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New Nades
http://www.runestorm.com/forums/viewtopic.php?f=63&t=5945
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Author:  datsylel [ Mon Jun 26, 2006 2:07 am ]
Post subject:  New Nades

Maybe they've been suggested before, but I haven't seen a request for them, so please forgive me if so. I say this because the first part what I'm going to ask might be pretty obvious and rather standard.

1) USSF standard issue flashbang grenade. Flashes with bright white light prior to turning your vision pitch black.
The loud bang leaves you hearing nothing but a high-pitched beep. The nade's effectiveness should exponentionally decline the further away the victim is.
I know this might look a bit overpowered, because the victim can'do anything for a short time, but flashbangs usually explode faster than other nades (about 3 seconds), so that the user should also be carefull not to be in the AoE upon detonation.

2) USSF special issue thermite grenade. Basically an incendiary grenade filled with thermite. It's payload's composition by weight is generally thermite 68.7%, barium nitrate 29.0%, sulphur 2.0% and binder 0.3%.
The boiling metal that results upon detonation can melt through solid steel. Very usefull for demolitions properties.

When ignited on the ground, the hot stuff should stay there for a while. When ignited in mid-air, the hot stuff should drop straight to the ground and stay there.
It should deal hefty damage over time to vehicles, turrets and destroyables, and do huge instant damage to players.
It wouldn't be overpowered, because the nade would right above or on top of the target (or the target should be stupid enough to walk over the pretty small and visually rather impressive flare of boiling metal) to have any effect, so it'd require good timing or a lot of luck/stupidity to destroy a target.

Here's a pic of a thermite grenade and here'ssome video footage of thermite in action.

Author:  Redshift [ Mon Jun 26, 2006 3:14 am ]
Post subject:  New Nades

Yeah, termite grenades are pretty cool, great against wooden structures... Willy Pete AP nades would also be nice!



[br][img width=300 height=225]../../files/public/1151312694_14_FT5945_termites_and_tower_blocks.jpg[/img]

Author:  ShadowBlade [ Mon Jun 26, 2006 3:24 am ]
Post subject:  New Nades

he said thermite :P (maybe u knew that)

but yeah.. we have a list of nades we wants as well.. and i'm adding thermite to the list :)

Author:  datsylel [ Mon Jun 26, 2006 10:33 am ]
Post subject:  New Nades

YAY! :D

Author:  Mr.UglyPants [ Mon Jun 26, 2006 3:12 pm ]
Post subject:  New Nades

The Flash grenade should just make the screen white for a time. Also it shouldn't always last the same amount of time since you might just escape (namely move outa sight of nade) so it would be sorter etc.

Also would it affect the bots? i don't think it would the bots have xyz vision so they see everything!

Author:  Carsomyr [ Mon Jun 26, 2006 4:33 pm ]
Post subject:  New Nades

I don't think we need thermite. Napalm does the job just fine, even against vehicles. And there's not much point for a napalm grenade that covers a smaller area with more damage. Makes it too easy to avoid. The napalm is plenty lethal already.

Author:  Mr.UglyPants [ Mon Jun 26, 2006 4:52 pm ]
Post subject:  New Nades

yeah ditch the thermite and work on some other weapon.

Author:  Bjossi [ Mon Jun 26, 2006 4:53 pm ]
Post subject:  New Nades

The thermite one does not sound good to me...

Author:  datsylel [ Tue Jun 27, 2006 6:36 am ]
Post subject:  New Nades

Carsomyr wrote:
I don't think we need thermite. Napalm does the job just fine, even against vehicles. And there's not much point for a napalm grenade that covers a smaller area with more damage. Makes it too easy to avoid. The napalm is plenty lethal already.


A napalm and a thermite grenade are entirely different grenades with entirely different purposes. The napalm grenade is meant to incinerate or flush out personel or to block access through tight spots.
The thermite grenade is meant for precise demolitions. Pull out the pin and place it on top of a vehicles hood and it burns straight to the ground, taking out the engine, for instance. I think you missed out the primary feature of the nade, namely incapacitating vehicles and destroying structures and supplies. The rest is just a sideeffect.

Mr.UglyPants wrote:
The Flash grenade should just make the screen white for a time. Also it shouldn't always last the same amount of time since you might just escape (namely move outa sight of nade) so it would be sorter etc.

Also would it affect the bots? i don't think it would the bots have xyz vision so they see everything!


Since when does your sight turn white when you get a flashbang in your face? About the direction of view thing you might be right and about the bots not responding to it, make it temporarily cause HUGE inaccuracy effects. About only flashing: what's wrong with adding deafness+beep to the effects? It's more spectacular, even though it wouldn't matter a lot anyways.

Author:  Mr.UglyPants [ Tue Jun 27, 2006 7:03 am ]
Post subject:  New Nades

Just basing the flashbang off the of flashbang from CSS. (i play that game too much)

Author:  datsylel [ Tue Jun 27, 2006 9:09 am ]
Post subject:  New Nades

I'm basing it off America's Army.

Author:  Carsomyr [ Tue Jun 27, 2006 9:12 am ]
Post subject:  New Nades

Currently, the napalm grenade works great for taking out vehicles, turrets, etc. I don't think we need a thermite grenade to do what the napalm frenade already does, REGARDLESS of the fact that thermite works a lot better in real life. Trying to get the mod team to make a weapon that for all practical purposes already exists, just so you can have two DIFFERENT incendiary grenades, when there is no need for another, looks pretty silly to me.

