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Weapon Ideas
http://www.runestorm.com/forums/viewtopic.php?f=63&t=60405
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Author:  LuminousShadow [ Wed Jun 11, 2008 4:20 pm ]
Post subject:  Weapon Ideas

AV73 Skrith Railgun (categorie: Skrith weapons)

primary fire: shoots a static railbeam similar to the lightning gun

secondary fire: shoots a robotcreature out of the magazine loader, which clinches 2 opponents and explodes
*make it somewhat like Unreal 2 Drakk Laser, but with Skrith influences, the robot creature is the static generator and thus the ammo*



A71 Skrith Bow (categorie: Skrith weapons)

primary fire: shoots a double bladed Skrith arrow (special: can nail players against all kind of objects, including other players)

secondary fire: melee attack with both bow ends, where blades are attached to



AV71 Skrith Javelynn (categorie: Skrith weapons)

primary fire: melee attacks, cutting and slashing

secondary fire: chargable melee attacks, thrusting and slashing

extra: throwing the javelynn, also chargable



A75 Skrith Plasma Spitter (categorie: Skrith weapons)

Primary fire: sprays liquid plasma

Secondary fire: melee blade stab

Extra: chargable plasma ball



A76 Skrith Shredder (categorie: Skrith weapons)

Primary fire: shoots a Skrith disc horizontally towards enemy

Secondary fire: hold fire, then you will carry the Shredder differently, primary fire changes into a vertical disc launcher, press secondary again to carry it normally again

Extra: Blade thrust (special: Thrust the blade horizontally in the player, then press primary fire to cleave the player in 2 pieces, thrust the blade vertically in the player, then press primary fire to rip open the players entire torso)



AV79 Skrith Grenade (categorie: Skrith weapons)

primary fire: throw grenade

secondary fire: roll grenade

extra: stick grenade into opponent, 5 seconds till explosion



AV74 Skrith Parasite Rifle (categorie: Skrith weapons)

primary fire: shoots a plasma ray infected with Tarydium

secondary fire: shoots the Tarydium containing spiderdroid

extra: similar to the shock combo, shoot the running spiderdroid with the primary fire to create a huge epidemic Tarydium explosion


I will be focusing some more on Skrith weaponry first, don't worry, the other ideas I posted here are copied into my documents now ;)
the reason I will be focusing more on Skrith is because: 1. I got requested to it by SX
2. Runestorm does lack a lot of Skrith weapons
3. The Skrith themselves interest me
I'd hope to see the Skrith weapons all in 1 pack, and it made downloadable for UT2k4
But thats not my subject over here

By the way, if I "stole" somebodies idea's I'm terribly sorry about that, I'm still new and have not read any posts around here, so if you think your idea is stolen by me, PM me about it, so we can figure something out, I would at least give you full credit for it, but evidence of the idea by you needs to be shown first

thank you :)

I mean 6, sorry :P

Author:  SX [ Wed Jun 11, 2008 5:54 pm ]
Post subject:  Weapon Ideas

It'd be nice to see some backstory, ammo, and damage. but your ideas are nice.

Author:  LuminousShadow [ Thu Jun 12, 2008 8:57 am ]
Post subject:  Weapon Ideas

allright let me work on that ;) thnx, I thought those could be nice ones 2

would any1 mind if i studied some of the bwp weapons background stories and such so i can come up with stuff?

Author:  Kaboodles [ Thu Jun 12, 2008 5:51 pm ]
Post subject:  Weapon Ideas

It's about the only way to create a background that fits the setting.

Author:  Sgt. Kelly [ Thu Jun 12, 2008 7:56 pm ]
Post subject:  Weapon Ideas

Try not to double post.

There's a small button in the top-right corner that lets you edit your posts.

