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Machine shotgun
http://www.runestorm.com/forums/viewtopic.php?f=63&t=45414
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Author:  Nemephosis [ Wed Oct 31, 2007 8:28 pm ]
Post subject:  Machine shotgun

haha. I'm not sure how far into the realm of credibility this is, but I figure the suggestion can't hurt as we already have a lightning gun and a railgun in a weapons pack that's mostly realistic weapons....

what about a machinegun that fired with a shotgun spread? :p

Author:  DK [ Wed Oct 31, 2007 8:55 pm ]
Post subject:  Machine shotgun

A lot of combat shotguns nowadays have a very fast rate-of-fire... not as fast as a machinegun or anything, but you get the point...

Take the Pancor Jackhammer for example...

EDIT:
Wait... the Jackhammer never made it into mass production... Oh shi-

Author:  Sgt. Kelly [ Wed Oct 31, 2007 9:57 pm ]
Post subject:  Machine shotgun

Automatic shotguns would be great, they've been suggested multiple times.

Deus Ex had a pretty awesome auto shottie, by the way.

Author:  sgnl05 [ Wed Oct 31, 2007 11:52 pm ]
Post subject:  Machine shotgun

I don't think auto shotguns should make it into the game because if they did they'd almost certainly render the current shotguns redundant.

And that would be a shame, because the current shotguns rock :)

Author:  DK [ Thu Nov 01, 2007 2:35 am ]
Post subject:  Machine shotgun

Not really... With Evo Loadout, methinks the evolution from each shotgun would be worth it.

Plus it would have its own disadvantages against other shotguns (larger spread cone, longer reload time, higher recoil, etc.).

Author:  Bulska [ Thu Nov 01, 2007 2:39 am ]
Post subject:  Machine shotgun

Funny that I wanted to post a similiar thread about an auto-shotgun this week...

Indeed with higher spread, higher recoil and higher reload time then its going to get balanced for sure.
But just don't make it Revolver reload time. Big spread would be nice for balance.

Author:  Yokelassence [ Thu Nov 01, 2007 6:53 pm ]
Post subject:  Machine shotgun

To avoid making the other shotguns redundant you can make this one have really bad recoil, fire smaller, lower calibre shells and give it a wider spread.

Balance guideline No.2: The easier it is to hit the enemy, the less lethal a single hit should be

[edit] whoops! I didnt read Bulska's post.

^ Yea what he said.

Author:  Bulska [ Fri Nov 02, 2007 4:54 am ]
Post subject:  Machine shotgun

XD

Author:  Bjossi [ Fri Nov 02, 2007 5:38 am ]
Post subject:  Machine shotgun

I would like to know if the typical automatic shotgun is in fact harder to reload and has much wider spread. I don't like balancing ideas that people pull out of their asses.

Author:  DK [ Fri Nov 02, 2007 6:57 am ]
Post subject:  Machine shotgun

Pull it out our own, then. Name your poison: a god-like auto-shotgun that lets players pwn the rest, or something balanced, takes a bit of skill to use, yet rewarding when used correctly?

tl;dr - I take offense on your "ideas that people pull out of their asses."-quip.

Author:  Bjossi [ Fri Nov 02, 2007 8:09 am ]
Post subject:  Machine shotgun

DK wrote:
Pull it out our own, then. Name your poison: a god-like auto-shotgun that lets players pwn the rest, or something balanced, takes a bit of skill to use, yet rewarding when used correctly?


You do know that you have the choice to not include certain weapons in a map/arsenal, right? If you feel like your 1337 sk1llz are being threatened by some weapon, then ditch it. Simple and effective. Then if you do want it in a match, nothing is stopping you from running UEd.

My point being, an auto shotgun is obviously a killer. Suggesting random tweaks to it's nature just to make it more suited for people who get a kick out of showing off their skills, is, to me, quite lame. I'm all for balancing, but for god sake make it logical.

Author:  DK [ Fri Nov 02, 2007 9:11 am ]
Post subject:  Machine shotgun

The revolver is also a killer... but it has a slow reload time... and DAMN that ain't logical... it's "balance"!

Author:  Bjossi [ Fri Nov 02, 2007 9:36 am ]
Post subject:  Machine shotgun

Actually it is logical, in 2.1 that is.

Author:  Kaboodles [ Fri Nov 02, 2007 9:51 am ]
Post subject:  Machine shotgun

The revolver animation is just too slow though. And I'm not talking about the amount of time it takes to finish. I mean that when you look at the other animations, it's clear that your character is trying to reload as quickly as he can. He' just takes his sweet damn time with the D49.

Author:  DK [ Fri Nov 02, 2007 9:53 am ]
Post subject:  Machine shotgun

That thing can be reloaded faster... RS just opted the slow reload for its cockiness...

Any of the BW weapons can be reloaded faster than its current limits RS set upon... In war, one must be quick to reload, otherwise he'll find himself dead. This experience extends itself to BW: ever found yourself reloading your Machine Gun and suddenly a guy comes outta nowhere and pops you in the head? Yeah, we've all been there, one time or another...

But, then again, BW is a game afterall... no need for quick reloads, you ain't gonna die for it. The weapons balance each other out so that you reload at the right place, at the right time...

Yes, sure, the auto-shottie can have fast reload... and servers can opt to remove it from their game for that very reason, but where's the fun in that when your favorite weapon is outlawed for its imbalance?

Author:  Bjossi [ Fri Nov 02, 2007 10:09 am ]
Post subject:  Machine shotgun

As I said above, if someone wants a handicapped auto-shotgun, they can always open up UEd and change numbers.

