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Skrith Explosive Idea?
http://www.runestorm.com/forums/viewtopic.php?f=63&t=50616
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Author:  BloodStone [ Thu Jan 17, 2008 5:01 pm ]
Post subject:  Skrith Explosive Idea?

A20 'Buzzball' Plasma Device

Manufacturer: Unknown Skrith Engineers

Description: Officially known as the A20 by UTC forces, colloquially as the Buzzball, this strange Skrith weapon has only recently appeared, and even then only in areas closer to Skrith-occupied space. The device is inconspicuous enough at first. resembling a segmented sphere a little larger than a cricket ball. This inobtrusive design fooled many UTC marines, who met their doom by what they thought was a harmless little ornament. Only recently have UTC managed to get their hands on some of these devices, in order to study them closely. The device appears to have two settings, which are switched by twisting the two halves of the sphere, marked by a single unbroken division wrapping around the circumference of the device, 180 degrees in opposite directions.

The device is designed to be thrown or rolled, and will arm itself after coming to a complete stop. It can also be placed on a solid surface. The A20 will not activate when the owner passes by it thanks to DNA recognition systems on the surface of the Buzzball. A limited AI within the device will also stop it from attacking team-mates.

The Primary setting of the device is auto-turret mode. When an enemy enters the proximity of the A20, it will float up into the air on a limited anti-grav device, open up and begin spinning around rapidly, spraying out a hail of energy bolts similar to the A42's primary fire. If there are still targets when it runs out of charge, it will direct the last of it's energy into an emitter facing away from the nearest target, using the force produced to launch itself at the target, shattering powerfully when close enough and spraying the area with shrapnel.

The A20's second (and probably cruder) setting is known as the 'roller-bomb'. This is probably more deadly than the primary fire, although usually only one target is hit. When a target moves in range, a section of the A20 will begin to spin rapidly, causing it to accelerate towards the target, even following them to an extent. Upon contact, the device releases it's entire energy supply at once, causing it to shatter and release a massive blast of plasma, vaporizing the hapless victim and anyone foolish enough to be near the detonation. If the target moves out of range before it can detonate, the device will disarm and become dormant once more.

Cautious opponents can move out of harm's way if they are quick enough. Both modes give clear sounds that give them away when activated. The turret will emit a high-pitched alarm sound before activating, and if a rollerbomb is disturbed it will let out a almost growl-like electronic sound. Skilled opponents can also shoot the device to disable it. Be warned however: shooting an active rollerbomb WILL detonate it.

Primary: Throw/place device

Secondary: Roll device

Firemodes: Sentry, Rollerbomb

Weapon Special: Activate/Detonate all devices.

Use: Pick up dormant device.

Ammunition: 15 max, 3 per pickup

Author:  Captain Xavious [ Thu Jan 17, 2008 5:19 pm ]
Post subject:  Skrith Explosive Idea?

Holy crap, this sounds really awesome!

And brutal. :p

One thing though, is that the secondary fire, I think it could use a few tweaks, maybe.

I'd say if it rolls into a wall, it should also explode, and with a bit of skill you could lead them into a wall, jumping out of the way before the ball can veer out of the way.
It sounds almost like this is something you may have been implying, but I'm not sure. It'd be a pretty cool feature and would make it a little easier to avoid an almost certain death from one of these buggers.

Another idea (not necessarily just for secondary fire) is maybe being able to somehow trick or disorient them so that you could possibly steal them for yourself or keep it occupied, one or the other.

Perhaps shooting near it from a distance will distract it as it investigates the impact of the bullets or something. Just some way to distract/trick it and it'd be pretty much perfect in my books.

Author:  SHAD0Wdump [ Thu Jan 17, 2008 9:42 pm ]
Post subject:  Skrith Explosive Idea?

AW man... this sounds awesome...now if say,this,Xavious's tomahawk(I think thats his),and some other Skrithy weapon were to be made and packaged together I'd be overjoyous.

EDIT:Whoops sry kab it's yours :@ .

Author:  Treadhead [ Thu Jan 17, 2008 10:51 pm ]
Post subject:  Skrith Explosive Idea?

Kaboodles did the Tomahawk. Anyways, I love this idea. Reminds me of the Brute Force rollers mixed with a constant-fire version of the sping mine.

Author:  BloodStone [ Fri Jan 18, 2008 12:28 am ]
Post subject:  Skrith Explosive Idea?

I just realised something.

What I've made is the unholy spawn of a Combine rollermine and a ChaosUT proxy, and then given it a gun O.o. It rolls, chases, explodes AND shoots!

I like the ideas for the secondary Xavious. Although... if it exploded on contact with a solid object, wouldn't that eman the floor would make it blow up? I'd say it explodes once it connects with the heat signature it's tracing. This would make it pretty useless on a lava-based map though, as it would make like a lemming and throw itself into the molten rock. Other than that... exploding pinball of death! !amazed

Author:  SHAD0Wdump [ Fri Jan 18, 2008 1:21 am ]
Post subject:  Skrith Explosive Idea?

