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| More Melee Implements http://www.runestorm.com/forums/viewtopic.php?f=63&t=51741 |
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| Author: | SHAD0Wdump [ Thu Jan 31, 2008 1:23 am ] |
| Post subject: | More Melee Implements |
Hydraulic Claw: Developer:Savage industries. Description:A large lightweight metal claw enhanced by hydraulic and electrical feed.Used in climbing and for war.One of Savage's most intimidating items,the Claw was used more as a novelty by most soldiers,until the Skrith arrived,with them came along the Cryon.This weapon turned out very effective in overloading circuits in the hides of Cryon grunts while choping them up in horrific manners.It also was very effective against the Skrith,blinding and demoralizing them as they where hacked apart. Pri-fire:Slash/release Alt-fire:grab/throw,can be used on walls to hold the player to it hanging,jump to release and propel up a small distance,after which you may grab again.This may also be used on the ground to root the player in place if needed.If used on a opponent they are unable to escape.From here you can do one of three things,left click to release so you may slash the target,right click to throw them(doing damage and should be calibrated to ragdoll the target when using ragdoll madness),or press the special key to shock them dealing damage and blinding the target for every second you hold down the button. Special:feed electricity through the claws,can be used in conjunction with the slash to add a tazering effect.Has limited battery life that recharges when not used. -------------------------------- Plasma Sword: Developer:Nexron. Description:A light weight blade not unlike the katana,but shorter.Has a constant charge of plasma running through the blade that disperses on contact,melting the target.One of Nexrons aging Projects,the Plasma Sword fell out of use during the Skrith invasion,simply because the Skrith armor would sap the blades power before it entered the body,making it no more useful than a katana,still it was discovered by the Liandri Corperation and added with the other weapons as it was still useful in butchering flesh. Pri-fire:slash. Alt-Fire:prepared strike. Special:none Features:As said in the description,the thing that sets this weapon apart if the plasma discharge,when at full strength this deals hefty damage and destroys all armor,making the target vulnerable.Requires a recharge time of 10 seconds before it reaches full power again.If a person is hit before full charge all remaining energy is released doing less damage then at full. -------------------------------- Chain Blade: Short Desctription:The W40k chain blade,who wouldn't want one of these,Treadhead you listenin'?
-------------------------------- Implosion Hammer: Developer:Savage Industries in conjunction with Nexron and Chrome Firepower. Description:A large hammer not unlike the gravity hammer from halo3 but instead of a explosion this thing sucks stuff up,also no blade.New off the line of Savage comes the Implosion Hammer,Good for all your Skrith smashin' needs,just flip the switch and crater some critters.It's also great against Krao just push the crocadile skin button and watch this baby eat all those nasty bugs,the non stick surface ensures the shaft and headpiece isn't covered in bug guts making cleaning easy and efficient.Buy yours now for the low,low cost of 50,000 credits,But wait,THATS NOT ALL!,call now and receive a free pair of Dragon Silk gloves,perfect for reducing those nasty plasma burns while smashin' Skrith warlords.BUY NOW!!!. Pri-fire:Smash,on contact sucks up all things big and small in a short radius,the user is protected by a special energy field projected by the hilt. Alt-fire:Creates a short range vortex cone in front of the player,sucking up stuff,on contact a small plasma burst is emited injuring or killing all caught by the head of the shaft. Special:Block -------------------------------- "And now for something,completely different." -------------------------------- Nano-Gloves: Developer:Phayder(how do you spell that?)Corperation. Description:A pair of innocent looking gloves,but they are not.The gloves are capable of emmiting nano-black spikes that impale and assimilate flesh,as well as being able to construct objects.After the necris project,Phayder corp. decided to explore more uses for their famous/infamous nano-black.After a few years of discovering ways to travel in time and cleanly disect cows,they discovered a very,disterbing method of war. Pri-fire:Punch. Alt-fire:project nano-black spike,this spike if it impales a enemy,will kill and assimilate the body,projecting up to 3 more spikes at any nearby enemies,If one of these spikes impales a target it will kill and assimilate the body,projecting... well you get the idea.All the while the user keeps feeding nano-black into the chain,if he runs out the spikes stop spreading,he may then let go of the trigger and the nano-black will be absorbed by the gloves slowly as it was projected,if he moves or is shot the chain is broke and all nano-black not absorbed is lost.After each assimilation the overall nano-black mass is increased,if the user absorbs it all now he will gain more ammo than he projected.The spikes also have a very slight homing ability.The spike can be projected at a bomb or mine to disarm it,and can assimilate pickups not related to health,even vehicles. Special:Open object menu,this opens a list of items the player may create by feeding nano-black into the spot he wants the object to appear,each object has a set cost.He can create weapons/armor/damage boosters/even small vehicles like the scorpion or manta.The list starts with a few preset items,items are added when the player assimilates more objects. This one gains my seal of pure lunacy,It obviously fits only in the superweapon class. |
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| Author: | Dr.Psychopath [ Thu Jan 31, 2008 2:28 am ] |
| Post subject: | More Melee Implements |
Pretty awsome weapons, would be cool if they actually made it into BW. |
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| Author: | zer0 [ Thu Jan 31, 2008 4:07 am ] |
| Post subject: | More Melee Implements |
these sound ok, and hydrolic is spelt hydraulic. |
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| Author: | SX [ Thu Jan 31, 2008 1:04 pm ] |
| Post subject: | More Melee Implements |
I likes the Hammer. |
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| Author: | SHAD0Wdump [ Thu Jan 31, 2008 2:46 pm ] |
| Post subject: | More Melee Implements |
ZER0 wrote: these sound ok, and hydrolic is spelt hydraulic.
