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| Would you like to see remakes of Unreal weapons in BW? http://www.runestorm.com/forums/viewtopic.php?f=63&t=35142 |
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| Author: | Yokelassence [ Sun Apr 22, 2007 7:56 pm ] |
| Post subject: | Would you like to see remakes of Unreal weapons in BW? |
Just a passing thought, i had. Although I have succeeded in getting UT2 weapon to work in BW, it would be so much easier if they were actualy BW weapons. Then I thought about traditional unreal weapons ported into the BW style. Example: Wot ya packin, the crazy makeshift fireams manufacturer is crazy enough to create a fast firing, automatic, 6 barreled, rocket rifle. Yep its the Eightball! Former tarydium mine Ascendancy, now tournament Onslaught arena was decommisioned after a Skrith assault on the outpost. Although miners barricaded themselves in the winding tunnels, survivors claimed "spinning glowing disks would bounce off all the walls and chop anyone who got near them. They [Skrith] didnt have to come near us, they just fired those things behind barricades and they bounced everywhere, decapitating people". When a rockslide killed 3 Skrith the alien weapon was revealed, what looked like a buzz-saw launcher. Tis the razorjack. To avoid infringing intellectual property, the name and design can be changed. But the behaviour and use must remain. What would you give to see time proven and much loved classics in our game? Good idea? Bad idea? Feel free to conjure idea's of your own also. |
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| Author: | Mr.UglyPants [ Sun Apr 22, 2007 8:20 pm ] |
| Post subject: | Would you like to see remakes of Unreal weapons in BW? |
Bad idea. Not saying that this would be cool to see, but it just wouldn't work, it wouldn't balance correctly, and if i'm not mistaken, the whole point of BW was to get away from the UT weapons. |
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| Author: | Baklajan [ Mon Apr 23, 2007 4:28 am ] |
| Post subject: | Would you like to see remakes of Unreal weapons in BW? |
Good idea. Some new weapons could share some of the UT weapons' functionality while having accuracy, chaous, reload times and all. Also, these new weapons don't have to share a similar design to the UT weapons. The Skrith rifle is almost a perfect Link Gun, it just needs that energy beam secondary attack
We've already got a lot of 'remakes' though. The Minigun is prettly much like the UT minigun, the Flamethrower has a functionality close to that of a biorifle, SMGs and pistols are much like Enforcer, shotguns aren't much different from the Flak Gun and besides we'll see the J55 Shard Cannon soon... not to mention that we've got a sniper rifle just like in UT. So basically a very few things need being done to redesign the UT arsenal in BW. Adding a beam attack to the Skrith rifle, making a powerful laser rifle with a low rate of fire to substitute the UT shock rifle, an Eightball-like gun is also welcome... but it has to have a very long reload time to be balanced in BW. I think that BW is already on the way of replacing all of the classical UT guns with a variety of analogues. |
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| Author: | DK [ Mon Apr 23, 2007 4:40 am ] |
| Post subject: | Would you like to see remakes of Unreal weapons in BW? |
Prolly weapons reminicent of old faves... but not the actual thing... |
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| Author: | Baklajan [ Mon Apr 23, 2007 5:35 am ] |
| Post subject: | Would you like to see remakes of Unreal weapons in BW? |
That's what I'm talking about. We've already got a lot of this stuff, though
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| Author: | DK [ Mon Apr 23, 2007 8:13 am ] |
| Post subject: | Would you like to see remakes of Unreal weapons in BW? |
By "Old Faves", I mean from other FPS games as well, not just UT... But so little is to be considered since almost ALL of the BW arsenal represents at least one type of gun: Melee - The last-resort weapon Pistol - The weak starting weapon Machinegun - The rapid-fire weapon Shotgun - The short-ranged power weapon Sniper - The long-ranged accurate weapon Explosives - The splash-damage weapon Laser - The continuous-stream of fire weapon Superweapon - The well-hidden powerhouse |
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| Author: | Bjossi [ Mon Apr 23, 2007 10:35 am ] |
| Post subject: | Would you like to see remakes of Unreal weapons in BW? |
Mr.UglyPants wrote: the whole point of BW was to get away from the UT weapons.
