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More gas grenades...
http://www.runestorm.com/forums/viewtopic.php?f=63&t=32658
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Author:  Raptorian [ Sat Mar 24, 2007 4:18 pm ]
Post subject:  More gas grenades...

These grenades can be easily made by repainting a Toxin Grenade and using the same gas-expulsion animation.

NOTE: if something has been drasticlly changed, I will list it as an Update. Something I forgot but was overlooked will be added without the big signal.

S10 Smoke Grenade with flashbang detonator.
As the name suggests, the grenade will let off a blinding flash 3 times the strength of the Assault Pistol's, and it will also fill the area with harmless smoke. Harmless until lead comes flying through it.

Casing: Toxin Grenade with white detailing instead of green
Damage: n/a
Other effects: everyone with the 'nade in their FOV is blind for 2.5-3 seconds.

Ammo - Starting = 3, pickup = 3, max = 12

Update 1 - Smoke Grenade
Radius is a factor when it goes off, the closer targets being blinded for 3 seconds, the furthest 1, and it has a max blinding range of 100 metre radius, anything out side that will just see a 0.25 second flash.




N10 Nerve Grenade
Paralyses enemies with concentrated nerve-effecting gas that slows them down and prevents sprinting, and also lets off an EMP charge on detonation to give everyone a little shock and to help disable robotic entities by causing their internal mechanics to fail and cause internal damage.

Casing: Toxin Grenade with blue detailing instead of green
Damage: 2 every second for 7 seconds plus 5-7 damage from the detonation. Armour is unaffected and dosen't stop the grenade.
Other effects: Disables Ballistic Sprint unless an sufficient Adrenaline Canisters or Medkits are found or the 7 seconds expire.

Ammo - Starting = 3, pickup = 3, max = 12

Update 1 - Nerve Grenade
Damage: 2 every second for 15 seconds plus 5-7 damage from the detonation.
Disables Ballistic Sprint unless an sufficient Adrenaline Canisters or Medkits are found or the 15 seconds expire.

Update 2 - Nerve Grenade
The victims receive a 7 second motion blur in addition to the 15 second damage period. This like the damage effect can be lifted if enough health or adrenaline units are picked up or a combination of the two.

Update 3 - Nerve Grenade
Controls are reversed for 3.5 seconds, motion blur for 7, and 2 damage a second for 15 seconds. Requires 70 units of Adrenaline and/or Health to be consumed to rid the effects before the 15 seconds are up.



S11 Signal Grenade
Sends up a tall cloud of red smoke to signal a bomber to start its run, or to signal team mates if you need pick up or support.

Casing: Toxin Grenade with red detailing instead of green
Damage: n/a
Other Effects: calls in a Phoenix bomber to attack the area marked.
Alternate Modes: Signal to team-mate (only good in highly-organised teams)

Signal for a Phoenix to fly over and drop supply crates, each containing a back pack and a couple of medkits, some bandages, adrenaline and riot armour, plus one with a Super Health and a Super Armour. Drops 10 normal crates, plus one of each special crate.

Ammo - Starting = 1, pickup = 1, max = 12

Update 1 - Signal grenade
Smoke is team coloured, and bots will be more attracted to it, either by investigating it if they are close enough or pointing their crosshairs over there.
Smoke lasts 30 seconds, and if you start the countdown and it goes off in your hand, you can run and make a trail of team-coloured smoke, although this may attract the bomber you just called in too...



FPX Fireball Grenade
As the name suggests, this grenade lets rip an intense and large fireball. Not suited for confined areas for the user or barbecues, though it will be great if the target is in a confined area, as the fireball will need to take up the same volume, even if it's shape changes. Another use is to start your bonfire with minimal fuss.

Casing: Flame Grenade with yellow casing and a little warning sticker detailing this is a Fireball Grenade and extremely hazardous.
Damage: 50 + normal burning damage/ time
Other Effects: unlike the FP7, this does not stick to the terrain, and the main reaction will stop after 0.5-0.75 seconds.

Ammo - Starting = 3, pickup = 3, max = 12

Author:  Bjossi [ Sat Mar 24, 2007 4:25 pm ]
Post subject:  More gas grenades...

The Nerve Grenade needs to be beefed up to be any useful, I like the concept nevertheless.

Author:  Raptorian [ Sat Mar 24, 2007 4:40 pm ]
Post subject:  More gas grenades...

How about more than doubling the time to 15 seconds, so instead of just running about and finding a MedKit like you would a Toxin Grenade, this one gets inside your head making you think ''How much longer is this going to damage me!?'', and it would fit with the theme of attacking your nerves.

*Updates post*

Author:  Bjossi [ Sat Mar 24, 2007 5:12 pm ]
Post subject:  More gas grenades...

Sounds great that way. 8)

Author:  Raptorian [ Sat Mar 24, 2007 5:20 pm ]
Post subject:  More gas grenades...

