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"Tycharion" Skrith Ion-fusion cannon
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Author:  Yokelassence [ Wed Jun 06, 2007 8:45 pm ]
Post subject:  "Tycharion" Skrith Ion-fusion cannon

So who wants to see a skrith heavy weapon? Heres my thoughts:

Questions you may ask are in BOLD

[size=14px]Name: [/size]
The "Tycharion"

What about the rest? Lets keep the name simple for now.

[size=14px]History: [/size]
The Tycharion is an an english approximation of the Skrith word "Taghk-ara-Kai" which means "Catapult of the Gods". First appearance of the Tycharion came during a Skrith siege on the Heavily defended mining camp known as Alexie Station. Apparently the base was too close to Skrith territories. The mining corporation who knew well of this armed the camp with strong barricades. But the skrith used the Tycharion to blast defenders through the wall itself. Terrified defenders fleed to the mines. The skrith killed everyone as they scrambled to get in by launching mortar rounds from that same weapon accurately at the mine entrance.

Skrith cleared the camp without even setting foot in it.

The weapon had only been seen there, it appears to be an advanced weapon that is very new and is only available to Skrith near their own homeworld. But it is a matter of time before they bring this terror closer to home.

[size=14px]Basic Description: [/size]
Skrith take on a rocket launcher, but has energy projectile abilities and a bombardment mode. Combination of a mortar, Ion cannon, and the SPMA.

What does it look like? It is very sleek and stylish, with a design that will remind you of the fuel rod gun from Halo and the Fusion rocket launcher from Red faction merged together. You load a single large rocket into the side of the gun Red faction style.

How does it have both rocket and energy fire modes? It doesnt really shoot rockets, it fires another skrith energy weapon so to speak. It doesnt have to launch this whole gun, it can use the gun too. This is determined by the fire more. I will now discuss that.

[size=14px]About the ammunition: [/size]

The ammunition for this gun can be a bit confusing in description, so I am saying it here.

The "rocket" is a specialised skrith firearm. Not an actual rocket. We dont know what the skrith call it, but we have named it the "Sidekick". This weapon can be launched by the Tycharion but the tycharion can also fire the sidekick's weapons as additional firepower

The sidekick is designed to use the Tycharions gun barrel and technology to fire its weapons. And it isnt a whimpy thing either. The sidekick releases massive bursts of Skrith energy that pack quite a punch...in fact..it can punch right through solid objects if it is charged to maximum

The sidekick has its own ammo cache of 20, collecting ammo for the tycharion gives you more sidekicks but not more power to the sidekick. Once it is drained of power (after 20 shots) the sidekick can only be launched (or reloaded)

Can you get ammo for the sidekick? No. The only ammo type is the sidekick itself.

How will that work? you cant have ammo that shoots ammo! Like this: The sidekicks ammo will be the ammo type displayed on your hud and used by the weapon. If your ammo is 20 then launching the sidekick uses 20 ammo, forcing you to reload. A new sidekick gives you 20 more ammo rather than one more shot. Obviously the mortar's ammo usage can vary. Im not sure what happens when reloading is disabled. I will think about that next

Launching a sidekick makes it act like a mortar grenade. It uses its remaining power to explode on contact of a surface in blue firey goodness. That means drained sidekicks dont explode. For the biggest descruction, launch a fully charged sidekick.

The sidekick projectile is slow but it is bigger than your head, it does about 60 damage on average and makes a small explosion

[size=14px]Primary fire: [/size]

This actualy varies depending on the fire mode. There are four:

full auto: the Tycharion triggers the sidekick inside the fire chamber, releasing a big burst of energy every 0.4 seconds. Recoil is tough so watch out for your aim.

Burst fire: the Tycharion triggers the sidekick in bursts of three. For a little more control.

Semi-auto: the Tycharion not only triggers the sidekick but charges it up to release a bigger, deadlier burst with a wider blast radius. The longer you hold down the button the more powerful it gets
This of course uses more ammo, the maximum is 10. The charging is infinite but the damage maximum is 200. If you keep charging it up after it reached it maximum it will start to kill you and chaos increases, so dont think you can keep it held forever until someone shows up.

NOTE: a fully charged blast can travel through players and vehicles, I was also planning on have it go through walls but I decided against this idea.

Mortar: This doesnt trigger the sidekick, it just launches the whole thing as an explosive mortar. Remember that the damage it does is directly proportionate to the power left in the sidekick. This mode is also semi-auto and you can charge it up to send the mortar further.

If you keep charging up mortar mode does that also start to kill you? Yes it uses the same technology. You cant have a fully charged mortal going forever either.

