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| ...mass destruction weapons... http://www.runestorm.com/forums/viewtopic.php?f=63&t=51990 |
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| Author: | C3PO [ Sun Feb 03, 2008 1:46 am ] |
| Post subject: | ...mass destruction weapons... |
...well since BW mod has almost all i could have imagined from usual melee weapons to unreal futuristic weapons like plasma rifles tesla guns etc...since that i would piont out what it really lacks in my opinion...well it lacks sort of SUPER WEAPONS such is like REDEEMER from usual UT2004 game or like BFG from U4E mod (which is my second favourite after BW) or like WOE_WEAPONS - PIC (Personal Ion Cannon)...well i guess you've got my point...i just want to know what others think about it...c'mmon ppl leave your comments... |
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| Author: | Notlem [ Sun Feb 03, 2008 6:40 am ] |
| Post subject: | ...mass destruction weapons... |
Yeah that would be cool. Maybe a plasma super weapon, or such! |
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| Author: | siavash1989 [ Sun Feb 03, 2008 12:11 pm ] |
| Post subject: | ...mass destruction weapons... |
we could attach a nuclear component to the G5, that would sort of make sense |
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| Author: | SHAD0Wdump [ Sun Feb 03, 2008 2:45 pm ] |
| Post subject: | ...mass destruction weapons... |
naaa,how bout a pistol that opens up one of those black holes? |
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| Author: | OCAdam [ Sun Feb 03, 2008 3:41 pm ] |
| Post subject: | ...mass destruction weapons... |
My best idea is we can get a VERY powerful Railgun that kills in one hit, and only has 7 ammo, and never any pickups. Maybe it also can kill a Levi in 2 hits? 3000 damage sounds about right to kill a Levi in 2 hits easily. |
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| Author: | SHAD0Wdump [ Sun Feb 03, 2008 4:50 pm ] |
| Post subject: | ...mass destruction weapons... |
and how about a red beam... can go through any walls(no mater how thick or how many).radiation poisoning if your too close when it fires(not lethal). |
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| Author: | C3PO [ Mon Feb 04, 2008 11:23 am ] |
| Post subject: | ...mass destruction weapons... |
...well that is what you talk about ppl not really what i've meant...i've meant NOT weapons that will OVERKILL or OVERPOWER but i'm talking about weapons that will take area for effect like mini-nuclear demolition or mini-nova explosion etc...not that ONE powerful shot that like SuperRailgun that can OVERKILL and make like 3000 (no Instagibs really :\) , but powerful weapon that can kill several bots the same time ^) |
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| Author: | SHAD0Wdump [ Mon Feb 04, 2008 3:38 pm ] |
| Post subject: | ...mass destruction weapons... |
He is talking huge splash damage.Which is overkill... Still i think we have two basis for a pair of super weapons. -Some nuke. -A hyper railgun. |
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| Author: | Treadhead [ Mon Feb 04, 2008 7:47 pm ] |
| Post subject: | ...mass destruction weapons... |
A "Hyper Railgun" would have to be huge to have such an effect, impossible to carry. Depending on size, it could create a huge crater or fragment an entire planet if we are talking Halo Super MAC guns. I feel it should either be a tactical nuclear weapon, that, instead of desintegrating everything in sight, simply burns apart anything soft and squishy or without significant structure and leave a wake of radiation, which, while not explaining why plants aren't affected, would explain how buildings don't get damaged. Hmmm... Idea being birthed... A tactical nuke, fired from a huge cannon. Upon reaching significant height, it activates boosters, maintaining orbit till you target it. The shell then boosts downwards rapidly like a conventional rocket/missile before slamming down, and, after a few seconds, explodes violently, leaving huge red scorchmarks near the impact point, and cracked, sooty ground everywhere else. Radiation is left in its wake for a while. Occasionally, the shell may be a dud, slamming down but not exploding, requiring a manual detonation by making an explosion big enough to pirce the shell and activate the charge. Duds can be picked up and repaired. The gun itself is a huge cannon, impossible to fire unmounted but can be carried. Hmmm. Too much more to write here, need to type this up! |
