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G5 Rocket Insta kill?
http://www.runestorm.com/forums/viewtopic.php?f=63&t=37203
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Author:  Bulska [ Wed Jun 06, 2007 11:47 am ]
Post subject:  G5 Rocket Insta kill?

If you have 199 health and 200 shield. And you get a normal G5 missile RIGHT in your face.
You die?

My friend thinks that the G5 rocket has been made a insta kill weapon...

Author:  Bjossi [ Wed Jun 06, 2007 12:51 pm ]
Post subject:  G5 Rocket Insta kill?

I have never died from a G5 rocket with that much health and armor, and I have survived one into the face with much lower stats.

Author:  Mr.UglyPants [ Wed Jun 06, 2007 1:52 pm ]
Post subject:  G5 Rocket Insta kill?

Yeah, i've surivived many a G5 rocket, whetehr by side steping it, or just having loads of armor and health and letting it smash my face.

Author:  Kaboodles [ Wed Jun 06, 2007 2:58 pm ]
Post subject:  G5 Rocket Insta kill?

We tested it out.

A G5 does a maximum of 200 damage, which is more than enough to make it overpowered in most situations, with its ease of use and massive blast radius. For reference, pineapples do 250, while the M290 can do up to 600 damage in one double-blast.

I do agree with the damage complaints though. The G5 should be much more powerful with a direct hit, but with a smaller blast radius and less maneuverability to compensate.

I mean in you can fire it in one direction and turn it completely around without it hitting the walls in the flak corridor of 1-on-1-Idoma.

Author:  Mr.UglyPants [ Wed Jun 06, 2007 4:13 pm ]
Post subject:  G5 Rocket Insta kill?

It kind of did seem very odd that the devs increased the G5 speed, increased its damage radius and gave it a deadly alt fire.

Author:  Yokelassence [ Wed Jun 06, 2007 6:09 pm ]
Post subject:  G5 Rocket Insta kill?

What do you think an RPG is supposed to do?

Author:  Mr.UglyPants [ Wed Jun 06, 2007 6:41 pm ]
Post subject:  G5 Rocket Insta kill?

Well explode and kill. By what i said i was and still am not choosing sides on this, i'm the worst person to ask info on weapon balancing, my only ability is to tell if its spammy or not.

Author:  Yokelassence [ Wed Jun 06, 2007 8:49 pm ]
Post subject:  G5 Rocket Insta kill?

Uh, I was addressing Bulska

But yes a G5 should be exactly that. A direct hit should understandably be lethal.

Author:  DK [ Wed Jun 06, 2007 9:28 pm ]
Post subject:  G5 Rocket Insta kill?

You forget, this is Unreal, where people have Hammerspace and survive fatal shots to the head (even with a Lightning gun!).

Author:  Kaboodles [ Wed Jun 06, 2007 9:51 pm ]
Post subject:  G5 Rocket Insta kill?

You forget, this is Ballistic Weapons. (insert Leonidas image macro here)

A rocket launcher should definitely have a much higher max damage than a shotgun.

EDIT: Also, a rocket should not be able to fly 1m radius circles. Take a G5 in ONS-Torlan, point it at the sky with the laser sights on, fire, and wait. An interesting thing occurs.

And the moving rocket launcher doesn't have enough chaos. This should change.

Author:  Herr General [ Wed Jun 06, 2007 11:40 pm ]
Post subject:  G5 Rocket Insta kill?

Yea, I've seen that bug with the circling rocket. Strange, huh?

Author:  Captain Xavious [ Thu Jun 07, 2007 9:19 am ]
Post subject:  G5 Rocket Insta kill?

I wouldn't mind seeing it have a larger turning radius as it's just plain frustrating trying to duck behind a corner to avoid a homing rocket only to find it travels over the building your hiding in, knocks on the door a couple times, b*itch slaps you once or twice, then blows up in your face after desecrating your grandma's grave.

(Note: there may have been some exaggeration there, but damn those rockets are hard to shake!)

Author:  Yokelassence [ Thu Jun 07, 2007 6:50 pm ]
Post subject:  G5 Rocket Insta kill?

Reducing the rockets flexibility would definetly make it easier to dodge and put more reliance on the lock-on feature for a direct hit. You dont need to make it a brick either, a slight adjustment will do.

Its been suggested before and might just cut it.

Author:  Mr.UglyPants [ Thu Jun 07, 2007 7:04 pm ]
Post subject:  G5 Rocket Insta kill?

I'd still frag your ass with it either way.

Author:  Yokelassence [ Thu Jun 07, 2007 8:16 pm ]
Post subject:  G5 Rocket Insta kill?

Precicely, tweaked but not nerfed.

Author:  Mr.UglyPants [ Fri Jun 08, 2007 5:02 pm ]
Post subject:  G5 Rocket Insta kill?

Yeah. The only reason why someone would really want the G5 changed is just because your not trying hard enough to use it fully, or you just don't know how to jump out of the way.

Author:  Bjossi [ Fri Jun 08, 2007 6:25 pm ]
Post subject:  G5 Rocket Insta kill?

DK wrote:
You forget, this is Unreal, where people have Hammerspace and survive fatal shots to the head (even with a Lightning gun!).


It still feels weird to see a person survive a direct hit by a rocket launcher, at least by a RL of the G5's caliber.