When charging the weapon is there a pretty light show? Yes! The whole thing lights up like a christmas tree when you charge it, lights flash and batteries humm and buzz. It sends blue flames licking off it and blue arcs of plasma but it doesnt hurt you until you charge it for too long, then it starts turning into a raging blue inferno and you get hurt.

[size=14px]Secondary fire:[/size]

Skrith love meelee and find this massive and heavy device to be a suitable club. An axe blade attachement is above at the end of the weapon. The weapon is designed be be swung over your shoulder so the blade splits enemy skulls.

This meelee attack is slow but powerful

[size=14px]Special ability: [/size]

When you put in a fresh sidekick (and it must be fresh! It uses up a whole 20) tap the special function button only once. You will see your hand reach up and press a devious looking button in the shape of a human skull on the side of the weapon

The weapon rattles and clanks and starts to tranform right on your shoulder, you can hear energy rising in volume and power. The walls of the gun open up, new chambers start to form. Things fold up and other things unfold. The weapon extends takes the shape of some sort of electrogun.

The hum of power coming from the weapon increase into a roar, you can see blue arcs of plasma now steaming across the front of the weapon and incredible vistas of light and electricity gathers at the tip of the weapon. The sidekick starts moving to the tip of the weapon and when it does...you are greeted with a brilliant flash of white as the sidekick splits into 8 seperate rockets and rage from the weapon leaving massive trails of blue behind them, sending you flying back a couple meters.

these rockets reach across a distance spreading out as they go and if they dont hit an object (they explode like a blue G5 rocket if they do) then they split into 6 smaller energy arcs that home in on the nearest anything and carpet entire areas with blue burning plasma death. 8 rockets splitting into 6 smaller arcs means 48 homing arcs coming at you!

That will be hard to dodge wont it? The rockets are slightly slower than G5 rockets (they dont accelerate like G5 rockets do), the smaller arcs are faster but dont home that accurately. They home because if they did not then they would not hit anything.

Each rocket does 240 damage and has the blast radius of a normal G5. The smaller homing arcs do 40 damage and have a smaller blast radius

Whoa thats 1920 damage if you do a direct hit! Should this be a superweapon? A direct hit with all rockets will be hard to do. You will also kill yourself trying. They spread out over a wide area. Also the time it takes to charge up this badboy is 10 seconds, thats a long time! You cant shoot when you charge and you cant change weapons so lets hope you can live long enough. People will easily be able to tell if you are charging this thing up so expect everyone to focus their fire on you. Oh and dont fire when you are standing in front of a cliff...Wheeeee SPLAT

Wouldnt this fry you the moment you fire? No it doesnt, but it does suck the Tycharion dry. You cant use it for a while once you have fired.

Thats it for now, I will try and whip up a concept design while im at it.

I know how we can make this cooler! Your ideas are welcome, please share.

Author:  Captain Xavious [ Thu Jun 07, 2007 10:03 am ]
Post subject:  "Tycharion" Skrith Ion-fusion cannon

Wow! Thats a lotta stuff to read!

I'll work on it later. For now I just want to say that I like the name. :P

Author:  Mr.UglyPants [ Thu Jun 07, 2007 12:42 pm ]
Post subject:  "Tycharion" Skrith Ion-fusion cannon

The name sounds cool and so far from reading it, it sounds like a possible weapon.

Author:  SX [ Thu Jun 07, 2007 1:29 pm ]
Post subject:  "Tycharion" Skrith Ion-fusion cannon

Awesome!!!

Author:  Bjossi [ Thu Jun 07, 2007 2:44 pm ]
Post subject:  "Tycharion" Skrith Ion-fusion cannon

The idea is fantastic is basically every way. 8)

But I do have one question; ion-fusion nuclear? Whatever ion-fusion is, I have no idea, and to confuse me more you added a word that is the total opposite process of fusion. I'm confused as hell here...

Author:  Carsomyr [ Thu Jun 07, 2007 6:20 pm ]
Post subject:  "Tycharion" Skrith Ion-fusion cannon

Awesome. I love it. I just hope the sidekicks come in very small numbers, as a load of ammunition for this thing would be insane.

The name could use a bit of work, though. . .Let's see. . .How about Ion-fusion nuclear solarized molecular carbonizing atomic particle projection gauss destructo kryptonite hellfire plasma cannon of uberdoom(TM) ?

Author:  Mr.UglyPants [ Thu Jun 07, 2007 7:05 pm ]
Post subject:  "Tycharion" Skrith Ion-fusion cannon

Yeah the name needs working on, too many things going on in it.

