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D410 Revolver Rifle.
http://www.runestorm.com/forums/viewtopic.php?f=63&t=40590
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Author:  Thalen [ Tue Aug 07, 2007 10:04 am ]
Post subject:  D410 Revolver Rifle.

Lets face it, a revolver Rilfle would be sweet as hell. The power of a huge slug smashing into someone from far off is exciting. To keep it balanced with the sniper rifle, I suggest we give it less range then a sniper rifle, and the same reload as the revolver. Keep it single barrel.

Primary fire: Fires a single shot
Secondary fire: Zoom
Specail function: Laser Dot.

Author:  Captain Xavious [ Tue Aug 07, 2007 10:43 am ]
Post subject:  D410 Revolver Rifle.

You know, this is so unique an Idea I love it!

I don't know if this would be best as a sniper rifle though. A scope it should have, but I think it should play more of a role of just a hard hitting rifle.

Thats something that just doesn't get enough attention, some sort of slower firing rifle that doesn't have extreme range or even really high accuracy, just a heavy hitting gun used for taking out heavy targets.

Sorta like a rocket launcher's role, only with less collateral damage.

However, like this it could still probably be used as a sniper rifle, but with less range, like you suggested.

Author:  Shyke [ Tue Aug 07, 2007 11:00 am ]
Post subject:  D410 Revolver Rifle.

A 12.7mm (.50cal) will always be more powerful then a .357, .44 or what have you. As it is, all weapons that are .50cal should be hitting with enough force to stop (not destroy) a hellbender and completely remove a player with any amount of shield on them.

Author:  Captain Xavious [ Tue Aug 07, 2007 11:14 am ]
Post subject:  D410 Revolver Rifle.

Perhaps this gun could have a specialized ammo type...?

Author:  Kaboodles [ Tue Aug 07, 2007 11:26 am ]
Post subject:  D410 Revolver Rifle.

Shyke wrote:
A 12.7mm (.50cal) will always be more powerful then a .357, .44 or what have you. As it is, all weapons that are .50cal should be hitting with enough force to stop (not destroy) a hellbender and completely remove a player with any amount of shield on them.


Isn't muzzle velocity also an important factor in stopping power? A .357 or .44 should be able to do more damage than a .50 as long as they have a larger powder charge behind it. The AM67 may fire .50 cal rounds, but they're nothing like the .50 BMG round .50 cal machine guns or that Barret rifle fires.

Also, I highly doubt that a .50 cal round can completely stop a heavily-armored 3 ton monster like the Hellbender.

Author:  Thalen [ Tue Aug 07, 2007 11:48 am ]
Post subject:  D410 Revolver Rifle.

Yea, a .50 shouldnt stop vehicals. It should HURT but not stop. But a manta, it should throw, cause its not affected by friction.
Or for another fuction, it activates an eletric charge, to pause vehicals, for 10 damage. Like a Tazer smack.

Author:  Captain Xavious [ Tue Aug 07, 2007 12:02 pm ]
Post subject:  D410 Revolver Rifle.

Oy... a tazer... that stops vehicles...?

I think that would be better on something else, this thing would be awesome enough as is.

Author:  Mr.UglyPants [ Tue Aug 07, 2007 12:06 pm ]
Post subject:  D410 Revolver Rifle.

I think the zoom should be of a different kind. Like in CSS, the CT's get the Bullpup gun, and when you press alt fire it zooms in, but not normally, the screen kind of moves forward showing less of the overall gun but giving better accuracy minus the fact that the bullets rof is slowed.

I think that kind of zoom woudl work well for this.

Overall, amazingly unique idea T. I really like it.

Author:  Kaboodles [ Tue Aug 07, 2007 12:26 pm ]
Post subject:  D410 Revolver Rifle.

Mr.UglyPants wrote:
I think the zoom should be of a different kind. Like in CSS, the CT's get the Bullpup gun, and when you press alt fire it zooms in, but not normally, the screen kind of moves forward showing less of the overall gun but giving better accuracy minus the fact that the bullets rof is slowed.

I think that kind of zoom woudl work well for this.

Overall, amazingly unique idea T. I really like it.


That already happens with iron sights (aside from the rate of fire bit).

As for a long-range magnum, why don't we just replace the D49's weapon special to a removable scope. Pressing the special would put the scope on top of the gun, and pressing again would remove it. The laser sight can be moved to the secondary, and the double-shot can be made into its own firemode.

