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| Ut2004 Weapons RS Mix http://www.runestorm.com/forums/viewtopic.php?f=63&t=32631 |
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| Author: | Raptorian [ Sat Mar 24, 2007 11:49 am ] |
| Post subject: | Ut2004 Weapons RS Mix |
Just a little idea, most of the UT2004 ammo pickups can be seen mounted on their respective weapons (Shock Core under the barrel of the Shock Rifle etc.), how about integrating these with a Ballistic Core and have reloading animations for each weapon, and even a recoil scale? The damage scale might have to be shifted to keep up with their BW counterparts, but the ammo scale could be kept relatively similar. Note: max ammo does not include the clip already loaded in the gun, just reserve ammo. Note: I'm doing my best to remember the UT2004 ammo values, so bare with me if I remember wrongly or re-balance for BW, mostly the latter Shield Gun: recharges from on-board battery. Max 500 units. Assault Rifle: 30 rounds per clip, 6-rounds in grenade launcher, requires one reload for each ammo. Max bullets 120, max grenades 12. Note, there are two clips ad one grenade box, so you should get 60 bullets and 6 grenades with each pick up. Bio Rifle: 25 sludge units per Sludge Tank, tank is dropped by the claw and a new one slammed in with some sludge vapour escaping. Max sludge 100. Shock Rifle: 30 units of shock energy, Shock Core is snapped off and a new one slammed in. Max energy 120. Link Gun: 50 charges per Battery, can still link up with other Link Guns and now the Shock Rifle, Lightning Gun and Shield Gun, each getting the Yellow Upgrade. Can carry 300 extra charges. Minigun: 200 rounds per belt, nowhere near as much recoil as the BW Minigun and lacks tripod, but the bullets are far smaller. Max ammo 400. Flak Cannon: 10 Shells per container, which is dropped like a pistol magazine after use. Max of 50 shells. Rocket Launcher: 12 Rockets per pack, which the RL's computer ejects after use or at your command with an override button. Max of 60 rockets. Sniper rifle: 10 Rounds per clip, and no smoke puff! 50 additional rounds can be carried. Lighting Gun (which you may wish to rename Lighting Rifle, to avoid confliction with RS's): 10 Charges per Lightning Core. 40 ammo max Redeemer: After one missile is fired, another one can be placed in and then fired again. Max Ammo 3 nukes which can still be shot down, although they will go off with the small redeemer explosion animation (same force as the Bomber's bombs) and have their own life bar, say about 100 vehicle armour like mounted weapons. Painters: Starts with two attacks, though after 2 mins another Bomber or Satellite can be called again. Max of 3 can be in your calling queue. Enhanced Shock Rifle: 50 blasts from one core. 200 Rounds max. Note: make the E-Shock Core and the E-Shock Rifle orange, I miss that from UT'99, but include an option for TCs in team games. Also, unlike any EShock Rilfe before it, it can launch insta-gib Shock Balls, and perform the impossible: insta-gib Shock Combo. Translocator: no changes other than adding hands to the HUD, as new discs teleport into the cradle. Final note, you may wish to use the UT'99 models for some of the weapons, or mix them in with UT2004's. |
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| Author: | Captain Xavious [ Sat Mar 24, 2007 11:53 am ] |
| Post subject: | Ut2004 Weapons RS Mix |
Uh... I don't really think they'd do this... they seem more interested in making their own weapons... But I could be wrong. |
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| Author: | Raptorian [ Sat Mar 24, 2007 12:06 pm ] |
| Post subject: | Ut2004 Weapons RS Mix |
I can hope can't I? |
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| Author: | Bjossi [ Sat Mar 24, 2007 12:21 pm ] |
| Post subject: | Ut2004 Weapons RS Mix |
I like this idea although it is unlikely. I'd love to see the default weapons remixed. They would have to improve the look too of course, since the current models have no room for reloading anims or a hand model. |
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| Author: | Mr.UglyPants [ Sat Mar 24, 2007 12:34 pm ] |
| Post subject: | Ut2004 Weapons RS Mix |
What, so you want RS to balance the Ut2k4 ammo. |
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| Author: | Bjossi [ Sat Mar 24, 2007 1:00 pm ] |
| Post subject: | Ut2004 Weapons RS Mix |
It seems fine to me. The Flak Cannon has 35 shells as max ammo by the way, and the shock is limited to 50 cores. |
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| Author: | Bulska [ Sat Mar 24, 2007 1:29 pm ] |
| Post subject: | Ut2004 Weapons RS Mix |
the only chance of the Dev's doing this if you sponsor. |
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| Author: | Raptorian [ Sat Mar 24, 2007 1:44 pm ] |
| Post subject: | Ut2004 Weapons RS Mix |
Bjossi wrote: It seems fine to me. The Flak Cannon has 35 shells as max ammo by the way, and the shock is limited to 50 cores.