Author:  Yokelassence [ Thu Jun 07, 2007 7:40 pm ]
Post subject:  "Tycharion" Skrith Ion-fusion cannon

The official title is "Tycharion"

But for the menus or GUI I think just "Skrith ion-fusion cannon" will do, or to fit with the names of other skrith weapon: "Skrith energy launcher"

Ion-fusion is a fictional element. It is the compression of ignited gas ions into a tiny gravity field to form consolidated energy, which is my own imagineering of skrith weaponry mechanics. A number of gas elements (Xenon, Argon, Neon, Helium and some others found on the Skrith homeworld) are compressed into it to give the weapon its floating blue blob projectile. "Nuclear" and "Solariser" were just to grab attention :D

Do not confuse it with Heavy ion fusion; the experimental process of developing fusion as an affordable and environmentally friendly source of energy.

The sidekicks will probably come two's like the G5 rockets and they are big so you should only hold about 8 of them.
I kept the G5 in mind while writing this, the two weapons should be balanced against eachother in theory.

Author:  Bjossi [ Thu Jun 07, 2007 7:44 pm ]
Post subject:  "Tycharion" Skrith Ion-fusion cannon

Solariser would be a kickass nickname for a gun with a magic-theme to it; shoots solar beams. Reminds me of the sun-staff from Hexen 2.

But that's not the point of this thread now is it? :P

But I love this weapon you describe, better not give it too much food to consume, if ya know what I mean.

Author:  Mr.UglyPants [ Thu Jun 07, 2007 7:51 pm ]
Post subject:  "Tycharion" Skrith Ion-fusion cannon

Yokelassence wrote:
The official title is "Tycharion"

But for the menus or GUI I think just "Skrith ion-fusion cannon" will do, or to fit with the names of other skrith weapon: "Skrith energy launcher"


Works for me.

Author:  Yokelassence [ Thu Jun 07, 2007 7:53 pm ]
Post subject:  "Tycharion" Skrith Ion-fusion cannon

I feed it Tux canned dog food twice a day.

You are right, Solariser does have a ring to it.

Skrith Heavy Solariser?

Author:  Mr.UglyPants [ Thu Jun 07, 2007 7:55 pm ]
Post subject:  "Tycharion" Skrith Ion-fusion cannon

Nah, as Bjossi said, it has a ring for a magical kind of weapon, having it solariser makes you assume it fires sun beams or something, which it doesn't, its a cannon, so keep it like a cannon for the name.

Author:  Bjossi [ Thu Jun 07, 2007 7:58 pm ]
Post subject:  "Tycharion" Skrith Ion-fusion cannon

Well, it's his weapon idea, if he like Solariser then I don't see a problem with it. A magic-themed gun ain't gonna happen I think, unless I create an idea about it with some detail about it's functionality; pitch it to the RS devs in other words.

Author:  Captain Xavious [ Thu Jun 07, 2007 8:08 pm ]
Post subject:  "Tycharion" Skrith Ion-fusion cannon

Got a chance to read over it and I love it! 8)

Author:  Yokelassence [ Thu Jun 07, 2007 8:34 pm ]
Post subject:  "Tycharion" Skrith Ion-fusion cannon

Thanks Captain. (salutes)

I dont actualy know what the heck solarising means. But if it doesnt fit I will take your word for it.

[edit] googled it, hmm that word might work for different weapon convention of mine

Skrith "Tycharion" Ion-Fusion cannon, it is then?

Author:  Bjossi [ Thu Jun 07, 2007 8:45 pm ]
Post subject:  "Tycharion" Skrith Ion-fusion cannon

Sounds good.

Author:  Mr.UglyPants [ Fri Jun 08, 2007 5:01 pm ]
Post subject:  "Tycharion" Skrith Ion-fusion cannon

Great. Oh and knowing from experience, you should copy and PM the entire weapon idea over to SB or DC, it'll get noticed by them, alot quicker.

Author:  Carsomyr [ Fri Jun 08, 2007 10:53 pm ]
Post subject:  "Tycharion" Skrith Ion-fusion cannon

Yeah. And this one definetly deserves to get noticed.

Author:  Mr.UglyPants [ Sat Jun 09, 2007 7:42 am ]
Post subject:  "Tycharion" Skrith Ion-fusion cannon

Indeed.

Author:  Mr.UglyPants [ Sat Jun 09, 2007 10:02 am ]
Post subject:  "Tycharion" Skrith Ion-fusion cannon

Finally read through it, and i love it. Expertly thought out Yokelassence. A little;e crazy at times, but thats okay.