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| Author: | Miracle Matter [ Tue Feb 05, 2008 2:41 am ] |
| Post subject: | ...mass destruction weapons... |
I really like that last idea, Treadhead, everything except for the random dud factor. A huge weapon like that is already limited by its rarity, ammo, weight, and the need to mount it, plus the fact that everybody and their grandmother will be trying to mow your ass down and take it. Maybe make the targeting work like the SPMA cannon, where you can get a birds-eye view before launching the warhead. |
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| Author: | Kaboodles [ Tue Feb 05, 2008 1:51 pm ] |
| Post subject: | ...mass destruction weapons... |
Cannons and missiles are for sissies. Real men deliver the payload by hand. As for a "Hyper Railgun", the best way to implement that would be as an orbital bombardment kind of thing. Like the Ion Painter, but with huge metal rods instead of ions or whatever. |
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| Author: | Treadhead [ Wed Feb 06, 2008 2:58 pm ] |
| Post subject: | ...mass destruction weapons... |
Well, considering it would engulf one of Torlan's bases and a bit of the surroundings, I'd say it would be balanced. Perhaps standard shells too? That's making this a new Panzer Corp concept. Immensely powerful but rare, manually-assembled nuke shells, the random dud thing being relatively rare, and then less complex standard shells, pakcing more punch than the HAMR but not quite as massive as the tactical nuke. Wait a second... This is starting to sound like the cannon in the concept for that nuke bomb posted a while ago. Huh. Wierdness... Edit: Alright, I'm going to expand on that "Archer" nuclear artillery bit in your description for my concept. I hope you don't mind. |
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| Author: | Kaboodles [ Wed Feb 06, 2008 5:48 pm ] |
| Post subject: | ...mass destruction weapons... |
Random duds would be fairly annoying. Success or failure ought to depend on the player's skill or technique. Say, if he botches some important targeting or arming procedure, the weapon would fail, but never at random. Besides, no self-respecting arms manufacturing company would release such powerful and presumably expensive weaponry if it were prone to failure and capture by the enemy. |
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| Author: | Treadhead [ Wed Feb 06, 2008 7:40 pm ] |
| Post subject: | ...mass destruction weapons... |
Who says it's capturable? All that happens is the arming mechanism locks up, theirs' no way to capture it and use it. Until blown up or possibly moved and disposed of, it will act as a major hazard. Switch to the standard shell and fire it off- a few moments later, BAM! The whole thing explodes normally. Could make for interesting gameplay. And about the whole bit that they wouldn't release it- Nuclear missles are complex, and making the shells nice and compact would be a bit harder. One wrong little part, and it could be a dud. It'd be a very rare thing, happening at some point in maybe a hundred shots. It's rare, and essentially makes it a priority target. detonate the dud, and then everything goes sky-high, and a mini-fallout occurs, making the area incredibly toxic, just as it would if it did detonate on impact. However, I like the idea of the arming procedure. The play has to sit still for about 5 seconds, maybe more, and arm the nuke shell after loading. If he leaves the gun or attempts to fire early, it could end up a dud, or simply explode inside the weapon, or, if simply having left the gun, restart the arming process. Thank you yet again for constructive critiscism. I'm probably one of the few that has actually liked you're critiscism, Kaboodles. Also, the weapon itself is just a big cannon, fires standard shells just fine. The nuke rounds are just a super-heavy, complex ammo, needing three parts, the nose, casing and charge, which are then put together, loaded and armed. Definately not to be trifled with, but the gun primarily acts as a super-heavy tank hunting gun and bunker-buster with high-powered artillery. (Yet to have determined the MM. Bigger than an AA gun or the hammer, but not quite as big as, say, an 88. Probably about half that size, and more likely to be even less. |
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| Author: | Kaboodles [ Thu Feb 07, 2008 1:03 am ] |
| Post subject: | ...mass destruction weapons... |
Treadhead wrote: Thank you yet again for constructive critiscism. I'm probably one of the few that has actually liked you're critiscism, Kaboodles.
