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| PW3 "Rusty" Scoped Piercing Gun http://www.runestorm.com/forums/viewtopic.php?f=63&t=42187 |
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| Author: | KylinRage [ Sat Sep 01, 2007 9:17 pm ] |
| Post subject: | PW3 "Rusty" Scoped Piercing Gun |
Name: PW3 "Rusty" Scoped Piercing Gun Primary Fire: Needle-tipped bullet that can pierce through objects, if thin enough. (can pierce through players) Deals damage similar to that of the Sniper Rifle. Alternate Fire: Ghost bullets. Shoots out a microscopic device that emits a lifelike hologram of the Primary Fire bullet. Does not waste any ammo, and good for psyching out opponents and convincing them to dive into cover, possibly allowing teammates to ambush. Special: Precision Mode. Turns on a special interface. The inteface has a unique pointer and crosshair, sorta like this:[br][img width=680 height=450]../../files/public/1188701434_30_FT0_rustycocnept.jpg[/img] 1. Chaos/Recoil Meter: Monitors the gun's chaos. It will flash when chaos reaches a very high level. 2. Box Crosshair: Instead of a regular crosshair, the scope displays a box, good for precision. If you want to aim for the head, the head will fit nicely into the box, showing that it will be smart to shoot for a head shot right that instant. 3. Trajectory/Pointer: Shows you how the bullet will reach the target, so if you're hugging too closely to the wall, the pointer will show that your shot will be blocked. The guns does not zoom in, but gives you information about how your shot will come out. This is transmitted through an extremely flexible wire that connects from the gun to the user's head. This will manipulate the brain to modify the eye's view to show the information. Background: The PW3 has a very vague history. It has never seen any combat, and the only confirmed thing about it is that it was based off an ancient extraterrestrial gun. However, it has very unique features compared to other guns, such as the interface and bullets. The bullets can pierce through almost every sort of surface, although it does increase the force pushing against the bullet, possibly having it stop in mid-air after piercing too much objects. It was created by a mad scientist whose name isn't even known today. He found an alien artifact and he studied it as if it was the only objective of his life. Soon, he added an interface that transmits through a wire connected to the gun, that feeds the user's brain with information that can help him position a shot. He also modified the ancient ghost bullets to look more life-like. Thinking that this was his big break, he paid a private manufacturing company to produce it. Many people detested it due to the fact that the gun manipulates the brain's messages to the eyes, and the fact that it was based off an extraterrestial object. The gun was never sold to anyone, but the manufacturing company kept it locked away in a vault, hoping to never see it again. Although its capabilities are unique and powerful, the gun was too bizarre and complex to actually be a efficient gun. However, some collectors bought these guns a lot later as a rare addition to their collections. This gun can only be found in the vaults of that manufacturing company, mueseums, and private collections. Some people say that a new version of the PW3 features a wireless transmitter, eliminating the need for the wire. These rumors have not been confirmed. Here is a rough drawing I made. The stick figure at the bottom is a model of showing how the wire connects to the person's head. It can of course be changed to a wireless transmitter, since I addressed it in the weapon's history as a rumor. Have a look: [br][img width=680 height=450]../../files/public/1188702990_30_FT0_rustypic.jpg[/img] This idea is open to criticism and I will modify it to balance it depending on what you think. |
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| Author: | CEO_KAZUYA_MNT [ Sun Sep 02, 2007 2:04 am ] |
| Post subject: | PW3 "Rusty" Scoped Piercing Gun |
the idea of the ghost bullet thing is cool but dont forget this is unreal tournament the game is to much of an action game for players to easily noticed bullets that wiz by that dont do damage,and the bullet caculator is a cool and unique idea but agian this is UT its going to be hard to us this gun for long range attacks seeing it has no scope your range and visblility will be greatly reduce over long distances, "hint:the trajectory thing that caculates where the bullet will hit and how can be a good cheating tool if you can caculate before you shoot you can say know a enemy is going to cross the bridge and round that corner use that and fire and make the bullet richochet off the wall and hit the guy soon as he comes in. |
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| Author: | KylinRage [ Sun Sep 02, 2007 3:05 pm ] |
| Post subject: | PW3 "Rusty" Scoped Piercing Gun |
The bullet does not ricochet, it pierces. the trajectory calculation shows you what your bullet has to get through before it reaches its intended target. And I omitted a zoom function because this gun is meant for up-close stealth attacks. People can notice bullet tracers and dodge it, so why would they not notice ghost bullets? It will be a bullet tracer but with a slight difference in tint so it looks like the enemy is still firing at you, and it will leave him/her occupied with dodging your shots. |
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| Author: | Kaboodles [ Sun Sep 02, 2007 8:15 pm ] |
| Post subject: | PW3 "Rusty" Scoped Piercing Gun |
Bullets already penetrate. SRS900 rounds can penetrate through those cement tank barriers in DM-DC-Beach. |
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| Author: | KylinRage [ Sun Sep 02, 2007 9:20 pm ] |
| Post subject: | PW3 "Rusty" Scoped Piercing Gun |
what I mean is that it can go through anything, but it will affect the speed it comes out with depending on the density of the object. Oh and less speed=less damage. |
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