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| XWI 13 http://www.runestorm.com/forums/viewtopic.php?f=63&t=37423 |
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| Author: | SX [ Sat Jun 09, 2007 4:03 pm ] |
| Post subject: | XWI 13 |
It's XWI time! X13 Tazer Story- used by most justice systems today, it has been one of the most successful items used in squads today. this one however brings the best of the differences, up-close and far-away. made by S.W.A.T, this tool will knock most flat on their butt. Primary- activates the tazer, for an up-close shock. 5 each damage Alt- Fires, the tazer warhead that shocks the player from a distance. 10-25 damage Special- fires a electro beam which has a 60-100 damage (100's for the head) Ammo- 1 warhead, 1 on pickup, and 2 for ammo collecting. 10 overall also, if you are hit, your controls will get messed up (down is up, up is down, etc.) and if held for too long, well, you'll crispy
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| Author: | Bjossi [ Sat Jun 09, 2007 4:25 pm ] |
| Post subject: | XWI 13 |
You can only have 2 ammo and it just shocks the victims rather than killing them? That is awfully uninteresting, definitely beef it up a bit.
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| Author: | SX [ Sat Jun 09, 2007 4:37 pm ] |
| Post subject: | XWI 13 |
edited, you like? |
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| Author: | Bjossi [ Sat Jun 09, 2007 4:47 pm ] |
| Post subject: | XWI 13 |
The damage seems a bit high for a tazer. It should cause less damage and instead make opponents unable to defend themselves while you take up another weapon and kill them. But that should only last for few seconds, we don't want it to be way too effective. |
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| Author: | Captain Xavious [ Sat Jun 09, 2007 4:52 pm ] |
| Post subject: | XWI 13 |
I'm kinda found of stun batons that also work as beat sticks, you know, sorta like those cattle prods the combine had in HL2? I blunt melee bash with an electric charge would be kinda nice to see. Never mind, scratch that. Too similar to an idea I had already for a couple months. To the new thread button! |
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| Author: | SX [ Sat Jun 09, 2007 4:52 pm ] |
| Post subject: | XWI 13 |
Edited, again, like? |
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| Author: | Bjossi [ Sat Jun 09, 2007 4:56 pm ] |
| Post subject: | XWI 13 |
Not bad, but how much ammo does the beam use up? |
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| Author: | SX [ Sat Jun 09, 2007 5:01 pm ] |
| Post subject: | XWI 13 |
Hmm... about 2 |
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| Author: | Mr.UglyPants [ Sat Jun 09, 2007 5:52 pm ] |
| Post subject: | XWI 13 |
How about a gun that shoots tazer's that get stuck on you, then shock you to death, though they fall out after using a certain amount of ammo/ if the host is hit by a bullet. |
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| Author: | Yokelassence [ Sat Jun 09, 2007 6:17 pm ] |
| Post subject: | XWI 13 |
I was thinking about what new meelee weapons BW could use just a moment ago. I like the sound of a tazer. Theres one on the tactical shotgun, but an induvidual meelee weapon would be nice. Focus on the meelee aspect, that the best part about tazers |
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