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| MK VI WIDOWMAKER. http://www.runestorm.com/forums/viewtopic.php?f=63&t=39201 |
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| Author: | CEO_KAZUYA_MNT [ Fri Jul 13, 2007 9:57 pm ] |
| Post subject: | MK VI WIDOWMAKER. |
THE MK VI WIDOWMAKER,was created in the year 2157 by human scientist as a special super weapon for small special forces units enaging krao and skrith forces. WeaponType:Super Weapon. Descritpion:the widowmaker is a semi circular saw like blade that is held in the hand and thrown like a frisbee the primery fire is called headhunter when activated,the user holds the disc infront of him or her and a targeting laser activates and the user aims the laser on a specfic target while holding down the primery fire the mkvi can target up to 15 targets before releasing the trigger to throw it the disc then hunts the laser painted targets by order from which they were targeted it is a head hunter it removes heads every hit in headhunter mode is a headshot the blade follows its target from any distance and wont stop unless its,out manuvered and hits a wall or hard object and gets, stuck,the blade will return to the user like a boomerang when it hits its targets,if it gets stuck you must go retrive it yourself,the special funtion turns this into a time bomb that clings onto players vehicles and walls. NOTE:the mk vi can be blocked by melee weapons and shield gun only,the mkvi can be brought down by gun fire but since its fast its highly unlikily to be taken out by bullets or other weapons ok the range of its targeting system isnt far its like the shotguns range and it takes 3 seconds to lock on. [br][img width=333 height=250]../../files/public/1184385449_405_FT0_mk_vi.jpg[/img] |
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| Author: | Mr.UglyPants [ Fri Jul 13, 2007 10:13 pm ] |
| Post subject: | MK VI WIDOWMAKER. |
Okay, why would we want it to be blocked by a UT gun? Besides that, to add any sort of balance to this thing, you've got to be able to have the option of shooting it down with bullets or energy or else this thing will become just a spamming nightmare, also the headhunter mode pretty much makes the the default prim and alt fire useless. Re think your idea buddy. |
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| Author: | CEO_KAZUYA_MNT [ Sat Jul 14, 2007 11:22 am ] |
| Post subject: | MK VI WIDOWMAKER. |
Mr.UglyPants wrote: Okay, why would we want it to be blocked by a UT gun? im saying that cuase some people like to use worm and blend ut weapons with bw so im just pointing out that the shield gun can block it aswell as the bw melee weapons.
Besides that, to add any sort of balance to this thing, you've got to be able to have the option of shooting it down with bullets or energy or else this thing will become just a spamming nightmare, also the headhunter mode pretty much makes the the default prim and alt fire useless. Re think your idea buddy. |
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| Author: | Mr.UglyPants [ Sat Jul 14, 2007 12:17 pm ] |
| Post subject: | MK VI WIDOWMAKER. |
Fine, everything else i said still stands. |
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| Author: | CEO_KAZUYA_MNT [ Sat Jul 14, 2007 12:36 pm ] |
| Post subject: | MK VI WIDOWMAKER. |
Mr.UglyPants wrote: Fine, everything else i said still stands.
i re did it and edited it it can be easily shot down with 1 bullet but still keep in mind that the headhunter thing is still uber killing it is a super weapon lol |
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| Author: | Captain Xavious [ Sat Jul 14, 2007 6:40 pm ] |
| Post subject: | MK VI WIDOWMAKER. |
Alright, I like the sound of this. The head hunter mode, it seems like maybe a bit of tweaking should be in place, but other than that it sounds actually kinda like the G5's homing mode. I think it should have a bit of time to lock onto each target, like maybe 5-10 seconds (or more). This way your couldn't paint a room of enemies instantly, you'll be vulnerable for quite a bit of time. I also think there should be a maximum distance this thing could be able to lock onto stuff, that way you couldn't use it as an uber replacement to a sniper rifle. I noticed something, first a skrith melee super weapon, now a human melee(ish) super weapon. These things sorta like equivalences?
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| Author: | CEO_KAZUYA_MNT [ Sat Jul 14, 2007 11:51 pm ] |
| Post subject: | MK VI WIDOWMAKER. |
Captain Xavious wrote: Alright, I like the sound of this. The head hunter mode, it seems like maybe a bit of tweaking should be in place, but other than that it sounds actually kinda like the G5's homing mode. ok the range of its targeting system isnt far its like the shotguns range and it takes 3 seconds to lock on,and well i guess you have to balance out the skrith melee weapon with a human one right?
