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| the Unreal 2004 weapons http://www.runestorm.com/forums/viewtopic.php?f=63&t=74711 |
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| Author: | magnus360 [ Tue Aug 12, 2008 4:54 pm ] |
| Post subject: | the Unreal 2004 weapons |
I had a neat Idea I thought it might be neat if the weapons that were in unreal 2004 were made as ballistic weapons so basicly better models of the weapons in 2004 with recoil and better effects and reload system on the weapons for example the rocket luncher has a magize on the side of it that could be tooken off and reload like a mag anyway just a Idea |
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| Author: | magnus360 [ Tue Aug 12, 2008 8:29 pm ] |
| Post subject: | Re: the Unreal 2004 weapons |
you could even moditfy some the weapons to make them better maybe like the assault rifle could have a bio rifle attachment , a shotgun attachment, a like gun attachment the gost busters beam, and of course the a better grenade attachment |
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| Author: | Captain Xavious [ Tue Aug 12, 2008 9:09 pm ] |
| Post subject: | Re: the Unreal 2004 weapons |
You got any idea how incredibly difficult it would be to add those different attachments? I suggest you take a look at my basic coding tutorial and make a start at turning the current UT2004 weapons into Ballistic Weapons, and then we can see from there. It'd be quite easy, you basically just copy the code for the M50, and apply the assault rifle model to the weapon, maybe take out reloading for now since there are no animations for it, and just try it out. Wouldn't take much work, just gotta sit down and do it. If you have questions someone will be able to answer them. If you can get something started, you might be able to get more people interested in doing this and helping you out. Personally, I have no interest whatsoever in bringing the old UT2004 weapons up to BW standards, but maybe someone else will. This isn't to say I won't help you learn how to do it though. |
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| Author: | magnus360 [ Mon Aug 18, 2008 6:36 pm ] |
| Post subject: | Re: the Unreal 2004 weapons |
I was think of doing some concept art on the Idea and no it would not be just the unreal 2004 weapons as they are they would realy look all together different just retain some of the traits of the weapons they are based off of |
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| Author: | magnus360 [ Tue Aug 19, 2008 9:00 pm ] |
| Post subject: | Re: the Unreal 2004 weapons |
here is a concept for a assault rifle it is a little messy but its painting sketch thing anyway planning to paint some attachments for it too |
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| Author: | SHAD0Wdump [ Tue Aug 19, 2008 10:34 pm ] |
| Post subject: | Re: the Unreal 2004 weapons |
Looks like a skrith-human hybrid gun. Pretty sweet. |
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| Author: | zer0 [ Wed Aug 20, 2008 6:56 am ] |
| Post subject: | Re: the Unreal 2004 weapons |
I think it looks like an advanced human experimental rifle, the X-Rifle101... stupid name, i know...
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| Author: | SX2 [ Wed Aug 20, 2008 8:05 am ] |
| Post subject: | Re: the Unreal 2004 weapons |
It looks like the UC assault rifle. |
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| Author: | magnus360 [ Wed Aug 20, 2008 9:27 am ] |
| Post subject: | Re: the Unreal 2004 weapons |
well thank you for the feed back I was going to do some more sketchs of it with attachments like a M50 like grenade attachment a link gun attachment you know the ghost busters like beam on it and possiably a bio rifle and flame thower attachment of course it will all be sketch like paintings and if you mean UC as in Unreal campionship yeah I got some inspiration from it I think thats my favorite assault rifle out of the UT series as far as it looks anyways |
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| Author: | JozX027 [ Thu Dec 18, 2008 2:00 pm ] |
| Post subject: | Re: the Unreal 2004 weapons |
i was thinking about this idea a few weeks ago, but i'm glad someone else thought about it too! i just sketched up an idea for the assualt rifle in paint. do deal with the problem of unreal's rifle being bullpup, ive put the magazine on the new rifle at the front. i based the grip around a p90, but it didn't come out that well i've put the grenade launcher on the second image, but i'm aware the grenades coming from that barrel will probs be too small. also, i went for drum grenade magazine like the unreal one Attachment: Ballistic Assault Rifle Sketch.jpg
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| Author: | Dumorah [ Thu Dec 18, 2008 6:44 pm ] |
| Post subject: | Re: the Unreal 2004 weapons |
I was actualy planning to redo the Ut2004 weapons for BW but the problem is UDE isn't working for me at all =( the compiler i being a bitch iand i'm so close to giving up on it |
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| Author: | SX2 [ Sat Dec 20, 2008 9:17 am ] |
| Post subject: | Re: the Unreal 2004 weapons |