Author:  Captain Xavious [ Fri Jun 08, 2007 10:56 pm ]
Post subject:  G5 Rocket Insta kill?

Mr.UglyPants wrote:
...you just don't know how to jump out of the way


!dodge

Well, I wouldn't exactly call it jumping, but going into your comfy little base in Bloodgulch oughta classify as being a fairly safe spot from rockets, but surprise surprise! %-6

...darn rocket mumbly jumbly...

Author:  Bulska [ Sat Jun 09, 2007 5:19 am ]
Post subject:  G5 Rocket Insta kill?

I've seen a weakness with locked G5 missiles.

They launch to the air, and at a point, they come RIGHT at you.
Making them easy target for any other weapon, I shot down 5 G5's coming right at me with my sniper rifle without dying. (Was playing with G5's with my bro in our own new city map)

Question, can the G5 be catched by the Lighting gun?

Author:  Bjossi [ Sat Jun 09, 2007 6:59 am ]
Post subject:  G5 Rocket Insta kill?

Huh, they launch to the air? I haven't seen that since 1.72.

Author:  Reactor [ Sat Jun 09, 2007 2:50 pm ]
Post subject:  G5 Rocket Insta kill?

Oh cmon, they are awesome now! They are ulimately powerful but the rockets are so slow that its easy to dodge one and the reloading takes forever! Its really balanced as it is now.

Author:  Bulska [ Sat Jun 09, 2007 3:02 pm ]
Post subject:  G5 Rocket Insta kill?

yes bots that shoot missiles are stupid.

But players with their locking...
A locked missile is near impossible to avoid! But you can shoot them down because they come straight at you from the air.

Author:  Bjossi [ Sat Jun 09, 2007 3:12 pm ]
Post subject:  G5 Rocket Insta kill?

This is just natural selection at work; the best ones survive in the long run. Master the art of shooting down rockets and they won't be a threat anymore.

Sometimes we don't need to babysit the players with balancing, but to tell them to simply use the weakness of a said weapon to their advantage when in defense.

Author:  Captain Xavious [ Sat Jun 09, 2007 4:48 pm ]
Post subject:  G5 Rocket Insta kill?

I only think the rockets should have just a little bigger turning radius. Other than that I think they're fine, rather frustrating at times, but fine.

In no way do I think of them unbalanced though. I just think that those rockets have an unnaturally smart AI that guides them around hazards and such, and combined with tight turning radii equals a really tough missile to shake.

Author:  Mr.UglyPants [ Sat Jun 09, 2007 5:58 pm ]
Post subject:  G5 Rocket Insta kill?

Bjossi wrote:
This is just natural selection at work; the best ones survive in the long run. Master the art of shooting down rockets and they won't be a threat anymore.


Exactly, or just have something explode near it which will have the same result.

Author:  Kaboodles [ Sat Jun 09, 2007 6:12 pm ]
Post subject:  G5 Rocket Insta kill?

The lock-on isn't the worst part of the G5. It's the laser guidance. It makes it near impossible to shoot down and extremely difficult to avoid.

In a close-corridor indoor fight, which occurs in most UT maps, the only way to avoid a laser-guided G5 death is to either get the hell out of Dodge and get completely out of sight of the attacker or hold your ground and shoot the attacker dead before the missile hits you.

What I would like to see is to decrease its blast radius and turning speed, while increasing the speed by a significant amount and double the max damage.

Basically a more concentrated blast, like an anti-vehicle rocket.

More chaos while moving and a bigger movement penalty would help. I would also love to see the rocket affected by gravity, so an unguided rocket would fall back to earth, and takes longer on the way up when mortared.

Author:  Mr.UglyPants [ Sat Jun 09, 2007 6:17 pm ]
Post subject:  G5 Rocket Insta kill?

Who really cares Kabdoodles, its a game about dying, might i remind you MANY TIMES! So quit your bitching.

Author:  Yokelassence [ Sat Jun 09, 2007 6:41 pm ]
Post subject:  G5 Rocket Insta kill?

Take it to PM's Mr.U

I agree with Xavious that the rockets shouldnt turn that quickly

You would all be surpised just how much difference that can make. I have played games where turning speed was a comparable aspect between different rockets. And no matter how much damage a rocket does, turning speed can still come out on top.

An even slightly lower turning speed means:

The rocket cant so smartly avoid obstacles

The rocket cant descend on players so rapidly

Spinning the laser guide means the rocket cant go in a tight spin thats impossible to hit. In fact I would like to see this send the rocket flying out of control.

Overall the rocket is easier to dodge.

I think you should be very satasfied by such a change Kaboodles.

PS: were you going to dicsuss rocket launchers in the balance thread next?

Author:  Mr.UglyPants [ Sat Jun 09, 2007 7:24 pm ]
Post subject:  G5 Rocket Insta kill?

Just run into another ROOM! Oh and your all off topic, you know, this is about if the G5 should be a instant kill rocket (which it isn't).

My thoughts, its perfect as is, maybe not entirely perfect for you whinny online players, but BW is SinglePlayer First, Mulitiplayer second from what i remember the devs once saying.

Author:  Bjossi [ Sat Jun 09, 2007 7:51 pm ]
Post subject:  G5 Rocket Insta kill?

Uh, what's the difference between single-player and multi-player in UT2004? :?
Both modes have multiple players.

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