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shape changing gun
http://www.runestorm.com/forums/viewtopic.php?f=63&t=59382
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Author:  uglyogre [ Sat May 24, 2008 7:21 pm ]
Post subject:  shape changing gun

is there any way of changing the coding of a gun so it kills the person you shoot replacing the with a monster from invasion?

Author:  Bjossi [ Sat May 24, 2008 9:29 pm ]
Post subject:  shape changing gun

Yeah.

Author:  OCAdam [ Sat May 24, 2008 9:50 pm ]
Post subject:  shape changing gun

Most likely a definite yes, but hell if I know of any weapon that DID do this. And no, I don't have 1/10 the code experience to try this ever. This is the problem of being a jack-of-all-trades person.... can do a variety, but sucks at a lot of those usually. I can only race decently (but I suck compared to even the top 5000).

Author:  Tyster [ Sun May 25, 2008 12:13 am ]
Post subject:  shape changing gun

There is a mutator that spawns a zombie somewhere in the level every time you kill a person/bot. You can scale many attributes of these zombies, such as make them passive/aggresive, zombie HP, zombie damage, maximum zombies on map, zombie skill level, probability of zombie exploding on death, damage of explosion on death, probability of dropping a normal or super powerup, etc.

http://files.filefront.com/Zombies+of+N ... einfo.html

Author:  OCAdam [ Sun May 25, 2008 2:02 am ]
Post subject:  shape changing gun

Holy crap!? A zombiefest when you kill someone? So killing zombies that make them respawn but then adds ANOTHER zombie... wouldn't that kill your computer to have Invasion Forevfer and this combined? *will download soon to find out*

Author:  Chavez [ Sun May 25, 2008 5:02 am ]
Post subject:  shape changing gun

In UTRPG there's a certain skill for Adrenaline Masters that allows them to change into a rock or something else that would be easy to hide with.

Author:  Tyster [ Sun May 25, 2008 10:54 am ]
Post subject:  shape changing gun

It does't quite work like that, OCAdam. Killing a player spawns a zombie, but killing a zombie does not produce anything else, aside from the probability of dropping a powerup where you killed the zombie. Also, you can set the maximum number of zombies in the map, which would help to prevent lag.

Author:  headhunter [ Sun May 25, 2008 4:07 pm ]
Post subject:  shape changing gun

I have that mutator and it is awesome. Didnt give me performance problems

Author:  OCAdam [ Sun May 25, 2008 5:04 pm ]
Post subject:  shape changing gun

Tyster wrote:
It does't quite work like that, OCAdam. Killing a player spawns a zombie, but killing a zombie does not produce anything else, aside from the probability of dropping a powerup where you killed the zombie. Also, you can set the maximum number of zombies in the map, which would help to prevent lag.


I mean killing one of the Invasion Forever 2 zombies might produce one of this muts zombies in place (and then the IF2 would spawn another zombie in place of the dead one).

Author:  Miracle Matter [ Tue May 27, 2008 3:16 pm ]
Post subject:  shape changing gun

Is this what you're looking for?

Skarrj Infector

Scroll down and it's the Infector under "betas."

Author:  Redshift [ Tue May 27, 2008 4:30 pm ]
Post subject:  shape changing gun

Miracle Matter wrote:
Is this what you're looking for?

Skarrj Infector

Scroll down and it's the Infector under "betas."


Oh yeah, the Skaarj Infector, aka Monster Rifle... One of my crazy ideas that actually got made for free, back in the day. Ah, memories... 8) Here's the original thread, btw. There are also some sig links to the BodySnatcher Rifle and Monster Mine Layer, if you're looking for some more weirdo weapons.

Author:  Treadhead [ Wed May 28, 2008 4:55 pm ]
Post subject:  shape changing gun

Hmm. A Cryon DNA scrambler.... Idea being birthed... Gears turning....

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