Second, a flashbang WOULD make your vision turn white, not black, since it overloads/burns your optic nerves, and it doesn't turn them off.

Author:  Bjossi [ Tue Jun 27, 2006 12:11 pm ]
Post subject:  New Nades

Yep, it is called a flashbang for a reason. !dodge

Author:  ShadowBlade [ Wed Jun 28, 2006 3:53 am ]
Post subject:  New Nades

maybe new nades would work with the simple weapons..

Author:  datsylel [ Fri Jun 30, 2006 5:54 am ]
Post subject:  New Nades

Carsomyr wrote:
Second, a flashbang WOULD make your vision turn white, not black, since it overloads/burns your optic nerves, and it doesn't turn them off.


When your nerves are overloaded they stop sending signals, in order to be able to recover (that's one reaon why you need sleep). So your vision would go white for about 0.5 second and, then it would instantly turn black, then you would slowly regain sight. ♥♥♥♥♥ up nerves don't send/transmit signals.

Author:  Carsomyr [ Fri Jun 30, 2006 8:15 am ]
Post subject:  New Nades

I have an Idea. Someone find me a Guinnea Pig!

Author:  Deuxhero [ Fri Jun 30, 2006 3:16 pm ]
Post subject:  New Nades

http://www.google.com/maphp?hl=en&tab=w ... icial_s&q=

Pet shops near *your location*

Author:  Carsomyr [ Fri Jun 30, 2006 10:03 pm ]
Post subject:  New Nades

I need one capable of intelligent communication, though. An actual Guinnea pig is not likely to tell me if it sees black or white after I set off a flashbang in it's face.

Any volunteers?

Author:  Faceless [ Fri Jun 30, 2006 10:21 pm ]
Post subject:  New Nades

Mmm. I'd suggest a flashbang combined with an emp effect, and perhaps some form of nailbomb shrapnel grenade. We've already got the toxin grenade on the way. How many more grenade effect types are really left? Radiation is basically like toxin. A drunk/intoxicated effect could be toxin too.

Author:  Bjossi [ Sat Jul 01, 2006 6:43 am ]
Post subject:  New Nades

You need a guinneapig? I think UglyPants would love to. :P

Author:  Mr.UglyPants [ Sat Jul 01, 2006 8:35 am ]
Post subject:  New Nades

oh ha ha Bjossi !lol

Author:  Bjossi [ Sat Jul 01, 2006 9:47 am ]
Post subject:  New Nades

Does that mean you are a volunteer? :P

Author:  Rayne_870 [ Sat Jul 01, 2006 10:43 am ]
Post subject:  New Nades

on a side note if you are going to make flashbang grenades they mostly work on a principle of concussive force so keep in mind that it really doesnt matter all that much whether you are facing them or not

Author:  Mr.UglyPants [ Sat Jul 01, 2006 1:50 pm ]
Post subject:  New Nades

Bjossi wrote:
Does that mean you are a volunteer? :P



NOPE !lol

Author:  Bjossi [ Sat Jul 01, 2006 2:24 pm ]
Post subject:  New Nades

You liar! Of course you volunteer. :P

Rayne870 wrote:
on a side note if you are going to make flashbang grenades they mostly work on a principle of concussive force so keep in mind that it really doesnt matter all that much whether you are facing them or not


I though their only purpose was to temporarily blind you...

Author:  Deuxhero [ Sat Jul 01, 2006 2:48 pm ]
Post subject:  New Nades

well it can be kinda distracting to have your teamate temparoly blinded

also as for makeing them work on bots Nightfire made bots crouch down and rub there eyes (or something that involves puting there hands on or near the head) maby something like that could be done to bots?

I'd like some Plasma Grenades (TS2 style balls of glowing white plasma that can somehow be held and stick to surfaces before deadnateing) for skirth

I alreddy mentioned a WET (go play it its free) style TNT charge that deanate on a long timer that can whipe out pretty much antthing (icludeing objectives made to be destroyed by it) and i think someone metioned caltrops alreddy

maby a that themite could have double as a flare that could redirect heat seaking projecties

Author:  Bjossi [ Sat Jul 01, 2006 4:46 pm ]
Post subject:  New Nades

What about old fashioned dynamite? When you press the fire key, the character lights a match and triggers the dynamite, then throws it away.

:D

Author:  ShadowBlade [ Mon Jul 03, 2006 12:31 am ]
Post subject:  New Nades

ok.. flashbangs, smoke and thermite might b options for new nades.. it depends on how hard they would b.. the hardest would probably b the smoker tho (from an AI POV).. :)

Author:  Bjossi [ Mon Jul 03, 2006 12:34 pm ]
Post subject:  New Nades

Yup, it is hard to teach the AI the rules when there isn't real code support for it in the first place.

Author:  Mr.UglyPants [ Wed Jul 05, 2006 10:29 am ]
Post subject:  New Nades

how about a grenade which when thrown will explode on contact with enemies in a greenish sphere that expands outwrad from the grenade. But it you throw the grenade and it doesn'y hit anyone it won't explode until either a set timer for detenation expires or a enemy runs over it, triggering the grenade to explode. the grenade would either gib the opponent or toss their dead bodies from the explosion. I think it should be called the Sonic Detinator Grenade.

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