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| Multiple Grenade Cannon http://www.runestorm.com/forums/viewtopic.php?f=63&t=44295 |
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| Author: | B-12 [ Sat Oct 20, 2007 8:03 am ] |
| Post subject: | Multiple Grenade Cannon |
Everytime i play Ballistic weapons i fell Ballistic weapons need more heavy weapons. So i made this weapon: [img width=500 height=412]../../files/public/1192888831_469_FT0_grenade_launcher_concept_art.jpg[/img] Special sight let you play artillery. When you want to hit a target that is far away from you, use sight. The sight calculate where the grenade will hit and show this place in a frame (like in RPG) More important things i was write on image. Ps.Sorry for all gramatical errors, but my english is very small but if you understen this post, my english is not too bad
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| Author: | Bjossi [ Sat Oct 20, 2007 8:17 am ] |
| Post subject: | Multiple Grenade Cannon |
I'm loving this idea. That gun's functionality reminds me of the grenade launcher from System Shock 2. Welcome to the forums, by the way.
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| Author: | CEO_KAZUYA_MNT [ Sat Oct 20, 2007 9:54 am ] |
| Post subject: | Multiple Grenade Cannon |
I like this idea but make it where the luancher will fire differnt grenade types |
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| Author: | thetrunkmonkey [ Sat Oct 20, 2007 10:41 am ] |
| Post subject: | Multiple Grenade Cannon |
Bjossi wrote: I'm loving this idea. That gun's functionality reminds me of the grenade launcher from System Shock 2.
Welcome to the forums, by the way. ![]() the grenade launcher from ss2 wasnt that good looking but it was a good weapon,and theres some good graphical mods for that gun
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| Author: | Mr.UglyPants [ Sat Oct 20, 2007 2:04 pm ] |
| Post subject: | Multiple Grenade Cannon |
Your English is great. And as Bjossi pointed out, welcome to the forums B-12. Also, wonderful idea you've thought up, though i wonder, how different types of grenades does it fire? |
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| Author: | Bjossi [ Sat Oct 20, 2007 3:35 pm ] |
| Post subject: | Multiple Grenade Cannon |
Probably the typicals; EMP, frag, toxic, napalm, etc. |
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| Author: | Yokelassence [ Sat Oct 20, 2007 5:15 pm ] |
| Post subject: | Multiple Grenade Cannon |
This is certanly becoming one of the most suggested ideas of all time. I guess to make things simpler for the runestorm devs, it will pay to keep the multiple grenade type ability standardised. |
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| Author: | Kien [ Sat Oct 20, 2007 7:03 pm ] |
| Post subject: | Multiple Grenade Cannon |
Funny thing but yes we want some way to shoot the grenades and make them detonate on hit. Incendiary grenade shooter!
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| Author: | Bjossi [ Sat Oct 20, 2007 7:53 pm ] |
| Post subject: | Multiple Grenade Cannon |
Yokelassence wrote: This is certanly becoming one of the most suggested ideas of all time.
But as far as I can tell, this is the first one to have concept art, which is a very good way of presenting a weapon idea. |
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| Author: | B-12 [ Sun Oct 21, 2007 4:00 am ] |
| Post subject: | Multiple Grenade Cannon |
I think the different grenades need different magazines. Its impossible to shot different grenades from the same magazine. So, everytime you switch grenade types, you switch a magazine. So we need to make a different magazines: plasma, napalm, frag and toxic. You can change a grenade type by pressing weapon special. When you press weapon special, you change magazine (like in reloading),to magazine with different grenades. I hope you understand
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| Author: | Bjossi [ Sun Oct 21, 2007 11:47 am ] |
| Post subject: | Multiple Grenade Cannon |
It's not hard to understand you when you use such great English.
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| Author: | Rayne_870 [ Sun Oct 21, 2007 4:02 pm ] |
| Post subject: | Multiple Grenade Cannon |
sounds like a solid idea |
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| Author: | Tyster [ Mon Oct 22, 2007 6:19 am ] |
| Post subject: | Multiple Grenade Cannon |
Kinda reminds me of ChaosUT's grenade launcher. I like it. How much work might be required to get the kind of effect used in Gear of War, which shows a 3D trajectory of your grenade? |
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| Author: | Yokelassence [ Mon Oct 22, 2007 3:41 pm ] |
| Post subject: | Multiple Grenade Cannon |
That would probably require Unreal Engine 3. On the other hand it may be possible to show where the grenade will land with a small indicator on the ground. The SPMA uses this By the way: it would be possible to fire different grenades from the same magazine if that magazine came with a variety of grenades
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| Author: | Bjossi [ Mon Oct 22, 2007 5:01 pm ] |
| Post subject: | Multiple Grenade Cannon |
It would be kind of interesting if you could setup the magazine of a grenade launcher. Like if it can carry 6 at a time. Grenade 1 and 2 would be frag, grenade 3 and 4 napalm, grenade 5 toxic and grenade 6 emp. This is not gameplay effective but would still be interesting.
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| Author: | thetrunkmonkey [ Mon Oct 22, 2007 5:24 pm ] |
| Post subject: | Multiple Grenade Cannon |
Kien wrote: Funny thing but yes we want some way to shoot the grenades and make them detonate on hit.
Incendiary grenade shooter! incendiary grenades would chop up your frames badly and i mean badly |
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| Author: | Kien [ Tue Oct 23, 2007 8:12 am ] |
| Post subject: | Multiple Grenade Cannon |
:< There won't be anymore weapons anyway. Booh. |
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| Author: | Bjossi [ Tue Oct 23, 2007 8:24 am ] |
| Post subject: | Multiple Grenade Cannon |
thetrunkmonkey wrote: incendiary grenades would chop up my frames badly and i mean badly
Fixed. |
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| Author: | Yokelassence [ Tue Oct 23, 2007 2:41 pm ] |
| Post subject: | Multiple Grenade Cannon |
Kien wrote: :<
There won't be anymore weapons anyway. Booh. There wont? I have an entire reservoir of weapon ideas I have not released yet. What do you mean? |
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| Author: | Bjossi [ Tue Oct 23, 2007 2:45 pm ] |
| Post subject: | Multiple Grenade Cannon |
He means there won't be any more weapons for the UT2004 version of BW. Which is likely true. |
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