If the UT2004 weapons are going to be revamped BW style, let me have have a say. Assault Rifle- I want it to have a 35 round clip and 4 round grenade drum, and make it more powerful, because what we already have is a piece of crap, bad spread, weak, grenades only launch people in the air. Minigun- Make it UT1999 style, primary- fast firing, alt- even faster firing. Flak Cannon- tighten the spread. Rocket launcher- UT3 style, Or UC2 style, because those were the best rocket launchers In UT history. Sniper Rifle- Remove any tracers or smoke, because it is the way of the true sniper. |
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| Author: | Kestrel [ Mon May 25, 2009 10:20 am ] |
| Post subject: | Re: the Unreal 2004 weapons |
Ugh. the only Unreal weapon I'd truly want ported is my beloved Enforcer. I miss that thing. |
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| Author: | OCAdam [ Tue May 26, 2009 5:33 am ] |
| Post subject: | Re: the Unreal 2004 weapons |
Technically the TS12 / XML20 is a semi-port of the AR, but it's using a shotgun instead of a crappy GL. That and we don't need another M50... |
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| Author: | Sergeant Kelly [ Tue May 26, 2009 11:13 pm ] |
| Post subject: | Re: the Unreal 2004 weapons |
Kestrel, don't bump 5 month old threads. |
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| Author: | Blade sword [ Wed May 27, 2009 12:01 pm ] |
| Post subject: | Re: the Unreal 2004 weapons |
Normally the UT 2kX AR uses a 8 shot grenade launcher with a drum magazine and a 50 clip assault rifle pretty close to an OICW I think the BW conversion of that gun should use something like the SAR 12 like the primary fire and the laser sight used in special mode. and for the grenade launcher something like the unreal 2 grenade launcher in therms of firing. Max ammo 300 / 60 (share its ammo with the enforcer and the Eighball gun) No dual wield for that weapon, BW is more realistic isn't it ^^ For the Enforcer we got a cool gun that needs a low amount of changes the AM 67 we need the "gangster" mode animation for alt fire and a 20 clip ammo max ammo 300 The impact hammer, I think we should mix up both hammers The normal mode like all UTs The shield mode activated by the special mode The secondary fire allow fast firing the change fire mode allo the use of an EMP charge, it make less damage against organic targets, and more damage against vehicles The biorifle, I think the primary fire and secondary fire remains the same as in UT 2kX except the special mode can stop the gun's alt fire charging. The ASMD (Amplified Shock Modified Device) No main changes in functions except it has a 20 clip ammo and have 80 max ammo The pulse gun we could use the ViPeR without the scope function and with the link ability, or perhaps at best make something like the UT 99 weapon, really this is the best design ever for that weapon .... 30 clip ammo and 220 max ammo The Razor jack an UT weapon than never reappear again (except on UC )that weapon uses a 15 clip razor blades and have at max 75 ammo, the special fire can use a laser for guiding disks the UT minigun I think we should make it like UT in therms of working .. 100 clip ammo and 300 max ammo ... UT flak canon 10 clip ammo, 50 max ammo and something like UT 99 in therms of working ... UT RL mixing up the fir modes of UT 99 and UT 2k4 and the load capacity of 6 rockets Ut Sniper 10 clip ammo and 50 max ammo Redeemer, same as UT 99 1 clip ammo 2 max ammo mah I think I should make my promised designs about UT weapons -> BW ... |
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| Author: | Kestrel [ Thu May 28, 2009 8:45 am ] |
| Post subject: | Re: the Unreal 2004 weapons |
Sergeant Kelly wrote: Kestrel, don't bump 5 month old threads. My apologies. Not used to somewhat smaller forums :/ Eh, it does beat making a new topic about it though, right? After all, UT04 is core of the UT04 universe XD Regardless, some of the UT2004 weapon ideas would make for a good basis on how to design some BW weapons, assuming BW and UT2004 aren't all too compatible. I mean, the Bio Gel rifle is a decent idea, but the one they have doesn't exactly fit in with the BW setting. Mebbie something with similar gameplay but a sludge tank on the back would make for a good conversion. |
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| Author: | Glosmostinex [ Thu May 28, 2009 11:42 am ] |
| Post subject: | Re: the Unreal 2004 weapons |
It would be interesting if we made a weapon similar to the Shock Rifle, which you can do a combo. UT weapons are well-thought, but UT2004 made them... UGLY. |
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| Author: | Blade sword [ Thu May 28, 2009 3:18 pm ] |
| Post subject: | Re: the Unreal 2004 weapons |
I have to agree with you, even some from UT 2k3 aren't pretty ... I loved that screen that displays ammo, a cool thing that are disappeared on UT sequels. I want to try some personal designs, to see what people think about them, I personally got some difficulties to design the rocket launcher from UT 99, it has a complex geometric form and my main difficulty is about the "rocket platform" |
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| Author: | TurdDrive [ Wed Jul 29, 2009 2:52 pm ] |
| Post subject: | Re: the Unreal 2004 weapons |
i know im bumping but guys you do so much work on preparing these and you dont fall throught them you need to commit this is a really good idea |
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