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| Something not BW related - classic weapons tweak ideas & request http://www.runestorm.com/forums/viewtopic.php?f=63&t=57843 |
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| Author: | Zaero [ Sat May 10, 2008 5:23 am ] |
| Post subject: | Something not BW related - classic weapons tweak ideas & request |
I've some ideas for an enhancement of classic ut2k4 weapons. Some was done already by others some still needs (in my opinion) to be done. So here is the list in case someone would be kind enough to make them: 1.Shieldgun replaced by tweaked ManHack You probably know the cool ManHack weapon, which requires great skill and timing but offers the user excellent firepower if used wisely. This weapons is a must-have replacement but requires at least 2 tweaks: -grappling beam should be enabled only if the disc is stuck in something (to prevent "fly all the way with the flag to home base" situations and other flying) -grappling beam range should also be limited -a new model? (translocator model is not bad but it's not nice to have two weapons looking almost the same) Status: Needs to be tweaked! 2.Assault rifle replaced by Assault Enforcer (or Enforcer Rifle if you prefer) -same texture model, animations etc. Just one custom sound. -primary fire starts as precise, weak, automatic but slow fire form upper barrel (almost the way it is by default but more precise). The longer the trigger is hold the faster the fire is, and the lower is the accuracy (uzi style). Power bar fills during the process which takes about 3 seconds (visible both on hud and weapon model in place of the red bar). After this time the rate of fire is the highest, accuracy the lowest. -secondary fire shoots armor-piercing, enforcer shots from lower barrel. The ammo is separate (grenade ammo is now enforcer round). The shot is accurate and powerful, but slower than primary (fire rate of classic enforcer). Each round takes about 25 HP. The rounds are very limited (basically there is as much of rounds as it was grenades). Secondary fire sound is classic enforcer sound. -considering the way both firemods work there will be constant need to use one or another, in many cases - combos Status: Needs to be done! 3.Biorifle/GrenadeLauncher/Minelayer all replaced by Canister Gun -uses Grenade Launcher model for all ammo types -ammo model is Grenade Launcher ammo with 3 types of textures to describe canister content -all ammo types are available in the same weapon slot (just keep pressing number 3 on keyboard). On the ammo change the weapon is put down and put back again with new ammo loaded (new ammo icon, hud weapon texture changes - new weapon cartrige is visible). So in fact there are 3 weapons but are obtained at once on Canister gun pickup. -Weapon name on pickup is Canister gun but on selection shows the canister type also for ex. Canister gun - bioammo, Canister gun - spidermines, Canister gun - grenades. -altfire is canister dependant and is the classic one (for ex. remote detonation of grenades, biocharge etc). Power bar visible during biocharge. -canister limit is still enabled (only 8 mines/grenades allowed - shown on hud) -muzzleflash depends on container type (green flash on bioshot etc..) -maybe add an mutator to change canister type regardless of the default placement? Status: Needs to be done! 4.Shock rifle replaced by rifle from Shock Combo mutator Status: Already done! 5.Link gun needs to be tweaked -primary fire should look more like a beam instead of "star" which obscures the vision. There is need to be in constant move just to see where are you aiming at! This should be fixed! -Alternate fire should be simple, straight beam, less chaos improves aiming! The way it worked in ut99 was fine.. Status: Needs to be tweaked! 6. Minigun replaced by Stinger Minigun -same sounds, textures and model for both weapon and ammo -works the same way but the shots looks different - all tracers are replaced by fast moving tarydium shards -in primary fire shards sticks to walls for some time, and after some time dissappears loosing the opacity -in secondary they always brake on wall-hit -weapons display screen should really work! Show ammo for ex. -some model alternations would be nice - for example loading belt of encapsulated tarydium shards, and a foregrip maybe (how is it possible to hold 6, fast moving, hot, minigun barrels?!). Again - would be nice but not required! Status: Needs to be tweaked! 7.Flak cannon is preety cool the way it is already! Status: No improvement needed! 8.Rocket launcher replaced by NeoClassic Rocket launcher (from well know mutator) -the tweak required is to rename it just to Rocket Launcher -primary fire loads up to 3 rockets/grenades. Secondary fire changes fire mode (always, not only in the middle of loading!). The icon informs you of the fire mode selected (disappears after while) -enable the part of hud model where number 1 is visible to switch to different number showing the amount of ammo loaded. This also should be visible on the hud power bar. -wait with the lanuch till fire button release Status: Needs to be tweaked! 9.Sniper rifle tweaked -classic ut99 fire rate -no muzzle smoke -same round power as in lightining gun -classic ut99 ammo capacity The mutator which do this was released so.. Status: Already done! 10. Lighting gun replaced by RipJack (1.2 version of mutator) Status: Already done! Soo.. will you help me with weapons which still needs to be done/tweaked? |
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| Author: | headhunter [ Sat May 10, 2008 12:07 pm ] |
| Post subject: | Something not BW related - classic weapons tweak ideas & request |
what about hands on screen? |
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| Author: | Zaero [ Sat May 10, 2008 4:30 pm ] |
| Post subject: | Something not BW related - classic weapons tweak ideas & request |
headhunter wrote: what about hands on screen?
