| RuneStorm http://www.runestorm.com/forums/ |
|
| Flashbang nades? http://www.runestorm.com/forums/viewtopic.php?f=63&t=34180 |
Page 1 of 1 |
| Author: | KamunouHyena [ Sun Apr 08, 2007 12:04 am ] |
| Post subject: | Flashbang nades? |
Just throwing this out there, FlashBang nades would be really sweet. The effects would be similar to the light on the assault pistol, but the screen would be white for a few seconds before it begins to fade. And even then the effects would last longer, seeing as it's a nade specifically for stunning. |
|
| Author: | DK [ Sun Apr 08, 2007 1:42 am ] |
| Post subject: | Flashbang nades? |
The CS:Source Flashbang would be better, but BW has so many blinding weapons already... |
|
| Author: | Bjossi [ Sun Apr 08, 2007 8:17 am ] |
| Post subject: | Flashbang nades? |
I'm unable to see the point of a flashbang in a deathmatch game. |
|
| Author: | Tyster [ Sun Apr 08, 2007 9:10 am ] |
| Post subject: | Flashbang nades? |
I think it would have a more practical application in a realisim mod or, maybe, CTF. With the gameing style of UT, I forsee more people getting upset with disrupting the gameply than people who like the idea, but I could be wrong. |
|
| Author: | Faceless [ Sun Apr 08, 2007 2:56 pm ] |
| Post subject: | Flashbang nades? |
Eh, I would suppose that one could combine flashbang/emp/smoke to make a blinding anti vehicle grenade that leaves a big cloud of smoke. Maybe stun vehicles instead of damage. |
|
| Author: | Carsomyr [ Sun Apr 08, 2007 5:46 pm ] |
| Post subject: | Flashbang nades? |
This isn't being suggested AGAIN, is it? Ah, well. I support any flashbang that passes RS quality control. Again. |
|
| Page 1 of 1 | All times are UTC - 6 hours |
| Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group http://www.phpbb.com/ |
|