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| GFHZ Cyclosoman Sulfide Gun(SUPER WEAPON) http://www.runestorm.com/forums/viewtopic.php?f=63&t=39479 |
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| Author: | reaper900 [ Fri Jul 20, 2007 3:52 am ] |
| Post subject: | GFHZ Cyclosoman Sulfide Gun(SUPER WEAPON) |
Primary Fire: An extremely toxic mix of HZ grade mustard gas and Cyclosarin nerve poison known as Cyclohexychloroethylic Methylphosphonofluoridated Sesquimustard,or Cyclosoman Sulfide is sprayed out of a high pressure metallic vacuum hose.The toxic spray eats into skin and armor in seconds causing nerve paralysis and permanent scaring. EFFECTS: 5HP POINTS DRAINDED PER SECOND DURING FIRE 10AP POINTS DRAINDED PER SECOND DURING FIRE SLOWING OF MOVEMENT AND INABILITY TO SPRINT FOR 15 SECONDS AFTER FIRE AMMO:Uses both Cyclosarin and Sesquimustard Secondary Fire: Injects purified HZ Sesquimustard into health packs and adrenaline vials by an extendable hypodermic needle at the end of the metallic vacuum hose to poison them. EFFECTS: 2HP POINTS ARE DRAINED PER SECOND FOR 20 SECONDS WHEN EATHER POISONED HEALTH PACK OR ADRENALINE VIAL IS USED UNLESS AUTHENTIC HEALTH PACK IS USED AMMO:Uses only Sesquimustard Special Weapon Function: User takes a Cyclosarin vial and throws it. EFFECTS: SLOWING OF MOVEMENT AND INABILITY TO SPRINT FOR 10 SECONDS IF THROWN AT BODY BLINDING FOR 10 SECONDS IF THROWN AT FACE AMMO:Uses only Cyclosarin Ammo Pickups: Purified HZ Sesquimustard and Cyclosarin are kept together in packs. The ammopack's appearance is two yellow shaded glass vials in a metal case with a Chemical Warfare icon on it's front. Reloading: The reloading function shows the user extending the hypodermic needle and sticking into an ammo vial,then sucking the chemicals out and throwing away the empty vial. OTHER INFORMATION: >The chemicals are contained in a tank on the users back >The chemicals are mixed as their being shot >Both chemicals are normally gas,but are compressed into a liquid while in the tank,just like propane >Purified HZ Sesquimustard is colorless >Purified Cyclosarin is colorless >Cyclosoman Sulfide has a pale yellow color >Cyclosoman Sulfide is a liquid >Cyclosoman Sulfide is extremely flamable Came up with this weapon while I was reading about mustard gas and nerve poisons on wiki,hope you like it.
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| Author: | CEO_KAZUYA_MNT [ Fri Jul 20, 2007 9:25 am ] |
| Post subject: | GFHZ Cyclosoman Sulfide Gun(SUPER WEAPON) |
this weapon is sinister man this thing would own i like how you came up with it id definetly give it a plus and read what VX nerve gas does thats the most deadliest and powerfullest use that in your weapon and its truly a super weapon just a tea spoon of vx5 in the atmosphere would kill anything within a 5 mile radius |
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| Author: | reaper900 [ Fri Jul 20, 2007 3:49 pm ] |
| Post subject: | GFHZ Cyclosoman Sulfide Gun(SUPER WEAPON) |
Thanks,i used these links to build my weapon: http://en.wikipedia.org/wiki/Mustard_gas http://en.wikipedia.org/wiki/Cyclosarin http://en.wikipedia.org/wiki/Soman http://en.wikipedia.org/wiki/Sarin http://en.wikipedia.org/wiki/Lewisite http://en.wikipedia.org/wiki/Fuel_tank http://en.wikipedia.org/wiki/Hose_%28tubing%29 http://en.wikipedia.org/wiki/Hypodermic_needle http://en.wikipedia.org/wiki/Chemistry Then i glued it together with words
BTW,I read about VX ,seems pretty dam powerful but not as power full as my Cyclosoman Sulfide,mainly because HZ Sequimustard doesn't exist......yet,if you catch my drift.It will be created when Warfare Chemists rebind and fuse together GB Sarin,GD Soman,Lewisite,and HQ Sequimustard.That, hydraulically mixed with Cyclosarin ,makes the all powerful Cyclosoman Sulfide,but on that same note Chemists several years later might experiment more with VX......might make another good sinister weapon based on that theory.......