Author:  LuminousShadow [ Sat Jun 14, 2008 5:46 pm ]
Post subject:  Weapon Ideas

Allright then, first up are the Skrith weapons

AV71 Skrith Javelynn
Categorie: Skrith weaponry
Manufacturer: Unknown Skrith Engineers
Primary fire: Fast melee attacks, cutting and slashing
Secondary fire: Chargable melee attacks, thrusting and slashing
Extra: Chargable throw attack
Ammo: Thrown Javelynns can be picked up, can carry up to 4 Javelynns each time
Damage: Primary damage: decent damage, minimum:15 % of health 25 % of armor
maximum:30 % of health 25 % of armor
Damage: Secondary damage: dependent from the strength of the charge, minimum:10 % of health 20 % of armor
maximum:60 % of health 40 % of armor
Damage: Extra: dependent from the strength of the charge, minimum: 35 % of health 40 % of armor
maximum: 70 % of health 50 % of armor

Backstory: A Skrith weapon used for ages on the Skrith home planet, used for primitive fishing and hunting in small swamp tribes, and weaponry in tribe conflicts, every Skrith warrior is able to fight like a master with the Javelynn, first contact came with the crash of a supply ship, when the crew members got slaughtered by a Skrith tribe, the weapon is favored by assassins, due to it's silence and melee abilities


A71 Skrith Bow
Categorie: Skrith weaponry
Manufacturer: Unknown Skrith Engineers
Primary Fire: Shoots a double bladed Skrith Arrow
Secondary Fire: Melee attack with the ends of the bow
Ammo: A71 Skrith Quiver (Holding 10 arrows each)
Damage: Primary fire: Decent damage, minimum:25 % of health 30% of armor
maximum:50 % of health 65 % of armor
Damage: Secondary fire: Decent damage, minimum:30 % of health, 20 % of armor
maximum:45 % of health, 35 % of armor

Backstory: Humans encountered this weapon first when a supply ship crash landed onto the Skrith homeplanet, the ship crashed into a swamp, many of the crew members were nailed against the trees by small Skrith tribes, during the second war, Skrith assassins used this weapon for the decent attack power, and silence


AV73 Skrith Railgun
Categorie: Skrith weaponry
Manufacturer: Unknown Skrith Engineers
Primary fire: Shoots a static railbeam, with similarities to lightning, only sky blue colored
Secondary fire: Shoots a spiderlike robot energy generator, the robot clinches to opponents and shortly after explode due to the unstable energy state
Ammo: AV73 Skrith spider generators (3 spiders, holding 13 shots each)
Damage: Primary fire: heavy damage, minimum: 75 % of health 40 % of armor
maximum: 100 % of health 80 % of armor
Damage: Secondary Fire: 100 % instant kill

Backstory: Skrith warriors studied the technology of the humans during the first war, the Skrith engineers were specifically interested in robots, they made a prototype railgun and used energy charged spiderdroids as ammo, after some more experiments, the AV73 Railgun was born, many humans fell to this devastating weapon during the second war, including vehicles, because of the godlike power of the spiderdroids, the weapon is favored by Skrith anti vehicle warriors as wel as long ranged warriors, this weapon does not feature a melee attack function because it would not fit according to the military function of this weapon


A75 Skrith Plasma Spitter
Categorie: Skrith weaponry
Manufacturer: Unknown Skrith Engineers
Primary fire: Sprays a liquid plasma beam
Secondary fire: Melee blade stab
Extra: Chargable plasma ball
Ammo: Skrith Plasma Container (50 shots each)
Damage: Primary fire: Decent damage, 20 % of health and armor, continued beam
Damage: Secondary fire: Decent damage, minimum:30 % of health, 20 % of armor
maximum:45 % of health, 35 % of armor
Damage: Extra: Dependent on strength of the charge, minimum:25 % of health and armor
maximum:60 % of health 50 % of armor

Backstory: The Skrith have proven to be a strong race, their intelligence about energy molecules have brought them to be one of humanities greatest dangers already, making them superior to the Skaarj, during the first war they studied human flamethrowers carefully, and making a prototype of their own, unfortunately, the Skrith can't handle fire, but they can handle plasma, they came with the Plasma Spitter, costing thousends of human lives in the second war