BloodStone wrote:
I just realised something.

What I've made is the unholy spawn of a Combine rollermine and a ChaosUT proxy, and then given it a gun O.o. It rolls, chases, explodes AND shoots!



Exactly why i like it. 8)

Author:  Kaboodles [ Fri Jan 18, 2008 1:31 am ]
Post subject:  Skrith Explosive Idea?

From the wiki:

http://www.runestorm.com/pl/forum/forum_viewtopic.php?35964 wrote:
here[/url]. It was a post from me!

Kaboodles wrote:
Instead of just a blue alien Pineapple/Landmine that this is, why not give it a more colorful and interesting effect (not graphics-wise, but function-wise).

Say, on striking a surface or person, it adheres to it with its spikyness, with the fuse running down all the while. Once the fuse runs out, the many spikes start shooting off at random with sizzling blue energy. When the spike(s) that are sticking to the wall/person goes off, the grenade pops off the wall/person (injuring person further in the process).

Once all spikes go off, the thing explodes in blue fiery goodness, albeit with a more concentrated blast radius than the pineapple.

All of this should occur within 2 seconds of the fuse burning out.

Would be funny as hell to watch.


Ok, so it's not very similar. Still, spikes and pointy things are a must for Skrith weaponry. You could even have the spikes extend sequentially to create the rolling effect, and have them shoot out the get the grenade to hop onto people when it gets close enough.

Author:  Eat Uranium [ Fri Jan 18, 2008 10:00 am ]
Post subject:  Skrith Explosive Idea?

This mine would be even better if kaboodles grenade thing was added to it.

Author:  BloodStone [ Fri Jan 18, 2008 5:52 pm ]
Post subject:  Skrith Explosive Idea?

Love the idea, Kaboodles.

Now it's a rollermine, ChaosUT Proxy, ChaosUT needler mine AND a gun.

By the way, it already releases needles and/or sharp objects. When it performs a kamikaze attack after running out of ammo it explodes and sends Triclonium shards flying all over the place.

I just had an idea... maybe if the mine hits a player when you throw it the needles pop out and cause it to stick to them, causing damage, and then letting you blow them up with the weapon special. :d

By, the way, Kaboodles... are you the same guy who was a member of the Generals clan? Because... I'm pretty sure I fought you on their duel server. Or was it some other Kaboodles?

Author:  Mr.UglyPants [ Fri Jan 18, 2008 9:22 pm ]
Post subject:  Skrith Explosive Idea?

Sounds great.

Author:  Kaboodles [ Fri Jan 18, 2008 10:45 pm ]
Post subject:  Skrith Explosive Idea?

BloodStone wrote:
By, the way, Kaboodles... are you the same guy who was a member of the Generals clan? Because... I'm pretty sure I fought you on their duel server. Or was it some other Kaboodles?


Yeah, that was me.

Author:  Bulska [ Sat Jan 19, 2008 5:57 am ]
Post subject:  Skrith Explosive Idea?

Its possible for this skrith explosive to detonate when crashing in a wall, but not detonate when smashing against the floor.

Within weapon scripting, it keeps floorimpact and wallimpact apart, so you can make a weapon which explodes against walls but bounces off floors.
(floors are surfaces where players can walk over, walls are surfaces where players will slide down from)

Author:  BloodStone [ Sat Jan 19, 2008 3:36 pm ]
Post subject:  Skrith Explosive Idea?

I think surface-contact explosives should stay with the MRL, G5 and M50 grenades. I was thinking this could be used in a similar way to a Pineapple, e.g. you could hurl it at a wall to boucne it around corners without being seen, and stuff like that. Besides, it'd be a little useless if you threw it and it blew up on hitting a wall. Having it detonate against a wall once it's armed might work though.

Author:  Bulska [ Sat Jan 19, 2008 4:23 pm ]
Post subject:  Skrith Explosive Idea?

I mean it detonates when rushing to someone, but then hitting a wall instead of the player, then it goes boom. But if it hits the floor, it bounces off.....

Better if it explodes when it impacts with a certain velocity or higher to any surface.

Author:  SHAD0Wdump [ Sun Jan 20, 2008 9:16 pm ]
Post subject:  Skrith Explosive Idea?

eye,aie,yie.bounces off of that,blows up on that,but doesn't if it touches that,but still does if it passes through that.ENOUGH!!!My head herts mommy. :((

Author:  Captain Xavious [ Mon Jan 21, 2008 12:26 pm ]
Post subject:  Skrith Explosive Idea?

What bulska said was basically what I was suggesting, where a sudden jarring change in velocity would detonate it, not contact with just anything.

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