If you had read the post, you'd have noticed that he was talking about the original Unreal weapons too. This is a bad idea for implementing directly into BW, but I'd love it if RS made either a big bonus pack with the remakes or just made a seperate weapon pack with a new name. |
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| Author: | Mr.UglyPants [ Mon Apr 23, 2007 1:26 pm ] |
| Post subject: | Would you like to see remakes of Unreal weapons in BW? |
Bjossi wrote: Mr.UglyPants wrote: the whole point of BW was to get away from the UT weapons. If you had read the post, you'd have noticed that he was talking about the original Unreal weapons too. He was? So he was. Sorry for that... your damn nit-picky Bjossi
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| Author: | Yokelassence [ Mon Apr 23, 2007 11:54 pm ] |
| Post subject: | Would you like to see remakes of Unreal weapons in BW? |
They dont have to be UT weapons, by all means give them their own names, styles, history, design. Its the gameplay that they introduced that im looking for. I understand why you wouldnt want UT weapons because they are only a mutator away, plus i just said I can already get UT2 weapons to work in BW's arsenal. But these weapons dont compare to the classics. They are a long shot from what we have now. I would love to see thier destructiveness relived. Even if it isnt the same weapon doing the damage. The automag, enforcer, minigun, stinger, assault rifle, sniper rifle are all outdone by certain BW weapons so no need for these duplicates. Focus on the more exotic specimens: biorifle is similar in strategy to the flamer but nothing like it. If the flamer could shoot hot molten lava that would be more accurate ASMD functions vastly different from any assault rifle or sniper rifle we have. We need a cross between a lightning gun and an explosive device Pulse rifle is already relived by the skrith rifle, but we need a beam somewhere, another skrith weapon perhaps? flak cannon has different uses compared to a shotgun but a shard cannon could be following in its steps? Thats excellent. a razorjack isnt asking for another ripper remake, how about some of those cool functions from unreal1? Also this would make a great skrith weapon with its sharp edged profile. the eightball cannot be replaced by any regular RPG. Can be anything with multiple barrels. A touch of emagination is all that is required for this project. But if its too much, let me be frank: I will be happy with just a rocket launcher with 6 barrels.
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| Author: | Baklajan [ Tue Apr 24, 2007 2:57 am ] |
| Post subject: | Would you like to see remakes of Unreal weapons in BW? |
I've just thought (after playing the original UT for some minutes) that maybe RS could make a separate weapon pack, as mentioned earlier, with some new BW weapons with recoil, reload times and all the necessary BW features, but these weapons will keep the original damage, projectile type and projectile speed of relevant UT guns. Old UT weapon models look too bulky and outdated, but why not make a stylish weapon loosely resembling the old Shock Rifle with reload and all, which would have the same attack? And the same with the rest of the weapons? Again, the Flak Gun looks primitive and ridiculous as compared to the BW weapons, but another Wot ya packin' gun can both be stylish, balanced and share the good old Flak Gun attack. |
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| Author: | Bjossi [ Tue Apr 24, 2007 6:13 am ] |
| Post subject: | Would you like to see remakes of Unreal weapons in BW? |
Yokelassence wrote: The automag, enforcer, minigun, stinger, assault rifle, sniper rifle are all outdone by certain BW weapons so no need for these duplicates. Focus on the more exotic specimens:
biorifle is similar in strategy to the flamer but nothing like it. If the flamer could shoot hot molten lava that would be more accurate ASMD functions vastly different from any assault rifle or sniper rifle we have. We need a cross between a lightning gun and an explosive device Pulse rifle is already relived by the skrith rifle, but we need a beam somewhere, another skrith weapon perhaps? flak cannon has different uses compared to a shotgun but a shard cannon could be following in its steps? Thats excellent. a razorjack isnt asking for another ripper remake, how about some of those cool functions from unreal1? Also this would make a great skrith weapon with its sharp edged profile. the eightball cannot be replaced by any regular RPG. Can be anything with multiple barrels. A touch of emagination is all that is required for this project. But if its too much, let me be frank: I will be happy with just a rocket launcher with 6 barrels. ![]() I'd rather want remake versions of Unreal weapons rather than a BWification. So I say just recreate them all based on their original designs. This is pretty straight forward. And I mean update models, textures, animations. We could add reloading just for fun. |
