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UTC Light Anti-vehicle Portable Autocannon
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Author:  Raptorian [ Sun Dec 16, 2007 1:53 pm ]
Post subject:  UTC Light Anti-vehicle Portable Autocannon

Aye-oh! I be back with a new weapon idea. Probably been asked for already in some form or another, but seeing how the UT3 Redeemer is structured gave me an idea.

Name: I-Type AC-10 (Infantry Type Autocannon with 10.0 calibre rounds) or AC-10.
Purpose: Destroying slow, powerful vehicles with a single round, and crippling even larger ones such as the Leviathan. Alternative to the Railgun.
Magazine: 1 round loaded into the weapon, and a holding bin with another 18 (6x3 rectangle).
Damage: Enough to kill a Scorpion with 1 round, and Hellbender with 1.5.
Recycle: 3 seconds, involving running a diagnostic that makes sure the barrel and firing hammer hasn't cracked. A new round is loaded and you can fie again.

Advantages;
Instant kill for troops and light vehicles, and seriously hurting everything else.

No need to be deployed, computer handles the targeting with a small turret bracket to help refine recoil and X&Y axis.

No need to charge up a shot like the Railgun.

Slightly less obvious than other monster weapons with next to none shot trace (though the fact it just got smacked upside the head may make a tank look in your general direction).

Disadvantages;
Relatively low-amount of ammo compared to the Railgun

Ballistic Sprint only 0.9 as effective as normal.

Not great at taking out aircraft, though it is possible.

The effectively light version, the R9 Ranger Rifle, will be able to defeat a AC-10 user easily.

Functions/ features;
Primary fire punches a shell out of the muzzle at 200km/h.

Secondary fire activates Ironsights and cocks the autocannon, prepping it for long-range, tactical bombardment.

Using the Ironsights function brings up a tactical display, putting red boxes around high-priority targets, primarily ground vehicles, and a green one around friendly ground vehicles, and yellow ones around friendlies engaged in combat.

Special function is a night-vision mode along with the vehicle tracking software.

Ammo packs add 2 rounds, and individual rounds to the count, similarly to the G5's ammo rules.

Starting ammo is the full 19 rounds.

While in Ironsight mode, there is a small digital scope for long-range bombardment. Firing is otherwise unaffected.



As noted earlier, it should be shoulder-mounted like the new Redeemer, though everything else should be on the weapon; no little harness on the player, short of possibly a shoulder clamp.

Author:  SX [ Mon Dec 17, 2007 1:13 pm ]
Post subject:  UTC Light Anti-vehicle Portable Autocannon

Welcome back!

this sounds really cool.

Author:  Bjossi [ Mon Dec 17, 2007 2:16 pm ]
Post subject:  UTC Light Anti-vehicle Portable Autocannon

This thing can carry 19 ammo and 1 shot is enough to destroy a vehicle?

!dodge

Author:  SX [ Mon Dec 17, 2007 4:19 pm ]
Post subject:  UTC Light Anti-vehicle Portable Autocannon

That's the reserves, it has a 1 round magazine

Author:  Bulska [ Tue Dec 18, 2007 1:16 am ]
Post subject:  UTC Light Anti-vehicle Portable Autocannon

nice.

Author:  Raptorian [ Tue Dec 18, 2007 7:34 am ]
Post subject:  UTC Light Anti-vehicle Portable Autocannon

Bjossi wrote:
This thing can carry 19 ammo and 1 shot is enough to destroy a vehicle?

!dodge


The railgun can do the same, and has 49 overall.

Author:  Bjossi [ Tue Dec 18, 2007 7:42 am ]
Post subject:  UTC Light Anti-vehicle Portable Autocannon

You mean that if the railgun and the autocannon were in the same match, there would be absolutely no reason to use the autocannon?

Author:  Raptorian [ Tue Dec 18, 2007 8:50 am ]
Post subject:  UTC Light Anti-vehicle Portable Autocannon

I have just found out, the Railgun isn't as powerful as it used to be (either through balancing or the BW Goliath has better armour) so yes, perhaps the autocannon could have its power doubled, either by halving the recycle, or by increasing the shell's damage. This would then give players a choice to make.

Though, I'll have a think about this puzzle you have presented Bjossi. But even then...

...why have a Ranger Rifle, when you can have a Battle Rifle? It's s similar question don't you agree?

Author:  Bjossi [ Tue Dec 18, 2007 9:15 am ]
Post subject:  UTC Light Anti-vehicle Portable Autocannon

No I don't. The ranger rifle and battle rifle have each their own dis/advantages that make it more or less a matter of personal skill with said weapon and taste, which is chosen. Plus they are different kind of guns, the R9 is not rapid fire, the battle rifle is.

In the case of autocannon and railgun, they got the very same main purpose; destroy vehicles, except the railgun is by far more effective at it's job. The only reason I'd pick a weaker weapon would be if it is more fun to use.

Author:  Kaboodles [ Tue Dec 18, 2007 11:34 am ]
Post subject:  UTC Light Anti-vehicle Portable Autocannon

Raptorian wrote:
I have just found out, the Railgun isn't as powerful as it used to be (either through balancing or the BW Goliath has better armour) so yes, perhaps the autocannon could have its power doubled, either by halving the recycle, or by increasing the shell's damage. This would then give players a choice to make.

Though, I'll have a think about this puzzle you have presented Bjossi. But even then...

...why have a Ranger Rifle, when you can have a Battle Rifle? It's s similar question don't you agree?


The Railgun's damage to vehicles was reduced in v2.1. It now does about 525 to 612.5 damage at full charge, as opposed to 700 to 875 in v2.0.

You might want to think of a better name for your weapon. When I hear "Light Autocannon", I envision a large-sized weapon that fires slow, heavy rounds at a (relatively) high rate. Say 150 damage to infantry from a torso shot, with about half for vehicles, at about 2 rounds per second, with significant delay between firing and impact and significant drop-off for the rounds.

Also, your weapon description is a little weird. It's supposed to destroy a slow, powerful vehicle and cripple a Leviathan in 1 round, and then you go on to say it takes 1.5 rounds to kill a Hellbender? You gotta be more consistent here. Lack of consistency is (in my eyes) one of BW's biggest flaws, and there's no need to add to it.

And a weapon like this would have to be deployed. Same with the Railgun, but it's a little late for that. Is this supposed to be mounted on an arm on a backpack or something? That would look really weird.

EDIT: Ohhh... Didn't see the bit about the UT3 Redeemer. My point still stands about the weirdness though.

Author:  Bjossi [ Tue Dec 18, 2007 2:00 pm ]
Post subject:  UTC Light Anti-vehicle Portable Autocannon

Kaboodles wrote:
The Railgun's damage to vehicles was reduced in v2.1. It now does about 525 to 612.5 damage at full charge, as opposed to 700 to 875 in v2.0.


By default yes, but I bet many players modify the vehicle damage slider to reduce insane damage like that. . .

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