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| Mk.6 Freeze Horn http://www.runestorm.com/forums/viewtopic.php?f=63&t=49605 |
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| Author: | Eat Uranium [ Tue Jan 08, 2008 11:36 am ] |
| Post subject: | Mk.6 Freeze Horn |
This is a semi-serious weapon that came to mind while experimenting with an air horn: Mk.6 Freeze Horn A small MR-T6 sized weapon that can sound a loud air horn and disorentate nearby opponents, or can simply squirt the pressurised liquid at the target. This liquid then evapourates and thus freezes the target, slowing then and causing some damage. If completely frozen in place, the weapon can be smashed into the person, dealing a large amount of damage but instantly removing the freeze effect. Primary: Fires a jet of liquid. Secondary: Pistol whip. Special: Sounds air horn. Doesn't have an ammo meter, just an indication of the cans fullnes (Full, half full, near empty and empty). Can be reloded, but the gas in that can is lost. You can carry 5 cans. Primary uses 5% per sec. Special uses 15% per blast. Secondary does about 15-20 damage. Cannot be dual wielded. More info on the gas used in normal air horns at 1,1,1,2-tetrafluoroethane. |
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| Author: | SX [ Tue Jan 08, 2008 1:04 pm ] |
| Post subject: | Mk.6 Freeze Horn |
Hehe, sounds cool. |
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