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| Junkwar Weapons: Adreline combos: Magic powers http://www.runestorm.com/forums/viewtopic.php?f=63&t=40704 |
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| Author: | Thalen [ Wed Aug 08, 2007 11:40 am ] |
| Post subject: | Junkwar Weapons: Adreline combos: Magic powers |
Ok, so if Adreline can make you shrink, make you insanly fast, or even go invisible. So for Junkwars, not not be able to cast magic? Just take the lighting gun's effects for the power. Once activated, the adreline will go down slowly, but using it to fire lighting, drains it and charging red lighting will drop it even faster. |
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| Author: | SX [ Wed Aug 08, 2007 1:13 pm ] |
| Post subject: | Junkwar Weapons: Adreline combos: Magic powers |
I dunno, it seems too fantasy like. |
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| Author: | Herr General [ Wed Aug 08, 2007 1:25 pm ] |
| Post subject: | Junkwar Weapons: Adreline combos: Magic powers |
I no likes magic. (posts with his nose in harry potter) |
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| Author: | Thalen [ Wed Aug 08, 2007 4:22 pm ] |
| Post subject: | Junkwar Weapons: Adreline combos: Magic powers |
-closes book on General- If you reall want, I can give a science fiction version of it. Where energized cells activate with adreinline and fires off at will. |
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| Author: | Herr General [ Wed Aug 08, 2007 9:51 pm ] |
| Post subject: | Junkwar Weapons: Adreline combos: Magic powers |
NOOOOO MY NOSE |
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