I think it should have a bit of time to lock onto each target, like maybe 5-10 seconds (or more). This way your couldn't paint a room of enemies instantly, you'll be vulnerable for quite a bit of time. I also think there should be a maximum distance this thing could be able to lock onto stuff, that way you couldn't use it as an uber replacement to a sniper rifle. I noticed something, first a skrith melee super weapon, now a human melee(ish) super weapon. These things sorta like equivalences? ![]() |
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| Author: | Captain Xavious [ Sun Jul 15, 2007 10:36 am ] |
| Post subject: | MK VI WIDOWMAKER. |
Makes sense to me. Thats pretty cool.
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| Author: | CEO_KAZUYA_MNT [ Sun Jul 15, 2007 6:41 pm ] |
| Post subject: | MK VI WIDOWMAKER. |
Captain Xavious wrote: Makes sense to me. Thats pretty cool.
![]() hmmm if you guys decided to add one of these to bw which would you choose to add the tzar or the widowmaker? |
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| Author: | Carsomyr [ Mon Jul 16, 2007 9:54 am ] |
| Post subject: | MK VI WIDOWMAKER. |
Oh, look. the predator throwing disc from AVP. Very nice. Automatically approved by me for being a predator weapon. |
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| Author: | Captain Xavious [ Mon Jul 16, 2007 9:19 pm ] |
| Post subject: | MK VI WIDOWMAKER. |
Personally I'd prefer the Tzar. |
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| Author: | Kaboodles [ Tue Jul 17, 2007 2:46 am ] |
| Post subject: | MK VI WIDOWMAKER. |
How maneuverable would this thing be? Would it be possible to dodge it? Also, wouldn't it run out of kinetic energy by the 3rd or 4th decapitation? I don't see how it could sustain flight from one throw while continually slowing itself down from changing its flightpath and flying through people's necks. |
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| Author: | OCAdam [ Tue Jul 17, 2007 8:09 am ] |
| Post subject: | MK VI WIDOWMAKER. |
Kaboodles wrote: How maneuverable would this thing be? Would it be possible to dodge it?
Also, wouldn't it run out of kinetic energy by the 3rd or 4th decapitation? I don't see how it could sustain flight from one throw while continually slowing itself down from changing its flightpath and flying through people's necks. How could Wind Waker Link's boomerang take down 11 ropes on the final boss battle in the same throw? I think that's where the targeting idea came from on this weapon. I'd like it, but it'd need a slow targeting system, and for fun, an invasion built one. That way I can go take down tons of zombies super quickly! I'll say one thing, you need to hold special function to keep it targeting more, as th instant you let go, it'll be thrown. That sound like a good idea? |
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| Author: | CEO_KAZUYA_MNT [ Tue Jul 17, 2007 9:06 am ] |
| Post subject: | MK VI WIDOWMAKER. |
yeah i admit the tzar kicks ass xavious, and carsomyr pread weapons do own. and it sustains its flight with a little rocket motors embbeded in the tips of the blade and they fire in short pulses to keep the blade in a high speed spinning motion,cuase if you keep somthing spinning in the air it defies the law of gravity |
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| Author: | CEO_KAZUYA_MNT [ Tue Jul 17, 2007 9:09 am ] |
| Post subject: | MK VI WIDOWMAKER. |
OCAdam wrote: Kaboodles wrote: How maneuverable would this thing be? Would it be possible to dodge it? Also, wouldn't it run out of kinetic energy by the 3rd or 4th decapitation? I don't see how it could sustain flight from one throw while continually slowing itself down from changing its flightpath and flying through people's necks. How could Wind Waker Link's boomerang take down 11 ropes on the final boss battle in the same throw? I think that's where the targeting idea came from on this weapon. I'd like it, but it'd need a slow targeting system, and for fun, an invasion built one. That way I can go take down tons of zombies super quickly! I'll say one thing, you need to hold special function to keep it targeting more, as th instant you let go, it'll be thrown. That sound like a good idea? nah and the targeting system came from the stryker apc its an american assault vehicle it had a simular laser targeting system its currently in iraq so its a proven idea its a real weapon that has seen action |
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| Author: | Kaboodles [ Tue Jul 17, 2007 9:13 pm ] |
| Post subject: | MK VI WIDOWMAKER. |