A76 Skrith Shredder
Categorie: Skrith weaponry
Manufacturer: Unknown Skrith Engineers
Primary fire: Horizontal disc / vertical disc launch
Secondary fire: Toggle between horizontal / vertical aim
Extra: Thrust with melee blades (special: Horizontal disc cleavage when thrusting horizontally, vertical disc cleavage when thrusting vertically)
Ammo: A76 Skrith disc pack (containing 20 discs)
Damage: Primary fire: Decent damage, minimum:30 % of health 30 % of armor
maximum:50 % of health 50 % of armor
Damage: Secondary fire: N/A
Damage: Extra: Decent damage, 40 % of health 40 % of armor
Damage: Special: Instant kill

Backstory: Favoring sharp edged weapons, the Skrith transformed the human like Ripperdiscs into their own version, the Shredder, looking similar to the Skaarj Razorback but being far more superior has been proven during the second war, humans have encountered thousands of these weapons and feel a shiver running through their spines by just hearing its feared name


AV74 Skrith Parasite Rifle
Categorie: Skrith weaponry
Manufacturer: Unknown Skrith Engineers
Primary fire: Shoots a single Tarydium infested beam (health will drain a little afterwards, because of the tarydium poison)
Secondary fire: Shoots the Tarydium contained spiderdroid, which will act like a spider mine
Special: "Tarydium combo" shoot the spider mine with the normal beam and a Tarydium explosion will follow, infesting everyone in the radius, and instantly killing players close near the explosion
Ammo: Tarydium containing spiderdroid pack (comes in 3 packs, containing 10 shots each)
Damage: Primary fire: Decent damage, minimum:30 % of health 50 % of armor
maximum:60 % of health 50 % of armor
Damage: Secondary fire: instant kill
Damage: Special: Heavy damage, minimum:90 % of health 50 % of armor
maximum: instant kill
Damage: infection: decent damage: draining from minimal 10 health to maximal 25 health, armor not affected

Backstory: The Skrith are the most fearsome race known by humans, even the Skaarj strength gets crippled in comparison with the Skrith, Na Pali is familiar with the race to, the Skrith also became interested in Tarydium, they made some quick visits to the Rrajigar mines, slaying almost a hundred Skaarj on their search for the Tarydium, Skaarj believed that they were cursed by their gods when that one day passed by, the Skrith now have intelligence about Tarydium and its dangers, engineers came up with the Parasite Rifle during the second war


AV79 Skrith Grenade
Categorie: Skrith weaponry
Manufacturer: Unknown Skrith Engineers
Primary fire: Throw grenade
Secondary fire: Roll grenade
Extra: Thrust grenade into players, 5 seconds untill explosion
Special: Grenades can be thrown into players if the sharp edge is going at the players
Ammo: AV79 Grenade bundle (7 grenades in one bundle)
Damage: Primary fire: Heavy damage, minimum: 75 % of health 75 % of armor
maximum: instant kill
Damage: Secondary fire: Heavy damage, minimum: 75 % of health 75 % of armor
maximum: instant kill
Damage: Extra: Explosion is an instant kill
Damage: Special: Explosion is an instant kill

Backstory: The Skrith are masters with sharp weaponry, their fast and limber bodies take them to a high level warrior class, Skrith engineers designed a plasmatic grenade which can be stuck into bodies, blowing soldiers to smithereens, the Skrith are fast enough to flee for the explosion, and limber enough to pass any obstacle on their way, the Skrith fighting with these grenades aren't called "Death Runners" for nothing

Author:  SHAD0Wdump [ Sat Jun 14, 2008 6:15 pm ]
Post subject:  Weapon Ideas

I like the idea of using spiderbots as ammo.

Author:  SX [ Sat Jun 14, 2008 7:52 pm ]
Post subject:  Weapon Ideas

Nice weapons, and Necris Brock is awesome.