Signal Grenade
Sends up a tall cloud of red smoke to signal a bomber to start its run.

Casing: Toxin Grenade with red detailing instead of green
Damage: n/a
Other Effects: calls in a Phoenix bomber to attack the area marked.

In effect replaces the Target Painter.

Alternate uses;
Signal to team-mate (only good in highly-organised teams)

Signal for a Phoenix to fly over and drop supply crates, each containing a back pack and a couple of medkits, some bandages, adrenaline and riot armour, plus one with a Super Health and a Super Armour. Perhaps this could be on Change firing mode?

Author:  Mr.UglyPants [ Sat Mar 24, 2007 5:46 pm ]
Post subject:  More gas grenades...

The only one that seems possibley usable has to be smoke/flash grenade, though i think it be better if it just used a modified version of the AM67's alt fire Flash. And just like in CSS, if the flash grenade is thrown in an open space everyone in that space gets more or less blinded though the farther away the less time it takes to regain sight, and it would affect bots since the AM67 alt fire does to a degree.

Author:  Raptorian [ Sat Mar 24, 2007 6:16 pm ]
Post subject:  More gas grenades...

I'll agree to the radius being a factor, though I would like to know how (from your perspective) could be done t the other two?

*Updates post*

Author:  Mr.UglyPants [ Sat Mar 24, 2007 6:44 pm ]
Post subject:  More gas grenades...

Now that is a flash grenade.

Author:  Bulska [ Sun Mar 25, 2007 3:02 am ]
Post subject:  More gas grenades...

The nerve gas makes motion blur too? Would be nasty because you couldn't aim so good then.

Author:  Raptorian [ Sun Mar 25, 2007 4:25 am ]
Post subject:  More gas grenades...

Bulska wrote:
The nerve gas makes motion blur too? Would be nasty because you couldn't aim so good then.


I like it, and over time it would wane, say about 7 seconds before the body can fight it, or the optic sensors recover from the the EMP blast.

*updates post*

Author:  OCAdam [ Sun Mar 25, 2007 5:22 am ]
Post subject:  More gas grenades...

I'd use the smoke gas grenade the most prolly... that red smoke grenade should be different, like how I think of it below:

F19 Signal Grenade
Effect: team colored smoke for 30 seconds
Firing: same as all grenades
Special/Reload: change thickness of smoke (thin but tall, medium but medium, and fat and short (more like the snoke grenade, but team colored))
Change Firemode: change color of gas?? (red/blue/gold/green (team-based), white, or even.... black)

Use: For team coordination. Makes bots more attracted to that spot. Can be used to lure enemies to a trap (AH! BX5 in the smoke!), or direct teammates to where they should go next in Onslaught.

Author:  Mr.UglyPants [ Sun Mar 25, 2007 8:19 am ]
Post subject:  More gas grenades...

that'd be great.

"Ha look at those foolish bots swarm the smoke... now, let fly the G5's!"

8)

Author:  Raptorian [ Sun Mar 25, 2007 8:42 am ]
Post subject:  More gas grenades...

I have already added the option for the Signal Grenade to not call in a bomber/ supply Phoenix ti help co-ordinate teammates, and the cloud will be very noticeable, though the TCs applying to the smoke would be a good idea, and the alteration of the bot AI would be fun too, as we know they don't always listen when you tell them to cover you or hold a position.

*updates post*

Author:  Jerry [ Sun Mar 25, 2007 9:02 am ]
Post subject:  More gas grenades...

@ the Nerve grenade, why not make it screw up the victims movement controls, eg: up makes you walk backward, left is right etc..


Another grenade idea:

Releases a big flammable gas cloud, that can be ignited with the flamethrower or another incendiary device.

Big cloud of fuel, anyone that gets caught in it becomes soaked in it much like the secondary on the flamethrower.
When it hits flames of some-sort: Big flamey fireball, incinerating everything in it's way, and anyone who ran out of it originally is soaked in the stuff ready to be toasted.

Would be kinda useless without a flamethrower, etc..

Author:  Raptorian [ Sun Mar 25, 2007 9:15 am ]
Post subject:  More gas grenades...

Jerry wrote:
@ the Nerve grenade, why not make it screw up the victims movement controls, eg: up makes you walk backward, left is right etc..


Perhaps, I'll have to give it some thought...

Quote:
Another grenade idea:

Releases a big flammable gas cloud, that can be ignited with the flamethrower or another incendiary device.

Big cloud of fuel, anyone that gets caught in it becomes soaked in it much like the secondary on the flamethrower.
When it hits flames of some-sort: Big flamey fireball, incinerating everything in it's way, and anyone who ran out of it originally is soaked in the stuff ready to be toasted.

Would be kinda useless without a flamethrower, etc..



Perhaps repainting the Flame Grenade yellow and instead of loads of little sticky flames, just a big fireball that lasts half a second?

Author:  Herr General [ Sun Mar 25, 2007 12:59 pm ]
Post subject:  More gas grenades...