OCAdam wrote: Kaboodles wrote: How maneuverable would this thing be? Would it be possible to dodge it? Also, wouldn't it run out of kinetic energy by the 3rd or 4th decapitation? I don't see how it could sustain flight from one throw while continually slowing itself down from changing its flightpath and flying through people's necks. How could Wind Waker Link's boomerang take down 11 ropes on the final boss battle in the same throw? I think that's where the targeting idea came from on this weapon. I don't think a fantasy adventure series can really provide a valid comparison to a futuristic sci-fi shooter. |
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| Author: | CEO_KAZUYA_MNT [ Wed Jul 18, 2007 12:11 am ] |
| Post subject: | MK VI WIDOWMAKER. |
lol yea i dunno where that came from either lol that link thing was way out there lmao |
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| Author: | ShadowBlade [ Wed Jul 18, 2007 4:41 am ] |
| Post subject: | MK VI WIDOWMAKER. |
it looks cool
it looks and seems more like Skrith weaponry though.. btw, Humans only found Skrith/Krao after 2150
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| Author: | CEO_KAZUYA_MNT [ Thu Jul 19, 2007 5:48 pm ] |
| Post subject: | MK VI WIDOWMAKER. |
ShadowBlade wrote: it looks cool it is its a skrith reverse enginered weapon by humans they used various stolen skrith technology that was molded with human technology and now the humans have this the widowmaker and i changed it so it was made 7 years after so its set to 2157
![]() it looks and seems more like Skrith weaponry though.. btw, Humans only found Skrith/Krao after 2150 ![]() |
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| Author: | Kaboodles [ Thu Jul 19, 2007 8:01 pm ] |
| Post subject: | MK VI WIDOWMAKER. |
Why make it a human-reverse-engineered-Skrith weapon then? Just make it a Skrith weapon. I don't think human R&D would spend money and time into making a copy of a Skrith melee weapon using stolen tech. It just seems like a really bad idea to try to beat the Skrith at their own game with a new melee weapon. I'm imagining them to be much stronger physically than the average human. I might be wrong though. |
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| Author: | CEO_KAZUYA_MNT [ Thu Jul 19, 2007 8:16 pm ] |
| Post subject: | MK VI WIDOWMAKER. |
no i meant the weapon is human made but they used skrith technology to forge parts of the weapon, example:advanced guidance systems and lighter,stronger metal alloys the skrith have and even better computer systems |
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| Author: | Kaboodles [ Thu Jul 19, 2007 11:02 pm ] |
| Post subject: | MK VI WIDOWMAKER. |
Blah, just make it a Skrith weapon. Lord knows we need more of those, and this thing fits more into the Skrith's style. |
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| Author: | CEO_KAZUYA_MNT [ Fri Jul 20, 2007 3:06 pm ] |
| Post subject: | MK VI WIDOWMAKER. |
Kaboodles wrote: Blah, just make it a Skrith weapon. Lord knows we need more of those, and this thing fits more into the Skrith's style.
yea your right ill make it a skrith weapon it is more skrithy and the reason i wanted it as a human weapon was it would be cool for the humans to use some cunning and use skrith technology agianst them,the other reason it should be a skrith weapon is its only like 3 skrith weapons in the ballistic weapons mod,and another thing skrith perfer melee combat and close quarters combat,the widowmaker in essence is a melee weapon,but it isnt since it is thrown at enemies |
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| Author: | CEO_KAZUYA_MNT [ Tue Aug 28, 2007 9:18 pm ] |
| Post subject: | MK VI WIDOWMAKER. |
need help with modeling the coding the freakin thing lol |
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| Author: | Thalen [ Fri Aug 31, 2007 2:05 pm ] |
| Post subject: | MK VI WIDOWMAKER. |
Oooor... it could be an awsome melee weapon, that you could throw... >.> |
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| Author: | CEO_KAZUYA_MNT [ Sat Sep 01, 2007 7:23 pm ] |
| Post subject: | MK VI WIDOWMAKER. |
um thalen we already covered that part lol its a melee weapon lmfao |
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| Author: | Thalen [ Mon Sep 03, 2007 2:27 pm ] |
| Post subject: | MK VI WIDOWMAKER. |
yea but you have this... Lazer do hicky thingy. Which confuses me. So... Yea just make it an awsome Melee weapon, that specail function makes it unfold and ext. |
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| Author: | CEO_KAZUYA_MNT [ Tue Sep 04, 2007 1:17 am ] |
| Post subject: | MK VI WIDOWMAKER. |
you throw it the laser is a targeting system all u do is lock on to a few guys and let it go chop some heads off |
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| Author: | CEO_KAZUYA_MNT [ Mon Jan 07, 2008 2:30 pm ] |
| Post subject: | MK VI WIDOWMAKER. |
finally got the new pred disc model working in ut2004 now im trying to import it over to unreal 3 |
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