recoil would be big as you said and need to cool down as a matter of speeking for a decent shot. |
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| Author: | Carsomyr [ Thu Jan 18, 2007 7:41 am ] |
| Post subject: | Idea for a gun |
I would LOVE this thing. Might want it limited to onslaught games by default, though. Heck, maybe it should just spawn s a superweapon. |
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| Author: | Mr.UglyPants [ Thu Jan 18, 2007 7:47 am ] |
| Post subject: | Idea for a gun |
Ruex wrote: Well i think its kind of usseles as a gun though it has possibilities to be used as a vehichel mounted gun or a tank ( if the RS guys are gone build a tank replacing vehicle )
I think thats the way to go. I like the cannon idea, a bit absurd at first, but it works. What doesn't work is the fact that i doubt you'd see anyone carrying this monster, so mounting it on an RS vehicle like a tank or hover tank (if the Terran's invented hovering stuff, like BF2142 kind of, which is ripped off from Star Wars). Putting it on a vehicle would do best, or making it a Turret that would replace those current ONS turrets (the ones with the shook rifle projectiles). |
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| Author: | Miracle Matter [ Thu Jan 18, 2007 9:30 pm ] |
| Post subject: | Idea for a gun |
This idea sounds a little like Gears of War's Boomshot, only, you know, good. As long as it spawns with more than a piddling two rounds, I like it. SB, I think we've found BW's Redeemer! |
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| Author: | Carsomyr [ Thu Jan 18, 2007 10:53 pm ] |
| Post subject: | Idea for a gun |
Yeah. . .I like this thing more as a carried weapon than as a vehicle-mounted thing. Though I'm definetly 100% for it being a deployable weapon like the minigun. |
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| Author: | Rayne_870 [ Fri Jan 19, 2007 1:33 am ] |
| Post subject: | Idea for a gun |
big...deployable, lots of power, sounds like a great idea to me |
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| Author: | Mr.UglyPants [ Fri Jan 19, 2007 1:44 pm ] |
| Post subject: | Idea for a gun |
Carsomyr wrote: Though I'm definetly 100% for it being a deployable weapon like the minigun.
Don't make it deployable like the minigun, BW will just start turning into perfect camping sectors in maps that have all these 'deployable' guns, 1 is enough, though making it replace the shock turret would be cool. I think making like some mini-high powered cannon, as it explains would be good, keep the damn thing moving, i'd rather want to move around shooting the thing than camping a section of the map, waiting for someone to pop up so i can blast them to pieces. |
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| Author: | Dark_Watcher [ Fri Jan 19, 2007 2:42 pm ] |
| Post subject: | Idea for a gun |
Two would not be overkill, after all a tank killer that is deployable would not amiss with the rest, after all the, stand will hold them in place for a shot from a rail gun. |
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| Author: | Mr.UglyPants [ Fri Jan 19, 2007 3:28 pm ] |
| Post subject: | Idea for a gun |
yeah, it needs to be able to fire when on the move. |
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| Author: | Meatboy [ Fri Jan 19, 2007 9:31 pm ] |
| Post subject: | Idea for a gun |
I dont know foring it to deploy to fire would allow you to limit the weapon from becoming a campers special, yet allow you the power of a big gun. |
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| Author: | sgnl05 [ Sat Jan 20, 2007 6:40 am ] |
| Post subject: | Idea for a gun |
I think the answer to the whole deployable issue is to make it totally inaccurate when you're not crouching. Also, when you move from standing to crouching, it should take a little while for the accuracy to increase. End result: you can move around as much as you want, but you'll still have to be still for several seconds to get even one shot off. Also, I don't see why it needs to be mounted on a vehicle. I think people are thinking of it as a small tank cannon, when what I really meant it to be was a large anti tank rifle that's accurate enough to hit infantry. Yes, a round the size of a red bull can is a big round, but in a semi recoilless weapon in a semi realistic mod, it's not really pushing anything too far. Also, I think this youtube clip from the movie ghost in the shell gives a rough idea of what I'm thinking of. Hope this helps for anyone that didn't really know what I meant. vid |
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| Author: | Gordon Freeman [ Sun Jan 21, 2007 2:22 pm ] |
| Post subject: | Idea for a gun |
Quote: I think the answer to the whole deployable issue is to make it totally inaccurate when you're not crouching. Also, when you move from standing to crouching, it should take a little while for the accuracy to increase. End result: you can move around as much as you want, but you'll still have to be still for several seconds to get even one shot off.
So you would make it a shoulder carried gun something like the G5 but than crossbred with a railgun (sort to speak) But there is still the issue of the recoil that would be immense not like in the vid. I would suggest a backwards movement of the barrel. ( Mounted on a sled or so ) maybe there are beter ideas but thats what i would do |
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| Author: | ShadowBlade [ Mon Jan 22, 2007 3:20 am ] |
| Post subject: | Idea for a gun |
interesting.. sounds like perhaps it could make a good turret.. perhaps a mutator to replace the turrets in Onslaught with this and minigun or something... |
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| Author: | sgnl05 [ Mon Jan 22, 2007 5:47 am ] |
| Post subject: | Idea for a gun |
Why does everyone want it attached to a turret or vehicle so bad? For me one of the main selling points is that it's man portable. I think if it was made how I imagine it to be and then stuck on a vehicle or turret it would seem almost underpowered.