To keep it balanced, adding the scope would increase the weight of the gun and thus increase movement chaos, though decreasing recoil. Also, the scope, being smaller, would not have a variable zoom. It would be fixed to 2x or 3x zoom.

Author:  Shyke [ Tue Aug 07, 2007 1:42 pm ]
Post subject:  D410 Revolver Rifle.

Kaboodles wrote:
Shyke wrote:
A 12.7mm (.50cal) will always be more powerful then a .357, .44 or what have you. As it is, all weapons that are .50cal should be hitting with enough force to stop (not destroy) a hellbender and completely remove a player with any amount of shield on them.


Isn't muzzle velocity also an important factor in stopping power? A .357 or .44 should be able to do more damage than a .50 as long as they have a larger powder charge behind it. The AM67 may fire .50 cal rounds, but they're nothing like the .50 BMG round .50 cal machine guns or that Barret rifle fires.

Also, I highly doubt that a .50 cal round can completely stop a heavily-armored 3 ton monster like the Hellbender.


The round would clear through it's armor, through it's engine and out the other side.

Author:  OCAdam [ Tue Aug 07, 2007 2:17 pm ]
Post subject:  D410 Revolver Rifle.

Shyke wrote:
Kaboodles wrote:
Shyke wrote:
A 12.7mm (.50cal) will always be more powerful then a .357, .44 or what have you. As it is, all weapons that are .50cal should be hitting with enough force to stop (not destroy) a hellbender and completely remove a player with any amount of shield on them.


Isn't muzzle velocity also an important factor in stopping power? A .357 or .44 should be able to do more damage than a .50 as long as they have a larger powder charge behind it. The AM67 may fire .50 cal rounds, but they're nothing like the .50 BMG round .50 cal machine guns or that Barret rifle fires.

Also, I highly doubt that a .50 cal round can completely stop a heavily-armored 3 ton monster like the Hellbender.


The round would clear through it's armor, through it's engine and out the other side.


Whoo, you just took out 2 cylinders. It still has 6. But that would be hard to code for making it suddenly lose 1/4 engine power...

Author:  Kaboodles [ Tue Aug 07, 2007 3:07 pm ]
Post subject:  D410 Revolver Rifle.

Shyke wrote:
Kaboodles wrote:
Shyke wrote:
A 12.7mm (.50cal) will always be more powerful then a .357, .44 or what have you. As it is, all weapons that are .50cal should be hitting with enough force to stop (not destroy) a hellbender and completely remove a player with any amount of shield on them.


Isn't muzzle velocity also an important factor in stopping power? A .357 or .44 should be able to do more damage than a .50 as long as they have a larger powder charge behind it. The AM67 may fire .50 cal rounds, but they're nothing like the .50 BMG round .50 cal machine guns or that Barret rifle fires.

Also, I highly doubt that a .50 cal round can completely stop a heavily-armored 3 ton monster like the Hellbender.


The round would clear through it's armor, through it's engine and out the other side.


I doubt that a .50 round could and go clear through an engine block after penetrating the armor. Maybe for a commercial vehicle, but not an armored killing machine like the Hellbender.

In addition, I'm not sure if the vehicles in UT2004 support different damage to different locations on the vehicle, like you can with players. You won't be stopping a vehicle if you shoot through the windshield or front bumper.

Author:  Captain Xavious [ Tue Aug 07, 2007 3:11 pm ]
Post subject:  D410 Revolver Rifle.

Kaboodles wrote:
As for a long-range magnum, why don't we just replace the D49's weapon special to a removable scope. Pressing the special would put the scope on top of the gun, and pressing again would remove it. The laser sight can be moved to the secondary, and the double-shot can be made into its own firemode.

To keep it balanced, adding the scope would increase the weight of the gun and thus increase movement chaos, though decreasing recoil. Also, the scope, being smaller, would not have a variable zoom. It would be fixed to 2x or 3x zoom.


You see, I don't really think this idea is supposed to be intended as a long ranged magnum, but more like just a rifle with a revolver's firing mechanism.

I could be wrong though, and If I'm wrong, then I'd love to see a rifle with a revolver mechanism. ;)

Author:  Kien [ Tue Aug 07, 2007 4:38 pm ]
Post subject:  D410 Revolver Rifle.

A small capacity drum rifle sounds cool but it's effect does not sound enough interesting to me. Some long range magnum is the last thing we need I think. I don't like the idea of the D49 anyway. I never use it online even if I have nothing but the knife left (same for MRT). It really need to be something more than a powerful single shot rifle. Double barreled with the barrels placed like the D49 is interesting though. But do not let i be some 2 shot kill thing.