Author:  LuminousShadow [ Sat Jun 14, 2008 7:54 pm ]
Post subject:  Weapon Ideas

SX wrote:
Nice weapons, and Necris Brock is awesome.


yeah he sure is
shall I focus some more on the Skrith? And then I mean focus on the models/skins, not the weapons
or shall I continue with other weaponry?

Author:  SX [ Sat Jun 14, 2008 8:01 pm ]
Post subject:  Weapon Ideas

We are lacking skrith weapons. so if you would please make more skrith weapons, i'd be happy

Author:  LuminousShadow [ Thu Jun 19, 2008 2:25 pm ]
Post subject:  Weapon Ideas

next up, the weapons designed by humans

LMS VII Crossbow
Categorie: Rifles
Manufacturer: Enravion Combat Solutions
Primary fire: Shoots a galvanized steel arrow
Secondary fire: Shoots 3 arrows at once
Extra: Detonates explosives in the arrowtips
Special: Can nail players against objects, or even against one another
Ammo: LMS VII Quiver (containing 15 arrows each)
Damage: Primary fire: Decent damage, minimum:35 % of health 30 % of armor
maximum:50 % of health 40 % of armor
Damage: Secondary fire: Heavy damage, minimum:80 % of health 75 % of armor
maximum: Instant kill
Damage: Extra: Instant kill
Damage: Special: Nailing against objects = instant kill
Nailing against other player = instant double kill

Backstory: The war against the Skrith costs many human lives, but also a lot of money and gunpowder. Enravion thought up a plan bringing medieval times back in the war, developing a hightech crossbow. This has proven to be a bad ass weapon on the battlefield, costing many Skrith lives, but it's fast reload impossibilities makes it hard to attack waves. The weapon is a great choice for the silence, and the devastating damage done, which both make up for the slow reloading.

Author:  Mr.UglyPants [ Thu Jun 19, 2008 3:25 pm ]
Post subject:  Weapon Ideas

Half of those i've heard of like a year and a half ago.

Author:  LuminousShadow [ Thu Jun 19, 2008 4:05 pm ]
Post subject:  Weapon Ideas

Mr.UglyPants wrote:
Half of those i've heard of like a year and a half ago.


oh, ok...sorry, i'm new and haven't seen everything yet, i'm just posting my ideas and see what could come of them, plus there isn't one in and maybe my idea of it can be discussed over so there would be a chance for it, anyways is there a rivet gun already? or a gun shooting a black hole?

Author:  Mr.UglyPants [ Thu Jun 19, 2008 7:57 pm ]
Post subject:  Weapon Ideas

No theres no rivet gun... but who the ♥♥♥♥♥ brings a rivet gun to a shotgun/ plasma/ rocket launcher fight (not me)?

HL2 Episode 1 has a greande that turns into a black hole.

Author:  Kien [ Thu Jun 19, 2008 10:11 pm ]
Post subject:  Weapon Ideas

What is liquid plasma?

You do realize that the whole splitting thing of the shredder would require new models with new animations for every single player model in the game? What would be the purpose of vertical blades besides... looks?

Author:  SHAD0Wdump [ Fri Jun 20, 2008 3:08 pm ]
Post subject:  Weapon Ideas

In the original unreal the razorjack when tilted on its side would have its blades move in a curved trajectory,good for confusing your opponents and getting blades in hard to reach areas.

Author:  LuminousShadow [ Fri Jun 20, 2008 6:45 pm ]
Post subject:  Weapon Ideas

SHAD0Wdump wrote:
In the original unreal the razorjack when tilted on its side would have its blades move in a curved trajectory,good for confusing your opponents and getting blades in hard to reach areas.


that's exactly what I mean, you can forget about the whole open ripping of the torso if it is too hard to make though

Mr.UglyPants wrote:
No theres no rivet gun... but who the ♥♥♥♥♥ brings a rivet gun to a shotgun/ plasma/ rocket launcher fight (not me)?

HL2 Episode 1 has a greande that turns into a black hole.


