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New Heavy Weapon-G5 isn't enough
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Author:  skyfe [ Sun Aug 05, 2007 9:43 pm ]
Post subject:  New Heavy Weapon-G5 isn't enough

There are tons of pistols, shotguns, and rifles, but only 1 real heavy weapon. The railgun kind of works, but only the G5 packs the muscle to take a tank easy or bring down a faraway raptor. My suggestion:


CX-5A "Gausser" Coilgun

Enviaron Combat Solutions

Following the success of the railgun, enviaron decided to continue bringing electromagnetic weapons to the battlefield. A team of scientists testing coil-based acceleration found a way to suspend the coil in certain chemical compounds that dramatically reduced the stress and heat of extremely intense electrical current. This allowed for more amperage to be used than anyone had previously imagined for a handheld weapon. It fires an enormous bullet at speeds making the railgun look like a pistol. The projectile has so much kinetic energy that it explodes on impact, causing heavy splash damage. It is extremely effective at taking out heavy ground vehicles, and will easily take out any aircraft. The coilgun uses a massive bolt to load in the 4.2 pound SuperHeavy projectiles, and therefore needs reloading every shot. Sets of powercells, also built into each cartridge, are used to power multiple capacitors until they hold enormous amounts of energy. The gun requires a 5 second charge after being loaded just in order to do this. But after all of this, the firepower is worth it. The gun has equivelent splash to a tank shell, but the bullets move so quickly tanks will simply be blasted to pieces.

Fire: If charged and loaded, launches the bullet, which will not penetrate walls because it is designed to fragment and annihilate upon impact.
Alt-Fire: Zoom
Special: Activates auto-tracker, which fixes you in place (deploys), and will automatically track any air vehicle that you can keep in the sights for several seconds. this is only about 50 percent effective, however


This weapon is NOT overpowered. The single fire makes it very cumbersome, and, btw, the G5 takes out a tank in one hit too... Plus, i only imagine the max ammo at 4 shells, if not less. A single ammo pack will probably hold 1. Also, it gives people some variety from the G5.

What do people think?

Author:  Captain Xavious [ Sun Aug 05, 2007 9:59 pm ]
Post subject:  New Heavy Weapon-G5 isn't enough

I love the sound of this.

Not quite a typical railgun, but almost a rocket launcher.

Pretty awesome stuff. 8)

Author:  Kaboodles [ Sun Aug 05, 2007 11:31 pm ]
Post subject:  New Heavy Weapon-G5 isn't enough

skyfe wrote:
There are tons of pistols, shotguns, and rifles, but only 1 real heavy weapon. The railgun kind of works, but only the G5 packs the muscle to take a tank easy or bring down a faraway raptor. My suggestion:


You've obviously not played in any of the Hedsteem vehicle servers. The rail gun is essential there, and much more effective against vehicles than the G5. You can always shoot down rockets, but you can't shoot down a slug moving many times the speed of sound.

A G5 rocket can do a maximum of 200 damage to a player. This value is multiplied by 3 against vehicles (by default), bringing G5 damage to 600 against vehicles. The Rail gun, on the other hand, fully charged, can deal 350 damage to players in a single shot. This is already enough to take down a Raptor, but against vehicles, this value is multiplied by 2.5. That's 875 damage in a single shot. If memory serves, that's one dead Goliath with change to spare.

Of course, the Rail gun is not always going to be fully charged, but still, even at 25% power (which is about the level you're going to be at for maximum firing rate), you're getting about a Manta per shot.

Author:  Shyke [ Mon Aug 06, 2007 12:32 am ]
Post subject:  New Heavy Weapon-G5 isn't enough

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Author:  Kien [ Mon Aug 06, 2007 3:43 am ]
Post subject:  New Heavy Weapon-G5 isn't enough

Shyke wrote:
Quote:
A coil gun (or Gauss gun) is an electromagnetic launcher that offers a few advantages over rail guns. The "barrel" of a coil gun is a series of copper coils. These coils are energized sequentially, setting up a traveling magnetic field on the inside of the barrel. This magnetic field attracts a ferromagnetic projectile down the barrel. Since the projectile of a coilgun floats in the barrel and never touches the coils, it suffers less wear and tear, and these guns are completely quiet. Coil guns have been demonstrated to supersonic velocities, but they are not as efficient or as capable as railguns.

My thoughts exactly.

Author:  skyfe [ Mon Aug 06, 2007 9:03 am ]
Post subject:  New Heavy Weapon-G5 isn't enough

I know that. I researched"Electromagnetic acceleration" weapons after playing BW to see if the railgun is realistic (remember "Eraser"). However 2 railguns seemed boring, so then I thought of the liquid coolant stuff (in the description). With reverse engeneered Scrith technology, the humans should have power sources we couldn't dream of. However, heat would steel be a major problem. But with this heat protected coil, much more power could still be used.

Also, the main difference between the weapons is the size of the shot. The actual beam would be REALLY thick, and we are talking 1000 damage at the center of the spread... you wouldn't even need to hit the tank. Of course, with that kind of power, BW probably needs some upgraded vehicles. But the G5 thing creeped me out. Usually when I play, lock on to a tank, and fire, I get a kill message a few seconds later. It really only does 600d?

Also, this won't be so silent. At many times the speed of sound, I'm imagining one heck of a sonic boom. Especially with a 4-pound bullet : )

Author:  skyfe [ Mon Aug 06, 2007 9:09 am ]
Post subject:  New Heavy Weapon-G5 isn't enough

Kaboodles, I must admit I haven't played them, I have never seen them on...
But the G5 isn't so easy to shoot down from a tank. Unless you have a minigunner, you have no chance, and the rocket moves pretty fast. From a scorpion its virtually impossible, or even a hellbender. In fact I find it hard to imagine any vehicle could easily take it out, except the manta, but with the ballistic trajectory the manta can't hit it... What vehicles do you use to take out the rocket?