Author:  uzi4u [ Fri Nov 02, 2007 10:10 am ]
Post subject:  Machine shotgun

Quote:
I would like to know if the typical automatic shotgun is in fact harder to reload and has much wider spread


Wider Spread? that depends on the choke tube in it. RS could put an open cylinder bore in the Auto for a wider spread for balance sake.

Harder to reload? Are we talking semi auto or full auto here? Full auto, they generally are much easier to reload, as they use either a detachable drum magazine or a detachable box type magazine. The Saiga 12, a semi auto shotgun based on the Kalashnikov action, also uses a box magazine. Some semi auto shotguns (most of them) use the same under barrel tube magazine as a pump action, and, consequently, are as easy to reload (you'll just be doing more of it because you're firing so much ammo so quick).

For balance, you could limit magazine size, and do some sort of hearing loss thing as successive round are quickly fired.

Author:  DK [ Fri Nov 02, 2007 10:32 am ]
Post subject:  Machine shotgun

Bjossi wrote:
As I said above, if someone wants a handicapped auto-shotgun, they can always open up UEd and change numbers.


That's where the problem would start... Everybody would have their own preferences, to the point where we wouldn't even know what the defaults are to begin with...

It a good thing we still have a single dedicated server (who I think hasn't tweaked the BW standards yet), and not everyone knows how to work with UEd, and though Kaboods is coming up with a "weapon tweaks" pack of his own, we would still need a generally accepted RS-standard weapons balance that most (if not all) players can live with.

Anyways, I'm resting my case... No point in pushing this argument any further. RS always has a final in this, anyway.

Author:  Yokelassence [ Fri Nov 02, 2007 6:11 pm ]
Post subject:  Machine shotgun

Bjossi wrote:
I would like to know if the typical automatic shotgun is in fact harder to reload and has much wider spread. I don't like balancing ideas that people pull out of their asses.
---
My point being, an auto shotgun is obviously a killer. Suggesting random tweaks to it's nature just to make it more suited for people who get a kick out of showing off their skills, is, to me, quite lame. I'm all for balancing, but for god sake make it logical.
---
As I said above, if someone wants a handicapped auto-shotgun, they can always open up UEd and change numbers.


I beleive your missing the point in our suggestions, we dont want the gun to fire gumballs just so we dont get owned. Weapons that do everything better than everything else simply are not as fun. Having to think about what weapons are needed and when they are needed is part of the challenge.

In other words we want to have a reason to use other shotguns once we grab this one. Otherwise why should runestorm bother making more than one shotgun in the first place? Why bother including them in our maps?

Having a super shotgun that outdoes the rest would end up with people screaming "noob", pickups turning redundant and game elements that make no sence because something else does it better yet its not fair to have to divide our arsenals for this reason; We like all our shotguns, so if we want them all then they each need a reason for their existance.

All weapons need drawbacks, all weapons needs advantages, all weapons need a specific use in at least one scenario. Thats why we must think of some reason why a fully automatic 550rpm 12-guage buckshot belt fed gatling shotgun is not so efficient for every emaginable shotgunning purpose and that means nerfing wherever necassary. This does not mean limiting the weapon with no regard to its realistic capabilities. A simple design mechanic such as short barrels, fiddly case design or simply large bulky wheight would all provide logical reasons why a weapon has "wider spread, high recoil, and lower damage" without having to consult our lower intestines for a quick answer.

Author:  P_Colossus [ Sun Nov 04, 2007 3:15 pm ]
Post subject:  Machine shotgun

Auto shooty is good, and yes it has to have disadvantages some like these:
1)very short fire range
2)high spread
logical explanation is the short barrel.

Yokelassence said pretty much all.

Author:  zer0 [ Fri Dec 21, 2007 4:07 am ]
Post subject:  Machine shotgun

there is actually a kind of automatic shotgun, its called the USAS 12 and can hold a barrel of 20 shells[br][img width=650 height=354]../../files/public/1198231614_510_FT45414_usas12.jpg[/img]

Author:  Bjossi [ Fri Dec 21, 2007 9:00 am ]
Post subject:  Machine shotgun

That thing looks badass.

Author:  SX [ Fri Dec 21, 2007 4:03 pm ]
Post subject:  Machine shotgun

That looks like the C-AS (Chao auto-shotgun) from Chaos UT1

I Still want a AA-12

[br][img width=467 height=189]../../files/public/1198274588_304_FT45414_aa12shotgun467ace.jpg[/img]

Author:  Kien [ Fri Dec 21, 2007 5:03 pm ]
Post subject:  Machine shotgun

I want something made up, not real life. :)

Author:  Sargeant Smash [ Mon Dec 24, 2007 5:40 pm ]
Post subject:  Machine shotgun

The thing about automatic shotguns is many of them have slow cycle times (the time it takes the gun to extract old spent case and load a new shell into the chamber) because of the size of the round and the fact that shotguns shells are rimmed and have a flat front end, so right away you can add that to the gun in game so its more ballanced, many autoshotguns take a wide array of magazines, ranging from 5 to many more. to make this blanced id say 10 or 15 20 gauge shotshells, that way the smaller caliber does less damage, accuracy should be the same but the automatic firing was never realy suited for shotguns due to their ammount of recoil generated by the shells so having a high auto recoil would be good. Range should be about the same unless like uzi4u said the choke is changed to make it shorter ranged.

I never liked the looks of the usas 12 or the aa12, too big and too bulky, plus on future weapons i saw the aa12 jam, they cut it though before you got a good look but i saw a shell get stuck in the action. they also say the aa12 doesnt need much maintenance hmmm where have we seen that before *COUGH*m16*cough cough* I think the saigas are pretty sweet though them things are just aks firing shot shells.

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