RuneStorm
http://www.runestorm.com/forums/

semi-automatic dark-energy rifle
http://www.runestorm.com/forums/viewtopic.php?f=63&t=36882
Page 1 of 2

Author:  MMM [ Wed May 30, 2007 12:46 pm ]
Post subject:  semi-automatic dark-energy rifle

a semi-automatic rifle that shoots out dark-energy projectiles.


PROPERTIES:

ammo clip: 15.
ammo max: 60.
weight: medium.

primary fire:

40 damage.
instant hit.
uses 1 ammo.
low recoil (because it's an energy weapon).
MAX fire rate of 2 shot per second.

secondary fire:

120 damage MAX.
projectile.
uses 3 ammo.
medium blast radius.
high recoil (for an energy weapon).
MAX fire rate of 1 shot per 1,5 seconds.

special fire:
-_- haven't though of one yet, maybe just none.

Author:  Bjossi [ Wed May 30, 2007 1:53 pm ]
Post subject:  semi-automatic dark-energy rifle

What is dark energy?

Author:  Mr.UglyPants [ Wed May 30, 2007 1:59 pm ]
Post subject:  semi-automatic dark-energy rifle

Its evil energy %-6

Author:  Bulska [ Wed May 30, 2007 2:53 pm ]
Post subject:  semi-automatic dark-energy rifle

special fire could be zooming a little with a Scope just like the cool rifle with the Gadget scope.

The name is directly stolen from HL2, that's the only game where I heard the term Dark-Energy.

The properties however are completely different.

Author:  Bjossi [ Wed May 30, 2007 3:03 pm ]
Post subject:  semi-automatic dark-energy rifle

Mr.UglyPants wrote:
Its evil energy %-6


I'd love to know how it looks like and acts in motion, which is necessary to make this weapon happen.
Dark Energy is the name of the last chapter in HL2, though I don't think we ever saw what this dark energy was, except maybe the singularity at the very end.

Author:  SX [ Wed May 30, 2007 3:10 pm ]
Post subject:  semi-automatic dark-energy rifle

Well dark energy can be a mainfestation of one's evil energy or it can be like Bjossi is saying

oh by the way could this be dark energy?

http://plus.maths.org/latestnews/sep-de ... cygnus.jpg

Author:  Yokelassence [ Wed May 30, 2007 5:56 pm ]
Post subject:  semi-automatic dark-energy rifle

That looks more like an outcropping of a nebula

When thinking of dark energy, I immediately think of dark matter. Which for the most part the physical form of the nothingness of space

In a more fictional sence dark energy is used in Half Life 2 as a fuel source for the Combine Citadel reactor and also powers a massive portal generator. It is not just a chapter name.

Dark energy in half life 2 is simply a noun used to describe unknown particles that origin from the Combine universe but these particles are lethal, in fact the combine stores them in glowing "bubbles" of plasma which they fire at rebels. The dark matter reacts upon contact of a biological entity and results in that entity magically ceasing to exist. The energy, since it also does not respond properly to the physics of our universe bounces around erratically and violently until the plasma bubble bursts. This exposes the dark energy to our elements and it too ceases to exist.*

But in the case for this weapon we will need to assume a different theory on "Dark Energy". Only MMM can tell us this.

*DISCLAIMER: this is entirely speculation

Author:  Mr.UglyPants [ Wed May 30, 2007 9:15 pm ]
Post subject:  semi-automatic dark-energy rifle

Bjossi wrote:
Mr.UglyPants wrote:
Its evil energy %-6


I'd love to know how it looks like and acts in motion, which is necessary to make this weapon happen.
Dark Energy is the name of the last chapter in HL2, though I don't think we ever saw what this dark energy was, except maybe the singularity at the very end.


I doubt it was the singularity at the very end, more like the whole dark workings of the Combine being referred to as Dark Energy.

Author:  Yokelassence [ Thu May 31, 2007 5:00 pm ]
Post subject:  semi-automatic dark-energy rifle

So you are saying it's a metaphor for the combine intentions?

Alyx: "OMG, Gordon...this is the citadels Dark Energy reactor..."

Author:  MMM [ Fri Jun 01, 2007 12:22 pm ]
Post subject:  semi-automatic dark-energy rifle

dark energy is just a theory of some physicists.
if you want to know more about it then look it up on wikipedia.

Author:  Kaboodles [ Fri Jun 01, 2007 12:36 pm ]
Post subject:  semi-automatic dark-energy rifle

"Real" Dark energy really isn't something you can "shoot" at people to kill them.

"Real" is in quotation marks because I consider DE to be the phlogiston or aether of our time.