I am talking about some gun creating a black hole.
well, the rivet gun can be automatic and such, make it a machine gun firing rivets, then you have an interesting weapon, I can see what I can come up with

Author:  Mr.UglyPants [ Fri Jun 20, 2008 7:34 pm ]
Post subject:  Weapon Ideas

Hmm, well isn't BW have a whole mining corp? If so, the rivet gun would be pretty leet.

Author:  Kien [ Fri Jun 20, 2008 10:55 pm ]
Post subject:  Weapon Ideas

The razorjack 2nd fire id guided by the player.

Author:  LuminousShadow [ Sat Jun 21, 2008 7:13 am ]
Post subject:  Weapon Ideas

Mr.UglyPants wrote:
Hmm, well isn't BW have a whole mining corp? If so, the rivet gun would be pretty leet.


you take the M290 shotgun, and texture the rivet gun slightly the same way, rough gun, yellowish colors for details, but of course a whole other model for it, I'm already thinking of 2 barrels, one firing rivets with adjustable fire modes (full auto, semi auto) and another one beneath the barrel firing a lot of red hot shrapnel like the flak cannon

Author:  Mr.UglyPants [ Sat Jun 21, 2008 7:45 am ]
Post subject:  Weapon Ideas

Could work. I smell a sponsor weapon.

Anyone remember my Coiled Energy Weapons? Now those were kickass. Like Skrith tech gone up a whole notch and then some. Worked a bloody long time on that one. Agh... tis why i aint bothering with weapon ideas... thats all the ever are is ideas.

Author:  LuminousShadow [ Sat Jun 21, 2008 8:41 am ]
Post subject:  Weapon Ideas

Mr.UglyPants wrote:
Could work. I smell a sponsor weapon.

Anyone remember my Coiled Energy Weapons? Now those were kickass. Like Skrith tech gone up a whole notch and then some. Worked a bloody long time on that one. Agh... tis why i aint bothering with weapon ideas... thats all the ever are is ideas.


shall I get to work on my Rivet gun then? :)

Author:  Mr.UglyPants [ Sat Jun 21, 2008 12:10 pm ]
Post subject:  Weapon Ideas

Do whatever you wan to. I aint going to tell u what to do, thats your job.

Author:  uglyogre [ Sat Jun 21, 2008 1:29 pm ]
Post subject:  Weapon Ideas

how will you release it though asin as a pack to latch onto bw or as an independent pack

Author:  LuminousShadow [ Sat Jun 21, 2008 6:45 pm ]
Post subject:  Weapon Ideas

uglyogre wrote:
how will you release it though asin as a pack to latch onto bw or as an independent pack


not sure yet, and I can't release anything, don't have any experience with modding and what so ever, but my idea was at least to make it for UT2k4, and hopefully it would be designed for BW

Author:  Mr.UglyPants [ Sun Jun 22, 2008 11:35 am ]
Post subject:  Weapon Ideas

Talk to C Xavious, he and a few buddies are working on something for the Ut2k4 version of Bw.

Author:  LuminousShadow [ Sun Jun 22, 2008 4:19 pm ]
Post subject:  Weapon Ideas

Mr.UglyPants wrote:
Talk to C Xavious, he and a few buddies are working on something for the Ut2k4 version of Bw.


ok thanks for the tip, still working on the rivet gun, should I try making some concept art to?
I pretty much suck at drawing guns but yeah

Author:  Mr.UglyPants [ Sun Jun 22, 2008 5:26 pm ]
Post subject:  Weapon Ideas

Well, ask the new guy with that Halo avatar of MC being mexican and all... he knows how to concept

Author:  zer0 [ Mon Jun 23, 2008 6:50 am ]
Post subject:  Weapon Ideas

me??? im not that new, just read more than i post... and i change my avatar and sig frequently...

<<< heh heh Mexican Chief

anyway, if u want just provide some details and whatnot and i'll see what i can do... PM me...