So there isn't any ammo to pickup?

For damaging hurting you when your charging the cannon, it'd be cool if when it turns to a raging inferno of blue, that blue plasma arch's fly off and hit you every few seconds, giving you a bit of damage, instead of having it just being constant, though it is constant in the fact that every few seconds you'll get damaged.

Does it have iron sights?

How many sidekicks (you need to think up a better skrith name for it, even for the Terrans it sounds like a lame name) can you have in total?

Are the sidekicks the ammo pickup?

I'm guessing that after the special function has been pressed and the cannon has unfolded, your able to still move around with this huge thing, but VERY SLOWLY and then aim and fire?


I'm also guessing that
Quote:
at this part you are greeted with a brilliant flash of white as the sidekick splits into 8 separate rockets and rage from the weapon leaving massive trails of blue behind them, sending you flying back a couple meters.
By the rockets i guess you mean the sidekick (which is some sort of mechanical ammo container, gets transformed into these 8 energy rockets which then turn in 6 homing energy rockets am i right that the rockets are already energy like that of a skrith projectile or is it only when they spilt into 6 each taht it becomes semi-homing energy bursts?


Having 8 main rockets split into 6 homing energy bursts giving you 1920 damage on a direct (though almost impossible to do) hit and 48 seems a bit much, shouldn't it be maybe 6 main rockets splinting into 4 homing ones each? Or we could just let the devs decide on how to balance it?

You never answered your own question.

Quote:
Should this be a superweapon?


Overall, amazing idea Yoke, haven't seen a such a well thought out idea in awhile (can't count my CEGL), and its great how both your Ion-Fusion cannon for the Skrith and X's Plasma cannon for the UTC both fill in a need for a cannon of sorts, but both fill do it in such drastic and different ways, both using different ammunition ways that they should both aren't copies at all of either.

So, i fully support the need for this weapon along with X's UTC Plasma Shaped Cannon for the bext BW Simple Weapons pack, on the account that these two weapons of war are amazing in writing and no doubt will be pardon the term 'o*******' (censored for young members of the board... by me, who would have thought i'd be that caring) when ingame. Yes i know having two extremely un-simple weapons in a Simple Weapons pack seems redundant, but i think that you need to have a few extreme weapons to call it a weapon pack.

If you don't want to send a PM to the devs about the weapon, i'll send it for you, i've down it for a couple other weapon ideas of others that i thought would be very cool, and PMing the devs is for the moment the best way to have your idea possibly realized.

Oh and Bjossi, if you want, you can delete the post above this one (the one with me saying Indeed) if you feel its appropriate.

Author:  Yokelassence [ Sat Jun 09, 2007 6:06 pm ]
Post subject:  "Tycharion" Skrith Ion-fusion cannon

Ah lovely. I get to answer some questions :)

Mr.UglyPants wrote:
So there isn't any ammo to pickup?


Yes there is, you pickup fresh sidekicks just like you would any ammo clip. Sidekicks come induvidualy, not in packs

Mr.UglyPants wrote:
For damaging hurting you when your charging the cannon, it'd be cool if when it turns to a raging inferno of blue, that blue plasma arch's fly off and hit you every few seconds, giving you a bit of damage, instead of having it just being constant, though it is constant in the fact that every few seconds you'll get damaged.


It does indeed turn into a raging inferno. Plasma is harder to contain when the sidekick is supercharged, some escapes out of the barrel and you can see this lighting the gun up as you charge.

When charged past the maximum the Tycharion limits the damage (to prevent self destruction) by not containing the extra energy at all and you feel the effects of this. Plasma spews out of multiple exhausts, not actualy touching you but it gets pretty hot (and toxic) around you. Skrith can handle this but humans can get hurt by stray plasma archs flying off and hitting you (just as you describe) AND by intolerable levels of heat and radiation.

Mr.UglyPants wrote:
Does it have iron sights?


Uuh...well for a gun this bulky, its likely to have some target reticle on the side rather than iron sights. Like the G5's scope only a scope is too human.

Mr.UglyPants wrote:
How many sidekicks (you need to think up a better skrith name for it, even for the Terrans it sounds like a lame name) can you have in total?


8 or 6 should do. And yea "sidekick" to be honest just came off the top of my head. We can come up with something Skrithier and I can change the history so it doesnt say "we dont actualy know what the skrith call it"

Hmm Tychariette? Microrion? Sideeon? Tychkick? You gotta help me with this one.

Mr.UglyPants wrote:
Are the sidekicks the ammo pickup?