Author:  MMM [ Fri Jun 01, 2007 12:47 pm ]
Post subject:  semi-automatic dark-energy rifle

it doesn't matter if it really can be shot.
it just sounds nice. :p

Author:  Yokelassence [ Fri Jun 01, 2007 5:46 pm ]
Post subject:  semi-automatic dark-energy rifle

But either way it is fictional enough to come up with our own theory of it's properties.

DE could be an extract of the physical wall of the universe where reality ends and non-existance begins. And this dark energy will corrode what does exist into non existance if it passes the wall since nothing is meant to be outside the universe. Hence a lethal property

Baloney of course but hey, it works for Star-Wars

Author:  MMM [ Sun Jun 03, 2007 8:24 am ]
Post subject:  semi-automatic dark-energy rifle

the most important thing is how the gun works in the game. not the details.

Author:  Bulska [ Sun Jun 03, 2007 11:05 am ]
Post subject:  semi-automatic dark-energy rifle

xD

Details make work alot more cooler.

What you like better for a space fighter?
A big metal ball with no details at all.
Or a spacefighter filled in with tubes, armor plates and alot of other details. XD

Anyways this could be a nice weapon, a fast firing semi automatic rifle is what this game misses.

Author:  MMM [ Mon Jun 04, 2007 12:41 pm ]
Post subject:  semi-automatic dark-energy rifle

you always with your **** details Dullska.
did you know that the best looking cars in showrooms don't even have an engine !!!
and that one of the best rally cars almost looks like an old car with a box-like shape. but it had all the things to make it a winner. and come on its only a idea, nothing more. so quit moaning about those **** details.

Author:  Echo 419 [ Mon Jun 04, 2007 1:30 pm ]
Post subject:  semi-automatic dark-energy rifle

someones a little ball of anger :@

Author:  Bjossi [ Mon Jun 04, 2007 1:42 pm ]
Post subject:  semi-automatic dark-energy rifle

MMM wrote:
you always with your **** details Dullska.
did you know that the best looking cars in showrooms don't even have an engine !!!
and that one of the best rally cars almost looks like an old car with a box-like shape. but it had all the things to make it a winner. and come on its only a idea, nothing more. so quit moaning about those **** details.


It is not enjoyable using a weapon that lacks good looks. Be glad Bulska is worrying about this, because you are obviously not interested in making successful guns.

Author:  Bulska [ Mon Jun 04, 2007 2:47 pm ]
Post subject:  semi-automatic dark-energy rifle

xD

how it works is important

but details just as important as how it functions.
maybe a little less, as gameplay is why you play the game.
But there must be a balance between Graphics and Gameplay.
Sometimes they block each other, sometimes they go with each other.
Either way, try getting as much from both of them.

Author:  Bjossi [ Mon Jun 04, 2007 4:35 pm ]
Post subject:  semi-automatic dark-energy rifle

We don't even have to think about this since the RS guys would make the guns RS quality, they'd just use the idea thread as a base.

Author:  Yokelassence [ Mon Jun 04, 2007 11:36 pm ]
Post subject:  semi-automatic dark-energy rifle

Just for record I am going to state why details are important. So everyone understands

Details are necassary to the point of getting an idea off the ground. Why? Think of it as good advertising to go along with your gameplay suggestion

If you want the RS devs to use your idea it first has to appeal to them. What will they think of this?:

Some gun:

primary shoots bullets: 40 damage
Its automatic: 1 bullet every 0.6 seconds
secondary activates scope

big ammo clip with short reload.


It tells you everything you need to know for functionality but have you noticed there is nothing drawing you to it? You may already think, "So its another battle rifle, what does it have against the current one?"

RS devs will have even more questions:

"will this compliment our current selection of weapons?", "does it compliment the BW universe?", "Will it be fun to use?", "how hard is this to make?", "will it introduce balance issues or fit in nicely?".

None of these can be answered without further details than that.

Details laid out well address all these things. Not only answering their queries or skeptism but also making them say "WOW, that sounds awesome! We gotta make this one!"

In short, details offer Character. They make the gun interesting and once it gains interest people want to know more about that character.

Otherwise your idea will simply be passed by.

Author:  MMM [ Wed Jun 06, 2007 12:55 pm ]
Post subject:  semi-automatic dark-energy rifle

i think you guys didn't understand me. with details i meant small things like: "should it be pulse-energy or dark-energy" small things like that.

Yokelassence wrote:
Just for record I am going to state why details are important. So everyone understands

Details are necassary to the point of getting an idea off the ground. Why? Think of it as good advertising to go along with your gameplay suggestion

If you want the RS devs to use your idea it first has to appeal to them. What will they think of this?:

Some gun:

primary shoots bullets: 40 damage
Its automatic: 1 bullet every 0.6 seconds
secondary activates scope

big ammo clip with short reload.