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| Author: | Captain Xavious [ Sat Jul 21, 2007 10:19 pm ] |
| Post subject: | GFHZ Cyclosoman Sulfide Gun(SUPER WEAPON) |
That was... uh... confusing.
I like the idea of contaminating the health kits though. Very cool. Its always nice to have more ways to set traps.
I think for balance reasons, there should be some way to distinguish the poisoned health kits from the normal ones. Could simply something as easy as changing a small part of the texture, like perhaps give the glass a yellowish tint (or whatever colour it is). |
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| Author: | CEO_KAZUYA_MNT [ Sat Jul 21, 2007 10:22 pm ] |
| Post subject: | GFHZ Cyclosoman Sulfide Gun(SUPER WEAPON) |
yeah thats easy this mod on ut2004 called serium of somthing cant remember it but it makes the liquied in the health vials change color the longer u leave it it changes differnt colors and it weilds differnt effects example red is super health blue is regular and green gives you adrineline |
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| Author: | reaper900 [ Sun Jul 22, 2007 1:13 am ] |
| Post subject: | GFHZ Cyclosoman Sulfide Gun(SUPER WEAPON) |
Thanks for the feedback, and it should have a way to tell the difference,though Cyclosarin,the stuff injected,doesn't have a color unless its mixed with something,it would be injected anyways,......but....it does evaporate,not as quickly as other nerve poisons though,maybe there could be vapors rising from contaminated health packs
And it's suppose to be confusing and complicated That way if I make something up,no one can tell
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| Author: | ShadowBlade [ Mon Jul 23, 2007 4:35 am ] |
| Post subject: | GFHZ Cyclosoman Sulfide Gun(SUPER WEAPON) |
contaminated health packs
*health..need health!!!.... tshsh.. AAARRGH!!*
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| Author: | Miracle Matter [ Sun Aug 05, 2007 12:21 am ] |
| Post subject: | GFHZ Cyclosoman Sulfide Gun(SUPER WEAPON) |
An awesome and devious weapon. More games need chemical warfare-type weapons in them. I especially like the part about poisoning health packs, that's sure to add some paranoia to matches. One question though, does this work like a flamethrower, shooting a fairly wide spray of poison mist, or does it spray long, thin streams of liquid toxins? CEO_KAZUYA_MNT wrote: yeah thats easy this mod on ut2004 called serium of somthing cant remember it but it makes the liquied in the health vials change color the longer u leave it
That's called Aged to Perfection, and the green ones are poisonous (to counteract the massive-healing red ones, but you can disable the green ones). |
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| Author: | Kaboodles [ Sun Aug 05, 2007 8:18 am ] |
| Post subject: | GFHZ Cyclosoman Sulfide Gun(SUPER WEAPON) |
I don't see much point in poisoning health packs. I mean you can already put mines under them, and they won't be visible. |
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| Author: | Miracle Matter [ Sun Aug 05, 2007 1:04 pm ] |
| Post subject: | GFHZ Cyclosoman Sulfide Gun(SUPER WEAPON) |
And why have mines when you have the laser trip mines? It's just a stylistic option, let it go to those who wish to use it. |
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| Author: | reaper900 [ Sun Aug 05, 2007 2:44 pm ] |
| Post subject: | GFHZ Cyclosoman Sulfide Gun(SUPER WEAPON) |
It would be a long stream of thin liquid, eh, chemical
Why place a Laser Mine under a health pack when you can place it on the side wall just as your coming down a lift.That's my favorite DM trick
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