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Electromagnetic pulse anti vehicle gun
http://www.runestorm.com/forums/viewtopic.php?f=63&t=40017
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Author:  atc [ Sun Jul 29, 2007 11:57 am ]
Post subject:  Electromagnetic pulse anti vehicle gun

Not really detailed yet, nor either "ballistic", but this came to mind while reading other thread:

Gun is an anti vehicle specialized gun.
When shot, trail is invisible, but you get a bright blue glow on the muzzle (fading in when charging for 1 sec, about 0.25 sec fade out after shooting).
Gun has to be activated to shot too, about 3 seconds before use, when off doesnt emit any sound, when on, emits a low hum, and has blue glow coming from grids (so not good to hide on dark places with this thing on). You can keep it on in your inventory, but your player would emit the sound too even if its not on your hand.

Shooting mode is delayed. when pressing attack button starts charging for most 1.25 second, if button is released before charging, loaded charge decreases at 75% speed of charge speed, if gun reached full charge, shots normally. Front muzzle brightness is directly related to charge level.
After a succesful shot needs 0.5 seconds pause (cant start a new charge until time expires), which leads a total 1.75 seconds between shots.

When shot on organic targets doesnt do anything, but on metallic objects induces electric current.
As players have armor, guns, etc with metallic parts, players gets a low damage zap (about 10-15 hp if unarmored).
May be can damage backpacks of electicity powered guns too.

When shot on vehicles, does average damage (about 125 points, see notes below), and affects engine for 1.25 second, making it work abruptly (effect like when you try irl to go with a car too low of rpm), which doesnt bother much ground vehicles but only slows them a bit, but might be useful to crash a flying one. Doesn't affect vehicle weapons. UT2k4 Manta wouldn't be able to use "jump" for 1.5 seconds.
If shot on explosive pack, mine, or grenades (may be if it is added that pickups can explode too for normal weapons, include those too)
detonates them.

On hit spot, metallic parts of the hit object emit sparks, with higher concentration on the point of impact.

Distance might lower efficiency (on zoom sight based on discante there would be an indicator of % of efficiency).

Keys:
primary attack: charge&shot
secondary attack: same as primary for now
special 1: toggle on/off
special 2: unused for now


Notes about damage:
Might be a bit high for normal vehicles, I had 2x for vehicle health set up, so for an anti vehicle gun, so a ut2004 tank requires 7 shots, if distance affects it, on intended "optimal for use" distance .


Nothing though about the external aspect of the story behind this weapon.

Wouldnt be much use in games without vehicles. Could make good use of a sight with zoom.

There is much tweaking probably to make this something usable, but was a rough idea anyways, any feedback how to improve this or if you liked or not the idea would be welcome.

PS: where do all the stuff that is not on hand go, eveyone has a "doraemon pocket" ? :scared: is it sound proof ?
PS2: Miss having a scared smiley here

Author:  Shyke [ Sun Jul 29, 2007 12:45 pm ]
Post subject:  Electromagnetic pulse anti vehicle gun

EMP only effects integrated circuits, transistors, vacuum tubes, inductors and motors.

Why would you even say that it would effect personal armor systems in the game? They are static and not dynamic. It would be like saying: "omg, I just got hit by EMP, my steel plate no longer protects me!".

As for sorts of damages, disable all electronic weaponry, disable all vehicles hit by it. Why would it damage a human? I can see the robotic race in the game but that would be MAJOR issues to code.

Author:  atc [ Sun Jul 29, 2007 2:44 pm ]
Post subject:  Electromagnetic pulse anti vehicle gun

Shyke wrote:
Why would you even say that it would effect personal armor systems in the game? They are static and not dynamic. It would be like saying: "omg, I just got hit by EMP, my steel plate no longer protects me!".

Exactly the steel plate (among with all other metallic things, the weapon, etc) is what will produce the electric charge, the effect is somewhat the same reason is why its not recommended to put metalic things in a microwave: http://www.youtube.com/watch?v=BCVmSKS_LRw

Shyke wrote:
As for sorts of damages, disable all electronic weaponry, disable all vehicles hit by it. Why would it damage a human? I can see the robotic race in the game but that would be MAJOR issues to code.

Damage to players is because of lot of metallic things that have around. Doesnt disable weapons because wouldnt be fun or ballanced this way.
Making it affect the same robotic race as vehicles would be even easy, but would make it a super weapon vs some players for something that is just appearance. With this model you wouldnt have any advantage, but an almost inoffensive weapon would be 1 hit kill vs you (125 damage is a lot vs a player for something that shots every two seconds)

Author:  Shyke [ Sun Jul 29, 2007 4:06 pm ]
Post subject:  Electromagnetic pulse anti vehicle gun

atc wrote:
Shyke wrote:
Why would you even say that it would effect personal armor systems in the game? They are static and not dynamic. It would be like saying: "omg, I just got hit by EMP, my steel plate no longer protects me!".

Exactly the steel plate (among with all other metallic things, the weapon, etc) is what will produce the electric charge, the effect is somewhat the same reason is why its not recommended to put metalic things in a microwave: http://www.youtube.com/watch?v=BCVmSKS_LRw

The only way emp can harm a human directly is if he/she has a pace maker or similar device.
I've tested electromagnetic weapons.

atc wrote:
Shyke wrote:
As for sorts of damages, disable all electronic weaponry, disable all vehicles hit by it. Why would it damage a human? I can see the robotic race in the game but that would be MAJOR issues to code.

Damage to players is because of lot of metallic things that have around. Doesnt disable weapons because wouldnt be fun or ballanced this way.
Making it affect the same robotic race as vehicles would be even easy, but would make it a super weapon vs some players for something that is just appearance. With this model you wouldnt have any advantage, but an almost inoffensive weapon would be 1 hit kill vs you (125 damage is a lot vs a player for something that shots every two seconds)

Metallic objects around you does not matter. It wouldn't hurt you if you stood in a block of steel and had an electromagnetic pulse created near you.

EMP would only disable the electronic parts of different weaponry, such as the electric gun, railgun, camera on the M50, ect.

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