Here's some more for ya
-What kind of nuclear device is this? There are really no nuclear weapons that don't inflict massive damage to property. And no, the neutron bombs do not preserve property. Also, you can't really detonate a nuclear weapons by simply blowing them up. -Orbit? That would simply be impossible for a man-portable weapon. -What would the general size of these nuclear shells be? What's the maximum range of this gun? -On capture-ability: In battlefield conditions, I imagine it would take a bit of time to load and properly target a second shell after a nuclear shell was seen to have failed to detonate. There's also the chance that the weapon's crew is killed before a standard shell can be launched. You've also noted that duds can be picked up and repaired, so there's no saying that it can't be done by the enemy. -The "Archer" artillery piece I described is not exactly what I would call "man portable". I envisioned as a full-sized artillery piece, probably motorized. Like an SPMA on steroids. -You may be interested in this little feller right here. As with all YouTube videos, just don't read the comments for the sake of your sanity. Just a whole lot of stupid right there. More info. |
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| Author: | Treadhead [ Thu Feb 07, 2008 6:10 pm ] |
| Post subject: | ...mass destruction weapons... |
Sorry, I forgot to mention that the updated, current concept is in my Panzer Corp topic. I'll change the name but keep it in the series of weapons of the M28. The "Orbital Shell" was dropped. By orbit, anyways, I meant over the battlefield, not actually up into space. Repairing or reclaiming shells has been removed, as how one would be able to pick the thing up and repair it to the point of being usable safely is beyond me, but it CAN be moved, in order to remove the threat. Maximum range is very long, likely across most smaller onslaught maps. Essentially, it is a huge, radioactive bomb with a somewhat napalm-esque effect. It goes boom- Radioactive flames fly out everywhere, incinerating things and causing general havoc, but things like buildings can be preserved usually, and then the whole place is left charred, and seeping with radiation, especially towards the horribly scorched center, where there are lots of red and white cracks running through the ground, an eery blood-red glow emanating from it. The size? The shells for the gun are smaller than that recoiless gun, but the gun, like the recoiless nuclear rifle, is still large enough that it must be carried by vehicle, or carried in pieces and/or moved by several men and deployed into the area. The standard shells don't need to arm, the nukes have that as a failsafe. The thing won't detonate just from any shot, it needs an explosive or an armour-piercing bullet with signifigant velocity, shot in to pierce the casing and the deadly nuclear charge. This is a brand-spanking new concept - My original ideas were very refined, and just needed the last little tune-ups here and there. This one will require a lot more thinking to perfect. It's not that it will PRESERVE property, back on that note. Moreso it won't be completely incinerated. Moreso, just burnt to a crisp, possibly falling apart and radioactive enough to kill you in a short time of exposure, making it difficult to escape the blast if you somehow surived due to pisoned air. |
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| Author: | skyfe [ Thu Feb 07, 2008 7:07 pm ] |
| Post subject: | ...mass destruction weapons... |
Eh.. orbital weapons are kind of overused. What if it was some kind of disruptor charge, mounted on a missile? You could deploy it on the ground, then leave it their, target something, and it would fire. Btw, the M65 is pretty cool. |
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| Author: | Sgt. Kelly [ Thu Feb 07, 2008 8:29 pm ] |
| Post subject: | ...mass destruction weapons... |
This thread is just screaming TAC Cannon.
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| Author: | Treadhead [ Thu Feb 07, 2008 9:28 pm ] |
| Post subject: | ...mass destruction weapons... |
Heh, nah, not really. Bigger explosion, lingering radiation, much bigger gun, field artillery-sized, and, of course, leaves schorch marks as opposed to just a ig boom, then no marks
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| Author: | Bulska [ Fri Feb 08, 2008 7:16 am ] |
| Post subject: | ...mass destruction weapons... |
why always 1 huuuge boom like the redeemer? Even people sitting behind a tree survive the blast. A weapon which fires explosive, lethal and lighting fast projectiles in a tight refire rate is alot stronger. The ammo is how to balance it. Give it 20 ammo, able to take down 100 health in a direct hit. Large blast radius, twice of the UT2k4 rocketlauncher. When someone hits the blast radius and he has 100 health, he survives, but ofcourse damaged alot, a second blast would kill the target. You want mass destruction weapons not? Well, this sounds like one. And if its not enough, make it stronger
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| Author: | SHAD0Wdump [ Fri Feb 08, 2008 12:42 pm ] |
| Post subject: | ...mass destruction weapons... |
So you want a Quake 3 Arena BFG?Not saying it should shoot energy,but it sounds like this.If you do want one I suggest a suped up viper for that purpose. Plus,huge booms are... VERY satisfying.