This kind of alternation goes too far I think. There are many player models, including custom created. It would require to make separate models for almost every character made! BW requires it, but vanilla weapons should stay the way they are.. |
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| Author: | headhunter [ Sat May 10, 2008 4:52 pm ] |
| Post subject: | Something not BW related - classic weapons tweak ideas & request |
ok then no hands the stinger minigun and the assault enforcer have more damage right? |
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| Author: | Miracle Matter [ Sat May 10, 2008 7:01 pm ] |
| Post subject: | Something not BW related - classic weapons tweak ideas & request |
Reading these makes me wish Epic hadn't given up on the Unreal Chapmpionship series, they had some really cool weapons in there. |
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| Author: | Bjossi [ Sat May 10, 2008 7:12 pm ] |
| Post subject: | Something not BW related - classic weapons tweak ideas & request |
I couldn't care less about tweaking the default weapons, as I never use them. But I would be interested to see the stock UT2 weapons remade. Sounds, models, animations, effects, etc. etc. |
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| Author: | Zaero [ Sun May 11, 2008 6:43 am ] |
| Post subject: | Something not BW related - classic weapons tweak ideas & request |
Bjossi wrote: I couldn't care less about tweaking the default weapons, as I never use them. But I would be interested to see the stock UT2 weapons remade. Sounds, models, animations, effects, etc. etc.
Me too.. too bad I'm not skilled enough in scripting..
Damage levels of both stinger and enforcer are the same as default weapons. Enforcer compensates it by insanely high rate of fire (primary) and all new secondary fire (classic enforcer style). Minigun is cool the way it is, but UT3 idea of bringing back classic stinger is gr8, so I included it in my list. In my opinion minigun needs a little bit of tweaking to make it cooler.
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| Author: | Bjossi [ Sun May 11, 2008 3:25 pm ] |
| Post subject: | Something not BW related - classic weapons tweak ideas & request |
The stinger in UT3 is cool and all, but doesn't resemble the real U1 Stinger at all. |
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| Author: | Miracle Matter [ Sun May 11, 2008 5:18 pm ] |
| Post subject: | Something not BW related - classic weapons tweak ideas & request |
Bjossi wrote: The stinger in UT3 is cool and all, but doesn't resemble the real U1 Stinger at all.
IMO UC2 had the best Stinger anyway, steering swarms of bullets around was just awesome. Also I just noticed, what do you mean by the Shock Rifle from the "Shock Combo" mutator? Is this the Dynamic Shock Rifle (weapon) or the Super Combo (mutator)? Just asking because the dynamic shock rifle was a really interesting way to reward combo skill and teamwork, and I'd like to see it again in some form or another. Super combo was fun but overpowered. |
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| Author: | Bjossi [ Sun May 11, 2008 11:05 pm ] |
| Post subject: | Something not BW related - classic weapons tweak ideas & request |
Miracle Matter wrote: IMO UC2 had the best Stinger anyway, steering swarms of bullets around was just awesome.
I never played UC2, so the U1 stinger is still the king of them all imo. |
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| Author: | Zaero [ Mon May 12, 2008 5:05 am ] |
| Post subject: | Something not BW related - classic weapons tweak ideas & request |
Miracle Matter wrote: IMO UC2 had the best Stinger anyway, steering swarms of bullets around was just awesome. Also I just noticed, what do you mean by the Shock Rifle from the "Shock Combo" mutator? Is this the Dynamic Shock Rifle (weapon) or the Super Combo (mutator)? Just asking because the dynamic shock rifle was a really interesting way to reward combo skill and teamwork, and I'd like to see it again in some form or another. Super combo was fun but overpowered. Never played UC2. The game descryptions sounds preety cool for me (unique characters, weapons, melee combat) but I don't have the console so I unable to compare. Never tried dynamic shock rifle (maybe I should if you say it's interesting) so I meant Super combo. Yes, the last two explosions were overpowered but it used much ammo and required to be stacionary (no strafing, dodging). So probably some tweak would be needed to balance it but otherwise - cool idea. |
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| Author: | Miracle Matter [ Mon May 12, 2008 9:26 am ] |
| Post subject: | Something not BW related - classic weapons tweak ideas & request |
Zaero wrote: Never tried dynamic shock rifle (maybe I should if you say it's interesting) so I meant Super combo.
It's pretty cool, it really rewards good aim and mobility. Stand-still-combos are actually weaker than normal, but if you're able to pull off combos while dashing around and jumping, the explosions increase in size depending on how much you've moved before setting them off. Also, shooting a teammate's shock ball roughly doubles the power of the blast, so there's an element of teamwork in there too. Dynamic Shock Rifle |
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| Author: | Zaero [ Mon May 12, 2008 3:54 pm ] |
| Post subject: | Something not BW related - classic weapons tweak ideas & request |
Miracle Matter wrote: It's pretty cool, it really rewards good aim and mobility. Stand-still-combos are actually weaker than normal, but if you're able to pull off combos while dashing around and jumping, the explosions increase in size depending on how much you've moved before setting them off. Also, shooting a teammate's shock ball roughly doubles the power of the blast, so there's an element of teamwork in there too.
Dynamic Shock Rifle Cool dude! I didn't know about it! Too bad im probably not good enough to shot the ball during move..
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| Author: | Bjossi [ Mon May 12, 2008 7:07 pm ] |
| Post subject: | Something not BW related - classic weapons tweak ideas & request |
Then practice. You don't get good at anything by waiting for the skills to jump into your hands.
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| Author: | Captain Xavious [ Tue May 13, 2008 5:01 am ] |
| Post subject: | Something not BW related - classic weapons tweak ideas & request |
Unless that skill was patience. |
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| Author: | Bjossi [ Tue May 13, 2008 8:29 am ] |
| Post subject: | Something not BW related - classic weapons tweak ideas & request |
Patience isn't really a skill, just a state of mind. But you do need patience in order to gain skills in a video game, so you might as well conquer impatience while you're at it. |
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| Author: | Zaero [ Tue May 13, 2008 11:39 am ] |
| Post subject: | Something not BW related - classic weapons tweak ideas & request |
Well..I prefer to practice other things.. im in the end of the studies now. Let's say I'm a busy man.
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