RuneStorm
http://www.runestorm.com/forums/

Off-hand/Halo style grenades
http://www.runestorm.com/forums/viewtopic.php?f=63&t=31787
Page 1 of 1

Author:  Tyster [ Mon Mar 19, 2007 8:30 pm ]
Post subject:  Off-hand/Halo style grenades

Just my $0.02, since I didn't see this idea after some searching. In addition to the grenades being used as a seperate weapon, the user can set a key to toss a grenade. This idea came from Halo, where you can be firing your weapons, stop for a second to toss a grenade with your "off hand" and your weapons would automatically be put into firing position to shoot again. To maintain realism, this would not be applicable when you are dual wielding. The type of grenade could be determined by: last selected grenade gets tossed when the "toss grenade" key is hit, the default is the 1st grenade you picked up, and if you start with multiple types, we can pick a default, such as pinapple. I realize that the grenade splash radius and damage have been scaled to fit their current functionality, but I just wanted to toss the idea out there since I haven't seen it yet. I don't know if this fits into the whole Skrith war plot, I just know that I'm in love with BW.

Author:  Captain Xavious [ Tue Mar 20, 2007 3:30 am ]
Post subject:  Off-hand/Halo style grenades

Interesting idea. Dunno how often I'd use it, since when I wanna use grenades, I want to have full functionality, making them as effective as any primary weapon in skilled hands. So I can see a balancing factor on that note.

Not a bad idea. I am rather surprised no one mentioned it before. :)

Author:  Carsomyr [ Tue Mar 20, 2007 8:52 am ]
Post subject:  Off-hand/Halo style grenades

Hmm. . .There are up and down sides to this. The grenades in BW are mostly useful because of how multi-functional they are, and that's not really something you can do with a one-button throw functionality. But on the other hand, that would make it easier for a player to saturate an area with grenades.

I think, all in all, I'm against the idea, simply because a dumb-tossed grenade in Bw has little to no chance of killing anyone by anything other than luck.

Author:  Captain Xavious [ Tue Mar 20, 2007 9:02 am ]
Post subject:  Off-hand/Halo style grenades

I'm thinking he was talking about having full functionality of the grenades by still being able to use them seperately too.

I think it's not a bad idea. :)

Author:  Grobut [ Tue Mar 20, 2007 10:13 am ]
Post subject:  Off-hand/Halo style grenades

You can sorta fake this function already, the problem with the weapon switching by numbers is that they are out of reach, using the WASD system you can only easily reach 1-5, the rest require moving the hand, and its worse if useing arrow keys.
But you could place the grenade key on something more handy, like TAB or X or C, then selecting 'nades would be quite easy.

Thats what i do, works like a charm :)

But obviously it works best if you have a mouse with many buttons, so you can place more important functions on the mouse and have more keys free to use for other things like this.

Author:  Mr.UglyPants [ Tue Mar 20, 2007 12:52 pm ]
Post subject:  Off-hand/Halo style grenades

Carsomyr wrote:
I think, all in all, I'm against the idea, simply because a dumb-tossed grenade in Bw has little to no chance of killing anyone by anything other than luck.


I'm against it as well. It'd make the grenades as carsomyr said dumb and non different to most grenades, which is why grenades in BW are awesome.

Author:  Miracle Matter [ Tue Mar 20, 2007 1:51 pm ]
Post subject:  Off-hand/Halo style grenades

I can't disapprove of more options. Like Xavious said, they'd have reduced functionality, but given the extra flexibility of grenades on command, they'd be balanced nicely.

Author:  Captain Xavious [ Tue Mar 20, 2007 3:02 pm ]
Post subject:  Off-hand/Halo style grenades

Yeah, its not like the grenades would be any different at all, they could still be kicked and knocked around, its just you'd have a hot key to throw a grenade if you find a perfect time to do it and you have no time to switch out. Plus the regular usage would not be hindered at all.

You probably won't be very effective with the grenades themselves thrown without any actual control, but sometimes all you need to do is have an enemy see the grenade and react on instinct rather than seeing what happened. That way you could flush out enemies or lead them into traps.

Author:  Tyster [ Tue Mar 20, 2007 7:19 pm ]
Post subject:  Off-hand/Halo style grenades

I started playing around with the idea, just to see how it works. The notion works great in Halo, where you can spam lead, toss a grenade, and immediately spam more lead, because it has a a slower gameplay. However, it doesn't seem to work too well in UT, as predicted by Carsomyr and Xavious. To test out the idea, I had rigged up a console comand to bind a key to do this... kinda. Basically, I wanted to set a key to swtich to the grenade and prime it when pressed, and to throw the grenade and switch to previous weapon when released. I didn't get the whole priming thing working, but if anyone's interested, I used this console command: "set input shift GetWeapon BallisticV2.NRP57Grenade | Fire | OnRelease SwitchToLastWeapon", where you can replace shift with any key you want. It kinda works agains the bots, but I definately agree that using a grenade as a seperate weapons is much deadlier than something you spit out in the middle of a gunfight. Maybe it belongs in Halo UT more than in BW. I'll just stick with my revolver/290 shotty setup.

Author:  Mr.UglyPants [ Tue Mar 20, 2007 7:26 pm ]
Post subject:  Off-hand/Halo style grenades

You really got it to do that? Awesome.

Author:  Tyster [ Tue Mar 20, 2007 8:29 pm ]
Post subject:  Off-hand/Halo style grenades

Well, I didn't get it to work perfectly. The console command I gave did this:
When you hold shift, you switch to pinapple and wind up for the throw. Also, as you hold it, you charge up your throw distance if the grenade's mode is set to auto. When you release shift, you toss the grenade and switch back to your previous weapon. I wanted the grenade to get primed (start fuse) when you hold shift, but I can't get that to work. It might work if I can get it to delay for a second so that it executes after the weapon switch is complete. It's not the most elegant thing, but I'm still convinced that it is a good ifea, just not for BW. The game moves too fast and the grenades are too cool to not use all their functionality

Page 1 of 1 All times are UTC - 6 hours
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
http://www.phpbb.com/