thanks,I was wonderin how that was spelt. Edit:added another one |
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| Author: | Treadhead [ Thu Jan 31, 2008 6:04 pm ] |
| Post subject: | More Melee Implements |
I love the claw. And I would love a Chainaxe, yes, but I already designed a concept of my own, thankyou Also like the hammer. *Imagines sucking in a few nearby bots before smashing their skulls into a pasty red substance* *Chuckling*
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| Author: | SHAD0Wdump [ Fri Feb 01, 2008 12:48 am ] |
| Post subject: | More Melee Implements |
When I thought this up I put a little effort into making something for everyone.The claw is flexible,and allows you to 'play around' with your still breathing opponent.The blade is subtle and allows you to severely weaken your target for your allies to mow down,not to mention it is a little reckless,there was a reason for there being no block.The chainblade is for the several W40k fans here(myself included).The hammer allows you to seriously hamper a enemy's escape before you pound them into fine bonemeal,as well as being something brutish. That last one is very strange I know,but it is one of my 'personal' items.
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| Author: | skyfe [ Tue Feb 12, 2008 1:46 pm ] |
| Post subject: | More Melee Implements |
this is good. put it in donations and see if somebody wants to sponsor |
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| Author: | Treadhead [ Tue Feb 12, 2008 3:56 pm ] |
| Post subject: | More Melee Implements |
Agreed, please sponsor the claw. Would love to get some zombie-shredding, bot-zapping action with that little bugger. Edit: Just realized the fun that could be had with the claw in what is essentially a version of the Mutant gametype. The Hunter is restricted to pistols, snipers, silenced weapons and melee, but has incredible athletic abilities, health regen, and, similarly to the Left For Dead enemy of the same name, can become invisible when holding still, yet still relatively difficult to see while moving, both from speed and semi-invisibility. Imagine grabbing an idiotic bot on the player side, and shocking him to death in a secluded location, then dropping him on top of the player, scaring the crap out of him and damaging him, while you jump away, ready to seek out the next victim. Sends chills down your spine, eh? |
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| Author: | SHAD0Wdump [ Tue Feb 12, 2008 10:35 pm ] |
| Post subject: | More Melee Implements |
Alright I have slapped a link into the donations section.Lets see how this develops shall we?
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| Author: | DroLeo420 [ Fri Apr 18, 2008 10:16 pm ] |
| Post subject: | More Melee Implements |
SHAD0Wdump wrote: "And now for something,completely different." LOL! Monty Python's Flying circus! The original (one of) sketch comedy show |
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| Author: | SHAD0Wdump [ Fri Apr 18, 2008 11:30 pm ] |
| Post subject: | More Melee Implements |
Ermhmmm,Oh wait... oops... I'll get on those pictures,I forgot.
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| Author: | nofatties [ Sat Apr 19, 2008 4:19 am ] |
| Post subject: | More Melee Implements |
Sweet stuff! |
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| Author: | Treadhead [ Sat Apr 19, 2008 2:50 pm ] |
| Post subject: | More Melee Implements |
So, do you plan to sponsor these? I would find it very fun to use the claw in Blue Moon Rising, and hack up some zombies. And can it be dual wielded? Perhaps when you have two, the shock damage is doubled, and slash rate is increased? BEcause, if one had two and impaled someone, they would likely shove both in for extra super-shocky, choppy goodness. Reminds me of the Warhammer 40k Lightning Claws, actually |
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| Author: | SHAD0Wdump [ Sat Apr 19, 2008 3:15 pm ] |
| Post subject: | More Melee Implements |
duel wielded?hmmm non of the weapons in BW can be duel wielded so,Idono. I'd think you'd need a free hand to take the bugger off wouldn't you?
Woe BIG EDIT:non of the Melee weapons can be duel-wielded,now that I have officially embarrassed myself let me crawl back into my hole As for me actually sponsoring them... uh,I'm not exactly rich.
I was hoping there would be others who would want to sponsor them,mainly I just wanted to share the ideas. And yeah you caught the inspiration. |
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| Author: | Treadhead [ Sat Apr 19, 2008 6:26 pm ] |
| Post subject: | More Melee Implements |
Well, the claws have a bit of dexterity assume, so you would probably rip one claw out, then pull them off and throw them. |
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