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| Author: | Captain Xavious [ Mon Jan 22, 2007 7:32 am ] |
| Post subject: | Idea for a gun |
Thats not what he meant. The mingun is something like a semi permanent turret, where it can be deployed and left there for others to use, but it can also be picked up. As for an onslaught turret, I believe he meant it would replace the turrets with weapon pickups. Your cannon would have similar properties. |
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| Author: | Carsomyr [ Mon Jan 22, 2007 10:14 am ] |
| Post subject: | Idea for a gun |
Meh. I still like this as an alternative to the minigun. with similar carry - or - deploy properties. I'm fair sure it wouldn't be unbalanced. |
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| Author: | Captain Xavious [ Mon Jan 22, 2007 10:35 am ] |
| Post subject: | Idea for a gun |
Thats what I was trying to say.
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| Author: | sgnl05 [ Mon Jan 22, 2007 7:36 pm ] |
| Post subject: | Idea for a gun |
Oh! That's fine then. I can certainly see how a tripod or similar would make this monster slightly more plausable, which certainly wouldn't hurt. I may or may not be interested in sponsoring this thing at an unspecified time in the future
*taps nose* |
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| Author: | OCAdam [ Mon Jan 22, 2007 7:37 pm ] |
| Post subject: | Idea for a gun |
Hey... maybe this could be both a mounted vehicle gun and a portable gun? Maybe one for the Hellbender? |
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| Author: | Carsomyr [ Tue Jan 23, 2007 4:58 pm ] |
| Post subject: | Idea for a gun |
I really don't think it would be any more imbalanced for camping than the minigun, especially since this thing would be more focused towards anti-vehicle duty. |
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| Author: | Bjossi [ Tue Jan 23, 2007 6:24 pm ] |
| Post subject: | Idea for a gun |
But can still take care of infantry I assume... |
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| Author: | Carsomyr [ Wed Jan 24, 2007 10:20 am ] |
| Post subject: | Idea for a gun |
Well, sure. But which would be better at killing of infantry, especially for camping. A huge gun with a low rate of fire, or the psychotic meatgrinder we call a minigun? |
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| Author: | Bjossi [ Wed Jan 24, 2007 10:57 am ] |
| Post subject: | Idea for a gun |
The minigun, definitely. |
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| Author: | sgnl05 [ Sat Jan 27, 2007 9:26 pm ] |
| Post subject: | Idea for a gun |
At short to medium ranges then yes, the gun would be very good against infantry due to the fact that it's an instant kill weapon with a higher rate of fire than the railgun. At longer ranges, it's effectiveness would come down entirely to the skill of the user, since they'd be compensating for it's slow projectile speed and slight trajectory. A good player who used the gun alot could kill four people in under 15 seconds with it. An unskilled user would bury four rounds in the mountain. Oh, and I found a picture of what I think would be a good stand for it. I'd prefer something a little less bulky but you get the idea. The stand would fold back along the length of the gun when not in use. stand |
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| Author: | Mr.UglyPants [ Sat Jan 27, 2007 9:45 pm ] |
| Post subject: | Idea for a gun |
Hmm, i like it. Seems okay. A heavy or light manned cannon, whether or not it needs stands to deploy (i'd go no stands), would make BW interesting, since most likly it'd be a competator to the G5, and RS's planned Lighter rocket launcher, which SB they will do sometime. |
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| Author: | Carsomyr [ Mon Jan 29, 2007 10:40 am ] |
| Post subject: | Idea for a gun |
I had actually promoted something similar to this in the past. It was a single-shot disposable rocket launcher that fired a very fast armor-piercing missile that had no homing ability, and was designed primarily for use against vehicles. Also, a recoilless rifle with a purpose and function similar to this was suggested around that time. I liked both those ideas, but I like this one better. |
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| Author: | ShadowBlade [ Wed Jan 31, 2007 3:19 am ] |
| Post subject: | Idea for a gun |
methinks, that this could be a Mingun alternative thingy.. u can carry them, and use them.. but their power lies in the ability to be deployed, increasing accuracy, etc.. |
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| Author: | DarkCarnivour [ Wed Jan 31, 2007 3:31 am ] |
| Post subject: | Idea for a gun |
It could work!
Portable and firable on foot, but huge recoil... Dploying it takes care of the recoil problem, but we can limit its turn angle and the user would be vunerable to quick moving and sneaky infantry with automatic weapons... Would work well against vehicles. These projectiles are somewhjere between rockets and bullets.. i.e. They are fire like a bullet initially to get a quick acceleration boost (this causes the recoil), then a rocket on the projectile keeps it going and accelerates it even more. Could be great fun!
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| Author: | Carsomyr [ Wed Jan 31, 2007 10:40 am ] |
| Post subject: | Idea for a gun |
My thoughts exactly. Better than minigun Vs. Vehicles, Less good vs. infantry because of the low RoF. |
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