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| Author: | Baklajan [ Tue Apr 24, 2007 6:22 am ] |
| Post subject: | Would you like to see remakes of Unreal weapons in BW? |
Reloading is optional in BW, and if it's turned on it's a must for every gun. A Flak Gun without reloading would be a cheat. |
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| Author: | Bjossi [ Tue Apr 24, 2007 6:43 am ] |
| Post subject: | Would you like to see remakes of Unreal weapons in BW? |
Yeah, but that is if this would be a part of BW. The Flak Cannon would be best without reloading if the the rest of the remakes lacked it. I'd prefer if this was a seperate weapon pack, outside BW. Like a 3rd project of RS. |
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| Author: | Carsomyr [ Wed Apr 25, 2007 10:02 am ] |
| Post subject: | Would you like to see remakes of Unreal weapons in BW? |
Unreal weapons in BW? No. Unreal2 weapons in BW? Heck yes! |
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| Author: | Bjossi [ Wed Apr 25, 2007 11:02 am ] |
| Post subject: | Would you like to see remakes of Unreal weapons in BW? |
I can't believe you guys want to blowtorch together a mod full of original weapons, with remakes from other games.
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| Author: | Captain Xavious [ Wed Apr 25, 2007 11:20 am ] |
| Post subject: | Would you like to see remakes of Unreal weapons in BW? |
You know what I'd really like to see for Ballistic Weapons? Ballistic Weapons. |
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| Author: | Mr.UglyPants [ Wed Apr 25, 2007 2:44 pm ] |
| Post subject: | Would you like to see remakes of Unreal weapons in BW? |
Me too! |
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| Author: | Yokelassence [ Wed Apr 25, 2007 5:36 pm ] |
| Post subject: | Would you like to see remakes of Unreal weapons in BW? |
We still seem to be thinking a remake means the same weapon seen before appearing again. Not what I want. We can be flexible here. Now as you may know we dont even need remakes if all we want is the functionality of the weapons for replacement and not the entire thing. I only suggested the original unreal weapons for nostalgia but we can take this to a whole new level. If originality is the concern as I said before they dont have to be carbon copies. Welcome revisioned designs, new effects and explosions, reloading animations and new fire modes*. * by fire modes I am referring to burst-fire, full-auto, single shot. Rather than new primary, secondary functions. An example of fire modes applied here: the "bio-rifle" or weapon replacing it could have the fire modes: single-glob, spread-glob, constant spray etc The strategy here is that BW's diversity means that half of the unreal weapons are outdone and completely replaced by one or two BW weapons. With a couple more weapons more closely resembling the BEHAVIOUR (not style, appearance or trademark) of the few unreal weapons not completely outdone and replaced:... We will have a mod that never needs to be taken off the mutator list because unreal has nothing left to offer with its own weapons. How cool would that be to create a mod that is just as much an upgrade/expansion pack than a mod. Seperate unnoficial weapon pack? So be it. Oh and lets throw in brainshock grenades while were at it. |
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| Author: | Bjossi [ Wed Apr 25, 2007 5:53 pm ] |
| Post subject: | Would you like to see remakes of Unreal weapons in BW? |
The whole point of a remake is to keep the original design and functionality intact but update to modern graphical and audio standards. But new features to spice up the remake is welcome as long as it doesn't ruin what the remake is trying to do. |
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| Author: | Yokelassence [ Wed Apr 25, 2007 6:06 pm ] |
| Post subject: | Would you like to see remakes of Unreal weapons in BW? |
Oops, I should be more careful of the word "remake" A remake is the general idea I have in mind but I am also saying it is not entirely needed. We can also have a different weapon with a similar function. I will be happy with that also. Hence me saying "its doesnt have to be a carbon copy" |
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