That isn't to say I don't belive the rocket can be shot down. With a M-Gun, minigun, turret, or shotgun (close range), it shouldnt be very hard.

Author:  Mr.UglyPants [ Mon Aug 06, 2007 11:02 am ]
Post subject:  New Heavy Weapon-G5 isn't enough

I still think a good heavy weapon that could contend with the G5 would be either X's Shaped plasama cannon idea or Yok's Ion skrith cannon idea.

Now having either of these would be great for BW, firepower and balanced, plus i'm a sucker for anything that has fancy or real nice explosion effects.

Author:  Kaboodles [ Mon Aug 06, 2007 11:50 am ]
Post subject:  New Heavy Weapon-G5 isn't enough

skyfe wrote:
Kaboodles, I must admit I haven't played them, I have never seen them on...
But the G5 isn't so easy to shoot down from a tank. Unless you have a minigunner, you have no chance, and the rocket moves pretty fast. From a scorpion its virtually impossible, or even a hellbender. In fact I find it hard to imagine any vehicle could easily take it out, except the manta, but with the ballistic trajectory the manta can't hit it... What vehicles do you use to take out the rocket?

That isn't to say I don't belive the rocket can be shot down. With a M-Gun, minigun, turret, or shotgun (close range), it shouldnt be very hard.


I think the best course of action when locked on by a G5 is to bail out. You're not going to dodge it. It's annoyingly tenacious and has a ridiculously low turning radius.

Author:  skyfe [ Mon Aug 06, 2007 12:01 pm ]
Post subject:  New Heavy Weapon-G5 isn't enough

I looked at both, and they are nice ideas, but this is the same thing, just an idea. The mortar sounds nice, but the plasma charge doesn't seem so useful. But I must say I like the idea of a massive slug-firing cannon. However, the Gausser woudn't be to useful without newer, stronger vehicles, so actually, I agree with you for the current weapons, we should probably use them. But since vehicles are planned, I think this really might be a useful idea. I'm also thinking about making a coilgun assault rifle instead, which might make more sense after Shyke's comment. Hmm. I may make a new thread later.

Author:  Bulska [ Tue Aug 07, 2007 6:52 am ]
Post subject:  New Heavy Weapon-G5 isn't enough

I always set damage done to vehicles to a scale of 0.5, fun for spacefighters, as you get double the health that way and can survive several missile impacts.

Anyways, I love the idea of a gun that has a Instant Hit Explosion.

Author:  skyfe [ Tue Aug 07, 2007 8:05 am ]
Post subject:  New Heavy Weapon-G5 isn't enough

Thats the thing I like :D

Author:  atc [ Tue Aug 07, 2007 7:53 pm ]
Post subject:  New Heavy Weapon-G5 isn't enough

Just remembered that grenade launcher on one terminator film (was it in the second?).
Although already there is something similar in other weapon, may be a dedicated gun for this like the one in the film could be an option.

This could have three different alternatives, g5, grenade one, and the mortar one already told on other thread.
Also some different the one on the first post too

Also about the chemical compound, already exist superconductors, may be find either a room temperature superconductor or use an ultra compact freezer with some specific superconductor material...
A bit from wikipedia if anyone interested in those: http://en.wikipedia.org/wiki/Superconductor

Author:  Bulska [ Wed Aug 08, 2007 3:06 am ]
Post subject:  New Heavy Weapon-G5 isn't enough

Yeah... I know something cool!

Primairy fire, Instant Hit Explosion. (Magnetic accelerated grenade)\
Primairy fire Deployed, launch mortar shell so it hits where you aimed at. So aim at the ground.
Tertiary fire, Deploy gun for Mortar or undeploy gun. (Changes Primairy Fire)
Secondairy, lifedetecting grenade. (Detonates on player impact)

Author:  atc [ Wed Aug 08, 2007 8:49 am ]
Post subject:  New Heavy Weapon-G5 isn't enough

Was refering to a different and independent heavy weapons, shot rockets/grenades in different style, aim and characteristics.
Rocket for straight line shot with long range
Mortar for parabolic shot, with range an height determined by eachother
Grenade intermediate option, short range and lower height but more usable for not that big spaces as the mortar

Was more talking about the part of having alternatives to g5 than the actual coilgun one. Actual G5 losses mortar style shot which goes to a differnt weapon.

Author:  CEO_KAZUYA_MNT [ Tue Aug 14, 2007 12:51 am ]
Post subject:  New Heavy Weapon-G5 isn't enough

i know the g5 has excellent kill ratio the thing can drop vehicles like nothing and once locked on its a fire and forget shoot and move the thing never breaks a lock on and the ting turns on dimes ive actually seen it in the camera view go in side a base around the corner and threw the dooor just to hit 1 guy i was like wtf this gun is cheating,and what makes it harder to dodge is the last bw updates gave the g5 a laser which you can guild the missle now you can plot and eraddic unexpected path for it to fly zig zagging swirling fliping what ever just to get passed say a minigunner to kill that tank so with the laser its a hellof alot more un avoidable

Author:  Herr General [ Thu Aug 16, 2007 8:17 am ]
Post subject:  New Heavy Weapon-G5 isn't enough

There isn't much of a heavier weapon than my nuke.

*see sig*

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