Yes

Mr.UglyPants wrote:
I'm guessing that after the special function has been pressed and the cannon has unfolded, your able to still move around with this huge thing, but VERY SLOWLY and then aim and fire?


You dont even have to stop. Your movement isnt really affected by the tranformation which takes place right on your shoulder. However the tranformation shifts the center of gravity and makes the cannon end heavy. So chaos should probably increase as well.

A penalty for using the special function is already in place:
For 10 seconds you cannot fire or change weapons. You are also the most visible person on the battlefield, the flashing warps of energy just scream HERE I AM, IMA CHARGIN MY LASER!. It would suck that you couldnt move either as everyone will likely go for you. Think about it; you are already slow with this big thing on your shoulder and now you are defenceless for 10 seconds, talk about easy kill. ;)

Mr.UglyPants wrote:
I'm also guessing that
Quote:
at this part you are greeted with a brilliant flash of white as the sidekick splits into 8 separate rockets and rage from the weapon leaving massive trails of blue behind them, sending you flying back a couple meters.
By the rockets i guess you mean the sidekick (which is some sort of mechanical ammo container, gets transformed into these 8 energy rockets which then turn in 6 homing energy rockets am i right that the rockets are already energy like that of a skrith projectile or is it only when they spilt into 6 each taht it becomes semi-homing energy bursts?



Well to explain this properly I am going to have to walk you through the schematics:

- Picture a skrith rifle with no handle and no head; but with a large muzzle and firing chambers designed for a large payload. These are the most sophisticated skrith energy hardware the skrith has to offer and they are tightly compacted together.

- There are connectors at the back of this that attach to the Tycharion power core.

- Surrounding the muzzle and firing chambers are 8 cylindrical fuel cells that are the length of the entire sidekick, these fuel cells contain super compressed energy coils like what you see on the skrith rifle but they are compact and more efficient. Again top of the line Skrith tech.

- They are about a quarter of the size of a skrith rifle coil and 6 can fit in one fuel cell. Each contains 41.6 units of energy hence an ammo total of 2000 for each sidekick. To produce an ion-fusion blast takes 100 units of energy. But the tycharion can do this quickly with each coil submitting 2.08 units to the firing mechanism. For obvious reasons I cut down all these numbers by 90% so you will just see 20 on your hud, not 2000.

- The back end of these fuel cells contain a mechanism that acts as a coiled skrith jet engine. This is what turns them into rockets. They take alot of power from the tycharion to activate without using ammo so thats why you see a lightshow by pressing the special function. These rockets split away from the bulk of the sidekick and fly away in a random spread. They do not home in on anything and as part of the sidekick they are also not energy...yet

-This engine is designed to overload after 4 seconds. Doing so surges the 6 coils and makes them pure energy, not projectiles. Then the engine explodes and releases the coils. The coils quickly home in on objects due to the high level of magnetism the moleculised energy coils inherit. This magnetism is so sensitive they go for the nearest postively charged object even if it is several meters away but fast movement will easily shake the lock...for balance reasons.

I hope that made sence %-6

Mr.UglyPants wrote:
Having 8 main rockets split into 6 homing energy bursts giving you 1920 damage on a direct (though almost impossible to do) hit and 48 seems a bit much, shouldn't it be maybe 6 main rockets splinting into 4 homing ones each? Or we could just let the devs decide on how to balance it?


We dont know this for sure until I can whip up a prototype. It is supposed to be much, you didnt sit around doing nothing for 10 seconds just to see a few fireworks. And remember the rockets wont split if they hit a solid wall so you wont see 48 homing projectiles in DM-Rankin. It will only work in onslaught maps.

Mr.UglyPants wrote:
You never answered your own question.

Quote:
Should this be a superweapon?



yes I did, this was my answer:

A direct hit with all rockets will be hard to do. You will also kill yourself trying. They spread out over a wide area. Also the time it takes to charge up this badboy is 10 seconds, thats a long time! You cant shoot when you charge and you cant change weapons so lets hope you can live long enough. People will easily be able to tell if you are charging this thing up so expect everyone to focus their fire on you. Oh and dont fire when you are standing in front of a cliff...Wheeeee SPLAT

Therefore if the best you can do is 200 damage (only hit two people) then no it should not be. This weapon wont get you multikills anywhere as easy as a redeemer would.

Author:  Mr.UglyPants [ Sat Jun 09, 2007 6:16 pm ]
Post subject:  "Tycharion" Skrith Ion-fusion cannon

Well I'm satisfied. Can't wait for the devs to post, oh and i took the liberty of PMing SB on how awesome this idea is and that it should be made.

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