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| Battlesuits http://www.runestorm.com/forums/viewtopic.php?f=63&t=49533 |
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| Author: | Treadhead [ Mon Jan 07, 2008 3:23 pm ] |
| Post subject: | Battlesuits |
This is in the Weapons section instead of the Vehicles section. This is purposeful, they are weapons with passive effects added in, essentially, and have their own abilities. They are not vehicles, and do not spawn, they are selected. Read on to learn more.
Battlesuits Two battlesuit variants, one an Enravion production, the other a more robust Panzer Corp design, are listed here. This is where, unlike the weapons, coding might be a bit of a nightmare. Also, they must be selected as a weapon to exit, in order to access advanced suit functions, and they have on-board melee weaponry. A note: These are infantry-sized suits, not mechs. The Grypon is still taller and slightly bulkier, and the HIWS is still big enough to pick a man up and rip him in half, but they aren’t walking tanks. Well, the HIWS is against small arms, but it can be taken down if you are careless or are up against heavy or massed firepower. Grypon LCS Is always equipped unless the player exits. Takes somewhat less damage from small arms fire, and is immune to flames and gasses, and less vulnerable explosion splash damage. Equipped with thrusters for full flight and longer jumping capabilities. Can still mount weapons while using. Takes primary or secondary slot in loadout. In other gametypes, it can be selected to start with or without it. The cost of being a priority target is the cost for the extra defense and agility, and you are highlighted with a large arrow above yor head in modes other than Loadout or Conflict while using. CAN be selected with the mouse wheel or weapon keys. When selected, weapons are put away and claws are raised. Can carry more ammo than on foot. Primary: Swipe with gauntlets Secondary: Toggle thruster power. When on, makes a low sound somewhat like a jet engine starting up , and when in use (I.e. Jumping or flying), makes a much larger noise. Tertiary Function: Block Quaternary Function: Exit. Walker will not despawn. If destroyed, becomes temporary cover unless completely vaporized. Visual description: Large exosuit, somewhat skithy, but is terran in looks for the most part. Tail on suit. Description: After the first Human-Skrith war, an archaic Skrith armor design was found, from approximately 500 years before these encounters. After Panzer Corp had taken these designs, Enravion, in an act of industrial espionage, copied the design and modified it further. The result was the Gryphon LCS (Lunar Combat Suit) Designed for combat on the exterior of space installations and boarding action on enemy ships, it has also founds its way into ground-based warfare, as a supplement to elite infantry, shrugging off flames, gas, small arms, and indirect explosions as well as shrapnel. Designed for protection and mobility, it is superior to standard infantry in every way- except stealth. Large-caliber rounds can still pierce with normal regularity through, and direct explosions will rip it apart. The main thruster, mounted on the back of the suit, also holds the power generator: If it is repeatedly hit with large-caliber weapons, the core will go into a meltdown, causing the suit to explode. “Panzer Fist†|
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| Author: | Captain Xavious [ Mon Jan 07, 2008 3:41 pm ] |
| Post subject: | Battlesuits |
Love them! I really would love to see these in the Archon Universe sometime down the road.
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| Author: | Treadhead [ Mon Jan 07, 2008 4:17 pm ] |
| Post subject: | Battlesuits |
Thanks! Read my updated concepts for the Panzer Corp guns as well. I have a third topic with other concepts as well. By the way, I will be sponsoring my ideas, starting with my standard Panzer Corp guns gradually, 1-2 at a time. So, you may see these in game some time down the road, as you so quaintly put it
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| Author: | SX [ Mon Jan 07, 2008 4:19 pm ] |
| Post subject: | Battlesuits |
Me likes, Especialy Panzer fist |
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| Author: | Treadhead [ Mon Jan 07, 2008 5:27 pm ] |
| Post subject: | Battlesuits |
I'm guessing because it is virtually indestructible to small arms except for in mass? And the fact that gas and flames do nothing. Armour-pircing bullets, and anything that can get through very heavy armour is trouble, of course. |
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| Author: | Captain Xavious [ Tue Jan 08, 2008 6:18 am ] |
| Post subject: | Battlesuits |
I got a question. If the Gryphon is designed for space combat and such, wouldn't it have a sealed environment so one could survive in harsh environments like on the outside of ships? If so, wouldn't it too be immune to gasses? |
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| Author: | Treadhead [ Tue Jan 08, 2008 1:31 pm ] |
| Post subject: | Battlesuits |
Blast, I thought I put that down. Thanks for getting that, Xavious. |
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| Author: | Captain Xavious [ Tue Jan 08, 2008 4:31 pm ] |
| Post subject: | Battlesuits |
No prob. Seemed a bit odd, I thought I might've missed it.
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| Author: | Treadhead [ Sat Jan 19, 2008 10:11 pm ] |
| Post subject: | Battlesuits |
New battlesuit added. |
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| Author: | SX [ Sun Jan 20, 2008 8:54 am ] |
| Post subject: | Battlesuits |
Pretty Cool! |
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| Author: | Treadhead [ Sun Jan 20, 2008 12:33 pm ] |
| Post subject: | Battlesuits |
Ty This concept came to me, the topic was dead, so, why not revive it by contributing yet another idea?
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| Author: | SHAD0Wdump [ Sun Jan 20, 2008 9:24 pm ] |
| Post subject: | Battlesuits |
Sweetness.
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