Author:  Shyke [ Wed Aug 08, 2007 12:10 am ]
Post subject:  D410 Revolver Rifle.

Kaboodles wrote:
Shyke wrote:
Kaboodles wrote:
Shyke wrote:
A 12.7mm (.50cal) will always be more powerful then a .357, .44 or what have you. As it is, all weapons that are .50cal should be hitting with enough force to stop (not destroy) a hellbender and completely remove a player with any amount of shield on them.


Isn't muzzle velocity also an important factor in stopping power? A .357 or .44 should be able to do more damage than a .50 as long as they have a larger powder charge behind it. The AM67 may fire .50 cal rounds, but they're nothing like the .50 BMG round .50 cal machine guns or that Barret rifle fires.

Also, I highly doubt that a .50 cal round can completely stop a heavily-armored 3 ton monster like the Hellbender.


The round would clear through it's armor, through it's engine and out the other side.


I doubt that a .50 round could and go clear through an engine block after penetrating the armor. Maybe for a commercial vehicle, but not an armored killing machine like the Hellbender.

In addition, I'm not sure if the vehicles in UT2004 support different damage to different locations on the vehicle, like you can with players. You won't be stopping a vehicle if you shoot through the windshield or front bumper.

In comparison of a modern APC to a Hellbender, it would clear the engine block and clear the other side.

If you shot the Hellbender in the front bumper, it would take out it's axels. No axels = stopped vehicle.

If you hit them in the windshield, the sonic wind of a .50cal would kill the driver.

Author:  ShadowBlade [ Wed Aug 08, 2007 4:29 am ]
Post subject:  D410 Revolver Rifle.

me likes :D

weapons are not on the list of things to do right now, but this thing is something cool :D

i'll put it up there with the AM67 AR idea ;)

Author:  Sargeant Smash [ Wed Aug 08, 2007 9:10 pm ]
Post subject:  D410 Revolver Rifle.

you know this idea is nothing new, these have been around since the old west. But if this were done it should not have a scope. Its just a pistol with a long barrel and a rifle butt. They still make these today.

A slow moving round will do more damge than a fast moving round will. Just a heads up. Ill draw one of these up for ya im actualy very interested in this idea. I actualy just saw a new one on tv today.

Author:  Sargeant Smash [ Thu Aug 09, 2007 10:10 pm ]
Post subject:  D410 Revolver Rifle.

Well heres a sketch of it. Hope ya like.

.44 uranium tipped rounds so it can punch through tanks. so hope you like it.[br][img width=800 height=233]../../files/public/1186719008_201_FT40590_d410_.jpg[/img][br]

Author:  Captain Xavious [ Thu Aug 09, 2007 10:23 pm ]
Post subject:  D410 Revolver Rifle.

Awesome work man! Looks much like how I envisioned it! Got that nice touch of the old west, something I always love! :D

So, who's up for an anti tank rifle? 8)

Author:  Thalen [ Fri Aug 10, 2007 5:37 am ]
Post subject:  D410 Revolver Rifle.

Me :D

Author:  Herr General [ Fri Aug 10, 2007 8:12 am ]
Post subject:  D410 Revolver Rifle.

Me

Author:  Mr.UglyPants [ Fri Aug 10, 2007 9:44 am ]
Post subject:  D410 Revolver Rifle.

Kaboodles wrote:
Mr.UglyPants wrote:
I think the zoom should be of a different kind. Like in CSS, the CT's get the Bullpup gun, and when you press alt fire it zooms in, but not normally, the screen kind of moves forward showing less of the overall gun but giving better accuracy minus the fact that the bullets rof is slowed.

I think that kind of zoom woudl work well for this.

Overall, amazingly unique idea T. I really like it.


That already happens with iron sights (aside from the rate of fire bit).




none of the guns do that in BW.

Author:  Sargeant Smash [ Fri Aug 10, 2007 10:26 am ]
Post subject:  D410 Revolver Rifle.

well technicaly its not a rifle, its a carbine. In the middle of pistol and rifle.
M410 Anti Tank Carbine sounds better anyway
M410A.T.C.

Author:  Captain Xavious [ Fri Aug 10, 2007 10:52 am ]
Post subject:  D410 Revolver Rifle.

Anti-Tank Carbine? Thats something new! :D

Yeah, D410 ATC sounds better than D410 Revolver Rifle. :)

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