It tells you everything you need to know for functionality but have you noticed there is nothing drawing you to it? You may already think, "So its another battle rifle, what does it have against the current one?"

RS devs will have even more questions:

"will this compliment our current selection of weapons?", "does it compliment the BW universe?", "Will it be fun to use?", "how hard is this to make?", "will it introduce balance issues or fit in nicely?".

None of these can be answered without further details than that.

Details laid out well address all these things. Not only answering their queries or skeptism but also making them say "WOW, that sounds awesome! We gotta make this one!"

In short, details offer Character. They make the gun interesting and once it gains interest people want to know more about that character.

Otherwise your idea will simply be passed by.

better if it isn't full auto, then we have a second battle rifle.
the main idea of this thread was to have a 'semi-automatic' rifle in BW.

Author:  Yokelassence [ Wed Jun 06, 2007 5:43 pm ]
Post subject:  semi-automatic dark-energy rifle

Oh, well we all seemed to get a picture that details involve the amount of information, story, statistics, logistics that you put in your initial description. etc

BTW: in my previous responce I wasnt refering to your weapon I was actualy thinking of the UT sniper rifle when I posted that. :)

But anyway lets carry on, anything else you can tell us?

Author:  MMM [ Thu Jun 07, 2007 9:47 am ]
Post subject:  semi-automatic dark-energy rifle

i think to it would look nice if it would look a bit like the assault-rifle in Unreal-2, but in real BW style.

here are some screens.
[br][img width=200 height=200]../../files/public/1181230723_172_FT36882_m32_duster.jpg[/img][br][img width=640 height=480]../../files/public/1181230723_172_FT36882_5b.jpg[/img]

Author:  MMM [ Thu Jun 07, 2007 9:54 am ]
Post subject:  semi-automatic dark-energy rifle

updated properties of the gun, look above.

Author:  Yokelassence [ Thu Jun 07, 2007 7:02 pm ]
Post subject:  semi-automatic dark-energy rifle

Holy shiz'moly! Check out that Skaarj!

Why dont dont the UT2004 Skaarj player models look anything like that? I want one.

*ahem* Anyway I like that gun design too, I really should check out U2 sometime.

I was reading NewScientist magazine and passed by an article on dark energy. It is beleived to be expanding the mass of our sun. Then again it is also being blamed for expanding the universe. This mass feed could also be responsible for altering the transmission signals from the pioneer space probes due to the graviational impact it has.

So can dark energy bend other forms of energy around it? Great sci-fi material there: mass increasing bullets and energy warping grenades ;)

Author:  MMM [ Fri Jun 08, 2007 8:58 am ]
Post subject:  semi-automatic dark-energy rifle

and about Unreal-2: what it lacks in gameplay it makes up in graphics.
so expect it to be beautiful and boring.

Author:  Bjossi [ Fri Jun 08, 2007 10:49 am ]
Post subject:  semi-automatic dark-energy rifle

Yokelassence wrote:
Why dont dont the UT2004 Skaarj player models look anything like that? I want one.


Look for the U2Skaarj mod made by EvilEngine, adds the Unreal 2 Skaarj to UT2004 as playable models and invasion monsters.

And by the way, don't confuse crappy gameplay with lack of story MMM. If you are bright enough to understand that Unreal 2 has no story relations with the original, the gameplay is great as a stand-alone game.

Author:  SX [ Fri Jun 08, 2007 12:01 pm ]
Post subject:  semi-automatic dark-energy rifle

Don't forget the soliders too

Author:  MMM [ Fri Jun 08, 2007 1:37 pm ]
Post subject:  semi-automatic dark-energy rifle

well, guys...
i've made the alt-fire explosion emitter, in a map.

now... how do i get it to work with a weapon?

[br][img width=800 height=600]../../files/public/1181331254_172_FT36882_shot1.gif[/img][br]
[img width=800 height=600]../../files/public/1181331254_172_FT36882_shot2.gif[/img][br]
[img width=800 height=600]../../files/public/1181331254_172_FT36882_shot3.gif[/img][br]
[img width=800 height=600]../../files/public/1181331254_172_FT36882_shot4.gif[/img][br]
[img width=800 height=600]../../files/public/1181331254_172_FT36882_shot5.gif[/img][br]
[img width=800 height=600]../../files/public/1181331254_172_FT36882_shot6.gif[/img][br]
[img width=800 height=600]../../files/public/1181331254_172_FT36882_shot7.gif[/img]

Page 1 of 2 All times are UTC - 6 hours
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
http://www.phpbb.com/