Maybe a thermobaric grenade? (fuel air bomb)

Releases a huge cloud of gas after a couple seconds. After the gas spreads out over a wide area, the gas is ignited, creating a huge explosion that vaporizes all people in the area.

Cool, huh?

Author:  Bulska [ Sun Mar 25, 2007 1:48 pm ]
Post subject:  More gas grenades...

fart grenades!

What?

They're gas grenades... but useless.

Author:  Mr.UglyPants [ Sun Mar 25, 2007 2:09 pm ]
Post subject:  More gas grenades...

Raptorian wrote:
Perhaps repainting the Flame Grenade yellow and instead of loads of little sticky flames, just a big fireball that lasts half a second?


Well thats a cool idea you thought there Raptor. And all for it, would make the flame grenade cooler, though i think the devs would keep the FP7 anyways, and would add this one.

Herr General wrote:
Maybe a thermobaric grenade? (fuel air bomb)

Releases a huge cloud of gas after a couple seconds. After the gas spreads out over a wide area, the gas is ignited, creating a huge explosion that vaporizes all people in the area.


A little too crazy for a grenade i think. i think thats why the are put in bombs.

Author:  Raptorian [ Sun Mar 25, 2007 2:14 pm ]
Post subject:  More gas grenades...

But of course, as I said repaint it, call it the FPX or something.

Author:  Mr.UglyPants [ Sun Mar 25, 2007 2:16 pm ]
Post subject:  More gas grenades...

yeah, though i think a newer model would be in order, the devs would not be content with just making a new skin on a old model. If it was modeled i'm guessing it would be a combo of the FP7 and the pineapple grenade.

Author:  Raptorian [ Sun Mar 25, 2007 2:26 pm ]
Post subject:  More gas grenades...

Hmm, maybe, but the FP7 was designed to hold flammable liquid without it going off and that still applies to the FPX, so it would make sense to the storyline if it was kept the same, and with the same manufacturer. That's the way I was thinking for the others.

Author:  Herr General [ Sun Mar 25, 2007 2:42 pm ]
Post subject:  More gas grenades...

Mr.UglyPants wrote:

A little too crazy for a grenade i think. i think thats why the are put in bombs.


So? I just wanna see a huge explosion!

Author:  Mr.UglyPants [ Sun Mar 25, 2007 2:48 pm ]
Post subject:  More gas grenades...

Raptorian wrote:
Hmm, maybe, but the FP7 was designed to hold flammable liquid without it going off and that still applies to the FPX, so it would make sense to the storyline if it was kept the same, and with the same manufacturer. That's the way I was thinking for the others.


Okay. Sounds right.

Herr General wrote:
Mr.UglyPants wrote:

A little too crazy for a grenade i think. i think thats why the are put in bombs.


So? I just wanna see a huge explosion!



We all like explosions.

Author:  Meatboy [ Tue Mar 27, 2007 10:20 pm ]
Post subject:  More gas grenades...

Would like to see a smoke nade that does not blind but puts out a large volume of smoke that acts like a thick fog. {Kinda like the smoke of a G5 explosion} It would fill a volume in an area and linger for close to a minute. YOu would be able to see in it but not well. Uses would be many. Hide your mines in it. block off a corrider with it. Hide a tank in it. Fun times for all. Could even make the smoke team colored.

Author:  Raptorian [ Wed Mar 28, 2007 7:56 am ]
Post subject:  More gas grenades...

The flashbang makes it useful though, in real life you couldn't escape the smoke, and it may even choke you slightly, but as this is UT and everyone is kung-fu fighting through the air and doing 2 backflips every second, it needs to be beefed up, and the blinding flash is just the ticket. Also the smoke isn't that permanent, about 15-30 seconds worth before it defuses.

Author:  Carsomyr [ Fri Mar 30, 2007 8:41 am ]
Post subject:  More gas grenades...

I approve the thermobaric grenade! Awesome idea!

Wouldn't even be hard to code, just have it spawn flamethrower gas clouds all around it.

Author:  Herr General [ Sat Mar 31, 2007 8:57 am ]
Post subject:  More gas grenades...

THERMOBARIC GRENADE!

Make it now! I want a big explosion!

Author:  Carsomyr [ Sat Mar 31, 2007 3:31 pm ]
Post subject:  More gas grenades...

I think someone's been spiking then general's coffee.

Author:  Bjossi [ Sat Mar 31, 2007 4:12 pm ]
Post subject:  More gas grenades...

Herr General wrote:
THERMOBARIC GRENADE!

Make it now! I want a big explosion!


May I recommend a hydrogen bomb to the gentleman?

Author:  Raptorian [ Sat Mar 31, 2007 4:14 pm ]
Post subject:  More gas grenades...

That could actually be the fuel that the FPX uses, as if I'm thinking right it can compressed more than other gasses (what with only one electron thus taking up less room) and as we know it's the most flammable naturally occurring substance we know of.

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