Yes, and the Railgun has 49: as I said, I had to re-think some ammo values. The Bio Rifle for example, I full-well know that 50 is it's max ammo, yet I gave it double that for it's reserve ammo. Also I took into account the weapon models, as some have magazines on them and some don't. UP: that's only one of the things I'd like to see. Damage, recoil and accuracy could all be given the RS once-over. |
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| Author: | Mr.UglyPants [ Sat Mar 24, 2007 1:46 pm ] |
| Post subject: | Ut2004 Weapons RS Mix |
Well if its any concern, i know that someone on the Epic forums made a reload function for the UT2k4 guns. |
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| Author: | Raptorian [ Sat Mar 24, 2007 1:55 pm ] |
| Post subject: | Ut2004 Weapons RS Mix |
How effective and overall good is it? |
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| Author: | Sgt. Kelly [ Sat Mar 24, 2007 2:07 pm ] |
| Post subject: | Ut2004 Weapons RS Mix |
It's not that good, only a few weapons have it and it doesn't really involve much animation. Though I'd love to see a RS spin on the UT2004 weapons. Those could surely use a makeover. |
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| Author: | Bjossi [ Sat Mar 24, 2007 2:20 pm ] |
| Post subject: | Ut2004 Weapons RS Mix |
If anyone knows how to make reload anims, it's SB. |
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| Author: | Mr.UglyPants [ Sat Mar 24, 2007 5:48 pm ] |
| Post subject: | Ut2004 Weapons RS Mix |
Have to agree with that. I myself have never used (nor downloaded) the mutator Raptor, it was interesting concept though. |
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| Author: | thetrunkmonkey [ Sun Mar 25, 2007 12:25 am ] |
| Post subject: | Ut2004 Weapons RS Mix |
isnt epic to busy with ut3 to bother with ut 2004 |
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| Author: | Raptorian [ Sun Mar 25, 2007 4:36 am ] |
| Post subject: | Ut2004 Weapons RS Mix |
I was hoping RS would take this under their wing ¬¬ Epic make games, not mods. |
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| Author: | Mr.UglyPants [ Sun Mar 25, 2007 8:20 am ] |
| Post subject: | Ut2004 Weapons RS Mix |
thetrunkmonkey wrote: isnt epic to busy with ut3 to bother with ut 2004
Thats a total given. |
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| Author: | Bjossi [ Sun Mar 25, 2007 9:40 am ] |
| Post subject: | Ut2004 Weapons RS Mix |
It costs money for Epic when working on a game, since UT2004 isn't giving Epic much profit anymore, it is the wisest to just move on. |
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| Author: | Mr.UglyPants [ Sun Mar 25, 2007 9:58 am ] |
| Post subject: | Ut2004 Weapons RS Mix |
I'm glad they are moving on. UT3 is already looking way cooler than Ut2k4. |
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| Author: | Bjossi [ Sun Mar 25, 2007 10:08 am ] |
| Post subject: | Ut2004 Weapons RS Mix |
Which is probably because of the age difference.
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| Author: | Mr.UglyPants [ Sun Mar 25, 2007 12:16 pm ] |
| Post subject: | Ut2004 Weapons RS Mix |
Who? The engines (UE3) or the creators? |
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| Author: | Bjossi [ Sun Mar 25, 2007 12:19 pm ] |
| Post subject: | Ut2004 Weapons RS Mix |
The age difference of the two games we are comparing. When developers make new engines, they are always more powerful than the previous. |
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| Author: | Mr.UglyPants [ Sun Mar 25, 2007 12:26 pm ] |
| Post subject: | Ut2004 Weapons RS Mix |
Thats a given, there'd be no point of making a new game it that wasn't the case, unless they revamped the gameplay. |
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