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| Author: | Bulska [ Fri Feb 08, 2008 12:56 pm ] |
| Post subject: | ...mass destruction weapons... |
yeah thats where the idea actually indirectly comes from, the BFG2000 from Quake 3 Arena. Its a weapon you'll fall in love with, after the Portal device ofcourse. |
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| Author: | Treadhead [ Fri Feb 08, 2008 5:53 pm ] |
| Post subject: | ...mass destruction weapons... |
Yours or mine? I'm assuming yours. Mine is really inspired mostly by the Archer Nuclear Artillery Kabbodles mentions in his nuke concept. However, whereas mine is a cannon, his is more a converted cannon shells that, now that I think of it, has similar statistics to the nuke shells in my idea. I think both were said to have 1.5 the Redeemers' blast? Hmmm.... Maybe, maybe not. |
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| Author: | OCAdam [ Fri Feb 08, 2008 6:47 pm ] |
| Post subject: | ...mass destruction weapons... |
Why don't we go with an Ion Cannon that actually does damage then? Make it more like the CnC3 Ion Cannon, where it can take out the size of a single Torlan base, corner to opposite corner (which means a bit outside the base too). |
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| Author: | Treadhead [ Fri Feb 08, 2008 7:13 pm ] |
| Post subject: | ...mass destruction weapons... |
Why? Huge plasma cannons, while always fun, are somewhat overdone. Tactical nuclear artillery? I don't think I've ever seen any on a realistic scale. I.E., rifle-sized ones, rather rediculously always seem to be the size of tac-nukes. More realistic, original and interesting to use a cannon. The only exception to this that I've seen is the Roughnecks tactical nuclear RPG, but that is still rather small. |
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| Author: | SHAD0Wdump [ Fri Feb 08, 2008 7:49 pm ] |
| Post subject: | ...mass destruction weapons... |
And hey,remember this is a game,we could go out on a limb and put in a gun that launches smily ballz o doom |
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| Author: | skyfe [ Fri Feb 08, 2008 9:48 pm ] |
| Post subject: | ...mass destruction weapons... |
How about a ultra machine gun? We are talking 5000 rpm on a huge area, some kind of metal storm- like system. |
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| Author: | OCAdam [ Fri Feb 08, 2008 10:48 pm ] |
| Post subject: | ...mass destruction weapons... |
skyfe wrote: How about a ultra machine gun? We are talking 5000 rpm on a huge area, some kind of metal storm- like system.
That's not really ultra. The XMV already does 3600. If you want ultra, then go for 100,000 a second. Of course, lower end computers would be totally screwed in FPS drops. |
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| Author: | raziel [ Sun Mar 09, 2008 6:07 am ] |
| Post subject: | ...mass destruction weapons... |
How about a cluster rocket Launher- 1 large rocket which explodes and sens 100s of rockets/sharp things out in all directions. |
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| Author: | Raptorian [ Sun Mar 09, 2008 2:28 pm ] |
| Post subject: | ...mass destruction weapons... |
Kaboodles wrote: Cannons and missiles are for sissies. Real men deliver the payload by hand.
As for a "Hyper Railgun", the best way to implement that would be as an orbital bombardment kind of thing. Like the Ion Painter, but with huge metal rods instead of ions or whatever. I like your tactical nuke thread, and we'd finally have something to replace the Redeemer. As for the orbital bombardment, it sounds rather like the Halo Wars OB, where the Spirit of Fire rains down slugs from above. Maybe have a Skirth version too, and replace it with a massive, shockwave-inducing plasma projectile? That way each painter can have its own replacement. |
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