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| Skrith Weaponary http://www.runestorm.com/forums/viewtopic.php?f=63&t=6845 |
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| Author: | Moriarty [ Wed Jul 05, 2006 8:57 am ] |
| Post subject: | Skrith Weaponary |
Skrith Submuntion weapon, designated the SK-4 Assault Carbine: Skrith science has reverse engineered both their own energy weapons and captured human technology into this multipurpose light support weapon. The gun itself is made up of a twin-linked magnetic rail system, similar to our own railguns but with a smaller calibre chamber. The primary rail fires solid-state disc ammuntion at supersonic speeds, usings a mounted laser cutter to strip the dics from a cylinder of metal. The Skrith adaptions mean that bursts of fire can be used, as opposed to the charge-up nature of our own rail system. The secondary chamber can fire a variety of muntions at subsonic speeds, although no noticeable arc is seen in the muntion's flight. Recovered ammunition for this launcher includes: Skrith standard plasma grenades; an electromagnetic rocket round which attaches to vehicle hulls and fires a thruster, forcing the vehicle into uncontrollable maneuvers; lastly a pair of 'glass rounds' made from an alien ceramic. The first fires and detonates like our own flak shells (with a smaller, more focussed cone of glass shards), the second will bounce at 90 degrees from the surface it hits and explode approx. 1 second later, for use against infantry behind cover and in foxholes. Skrith 'Taser Harpoon' support weapon, designated SK-5 Shockrocket: Seen in uses as both a mid-range sniper weapon and for close up mutilation, the shockrocket fires a spin-stabilised harpoon at hypersonic speeds. The firing mechanism is based on the skrith energy weapons, as the harpoon contains enough electrical charge to make even a glancing hit to infantry lethal. The weapon is also a threat to vehicles, as the discharge has been known to cause an EMP effect, immobilising the vehicle for a moment until their systems can be reset (this moment is usually too long for striken aircraft). The main downside to this weapon is the reloading time, since the harpoons need to be hand loaded to prevent the energy systems from discharging prematurely. One last thing to note is that some Skrith warriors appears to have overcharged their weapons, making the charged harpoon a deadly cutting/drilling weapon in close combat |
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| Author: | Mr.UglyPants [ Wed Jul 05, 2006 9:58 am ] |
| Post subject: | Skrith Weaponary |
Those seem like really cool ideas for Skirth weapons. I'm sure the RS devs will have a field day with this info. |
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| Author: | ShadowBlade [ Fri Jul 07, 2006 7:26 am ] |
| Post subject: | Skrith Weaponary |
nice
that harpoon sounds like a sci-fi crossbow? |
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| Author: | Mr.UglyPants [ Fri Jul 07, 2006 8:17 am ] |
| Post subject: | Skrith Weaponary |
Yeah at first when i read Harpoon i thought a throwing lance or something but guess its more of a alien crossbow than a lance. |
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| Author: | Moriarty [ Fri Jul 07, 2006 11:14 am ] |
| Post subject: | Skrith Weaponary |
Yeah that's about right...think one of the old whaling harpoon guns mounted on a ship - mix in a few thousand volts and find a target
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| Author: | darkonxy [ Sat Jul 15, 2006 10:07 am ] |
| Post subject: | Skrith Weaponary |
seems like a good idea to have new skirth weapons because theres so few |
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| Author: | Bjossi [ Sat Jul 15, 2006 10:24 am ] |
| Post subject: | Skrith Weaponary |
Yeah, there are only two guns and one melee weapon so far. |
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