Author:  LuminousShadow [ Sun Aug 10, 2008 6:44 pm ]
Post subject:  Weapon Ideas

***BASIC INFORMATION***

Weapon Name: XXT 94 Rivet Gun
A.K.A: HotHead
Manufacturer: Ether Mining Tools
Modified by: Black & Wood
Category: Assault Rifles
Ammo: Modified rivets, 25 per magazine
3 magazines per ammo pickup
Max Ammo: 9 spare magazines + the one using = 250 rivets
Firing Modes Primary: Full Auto, Semi Auto, Burst of 3
Firing Modes Secondary: Spreading Shrapnel, Binded Shrapnel
Iron Sights: Yes
Primary Fire: Shoots a rivet
Secondary Fire: Shoots metal shrapnel
Extra: None
Extra 2: None
Special: Shrapnel bounces off all kinds of objects, still being harmfull to opponents
Primary Damage: Minimum:15% of health, 20% of armor, Maximum:30% of health, 40% of armor
Secondary Damage: Minimum: 50% of health, 40% of armor, Maximum: 75% of health, 80% of armor
Special Damage: Minimum: 10% of health, 10% of armor, Maximum: 20% of health, 10% of armor
*health is being calculated at 100, without counting additional N-Tov's and such, armor is calculated as 100 too*

***BACKGROUND STORY***

One thing starts another is what could be said about this devastating weapon. This is a makeshift weapon created by Ether Mining Tools, just to connect big pieces of metal. But who could've ever foreseen that Black & Wood bought the blueprints for the tool to modify it for warfare? Nor the Skrith nor the Humans saw that coming. Anyways the XXT 94 was created due to lack of time, the human weapon manufacturers didn't have enough time to design a whole new gun to use in warfare, however, Black & Wood still had a little workshop somewhere. A workshop providing mining tools for Ether Mining Tools. And of course one day the chief from B & W got special interest in the rivet gun Ether was providing. Underground mercenary engineers got a contract from B & W to make a proper weapon out of it. They modified it so there could be the use of different firing modes, plus they added a nice shrapnel launcher under the barrel. It might not be as effective as guns firing bullets, but the gun is a lot cheaper and it is , even though it's a mining tool, very accurate and fast firing, it has low recoil and is used by mercenary soldiers against the Skrith.

***APPEARANCE***

It lends it's design from 2 weapons, the first is the M290 Shotgun from BW, it mainly lends the color scheme, and the textures, also the multi ironsights on the end of the M290 barrel will be on the barrel of the XXT 94.
The second weapon is the Unreal 2 Flamethrower, I think that will be the main inspiration for the gun model, not that it will be exactly the same, but it will have a lot of similarities.
Of course there are some changed things, the barrels are longer than those from the flamethrower, the gun overall is longer, and it looks a little messy, like it's been through many fights already, so some burnmarks and cuts are already on it.
It is being held by 2 grips, one is similar to the UT2K4 Minigun, at the rear end of the gun, it will only be upside down, the other one is similar to the BW Flamethrower and comes on the left side of the gun, that grip also contains the trigger for the rectangle shaped shrapnel launcher underneath the primary fire barrel, which is a cilinder. Furthermore Black & Wood placed a little crosshair on the upperleftside, similar to the one from UT2K4's AvRIL.

***DEATH STRINGS***
Primary Fire:
Luminous' rivet gave Xan a warm feeling from inside

Xan got industrialised through a valley of red hot rivets

Xan got tortured by Luminous like a voodoo doll

Luminous gave Xan a nice new hairstyle, unfortunately Xan had to pay his life (headshot)

Xan got his eyes checked but they melted in the process (headshot)

Luminous' HotHead gave Xan a HotHead for sure (headshot)

Xan's crotch got stapled by Luminous' XXT

Secondary Fire:
Xan became a big lumpy shrapnel ball

XXT chunks burned through Xan's armor with ease

Luminous decided Xan's destiny, straight to the scrapyard

Xan's head got replaced by a shrapnel chunk (headshot)

Xan felt the heat from Luminous' XXT close by his neck (headshot)

XXT chunks shredded right through Xan's helmet (headshot)

Xan got a crotch job, it came out very ugly


***hope this is enough info***

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