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Random recycled explosive ideas
http://www.runestorm.com/forums/viewtopic.php?f=63&t=7245
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Author:  Moriarty [ Sat Jul 08, 2006 5:18 pm ]
Post subject:  Random recycled explosive ideas

Gravity Mines - 2 firemodes: Grav mode sticks to a surface/vehicle and drags players/vehicles/projectiles towards itself for a few seconds; AntiGrav can be dropped and will clamp onto passing vehicles, dragging them up into the air (possibly flipping the vehicle, but making at a great target!)

FlakStorm mine - A deployable crate that lauches flak shards with a high rate of fire. Triggered mode means you set the mine up, line up the laser where you want the pain to hit and set it firing for 5-10 seconds of shrapnel saturation. Auto mode will leave the laser armed and fire a short burst if it is crossed for suppressing intruders

Author:  reaper900 [ Sun Jul 09, 2006 4:32 am ]
Post subject:  Random recycled explosive ideas

Interesting.....

Author:  Moriarty [ Sun Jul 09, 2006 6:19 am ]
Post subject:  Random recycled explosive ideas

Longbow fire support deployable - Comes in missile and plasma variants and consists of an autonomous launcher system rigged up to a laser designator. Mount the box onto a surface (perhaps even a vehicle?) and use the laser marker to point out targets to hit. The missile launcher fires like the G5 mortar mode, and will only fire one missile at a time, every time a target is marked. The plasma launcher fires arcing plasma rounds in a similar fashion, although these are unguided and used more for area saturation. With the laser marker, the point you designate will be the centre of the launchers firing zone, and can be hit either one mortar at a time, or firing all rounds together.

Author:  ShadowBlade [ Mon Jul 10, 2006 3:37 am ]
Post subject:  Random recycled explosive ideas

sorry not around in these forums much over past few days.. all the attention is in the beta forum!!

but interesting :)

Author:  Carsomyr [ Fri Jul 14, 2006 11:20 am ]
Post subject:  Random recycled explosive ideas

Great concept for Onslaught. I think. Might end up semi-useless, since it basically does the same thing as the G5 mortar, and the player still has to be actively engaged in making it useful for it to work well. Why don't we just go back to the old artillery strike beacon idea?

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