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RS Transfer
http://www.runestorm.com/forums/viewtopic.php?f=63&t=75064
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Author:  raziel [ Tue May 12, 2009 2:32 pm ]
Post subject:  RS Transfer

I am transfering my RS ideas to here. If you want to make one of them, great and good luck! :yahoo:

Here is a lot of pics of my new weapon, the "Shifting Scythe".
The scythe blades can shift (hence the name) to turn the scythe into an axe or halberd.
The pics would LAG this thread badly, so check them on RS

Sorry about the amount of pics :) the blades shift depending on the weapon mode,
primary = Stab/Slice
Secondary = Link beam (when in staff mode), Energy ball (when in staff mode; the player swings the scythe double handed which slingshots the energy ball forward), or Power Axe (close combat good against tanks (Axe mode if you haven't guessed)).



A similar gun to the headcrab canister launcher on "garrys mod", this should be a super weapon but would be very hard to make.


a gun with 8 barrels, that go off all at once, like "harper's"(?) gun from sharp, this would take along time to reload. (close combat gun, like a shotgun) (projectiles unknown)

a maul (big hammer) that does an electrical attack, Radial or direct attack, i dont know

a pistol that only slows enemy, most damage = 1, (to be used with another pistol)

a gun shaped like a flamethrower which fires projectiles which explode on contact or one which bounces off the walls and does less damage on impact (smaller splash too)

a rapid fire cross bow (like in "Van Helsing") that (unlike in "Van Helsing") has a scope on it but as a weakness would leave a trail after the arrow so that the user can be found by following the trail.

a rocket launcher that is like the "drunken master" on U4E missles that mover randomly, good against low flying aircraft

when you pick up this gun the HUD (? right term for the display?) goes darker at the edges but, when someone is hit by the bullet (or dart?) they leave a trail which can only be seen by someone using this gun

a dagger (this maybe a super weapon) which when used on a character, shatters but poisons the char, they lose 1 health per second, no cure

another rocket launcher, but this has to be deployed to be used, (deployed like the hvy machine guns) this would fire 1 rocket that is like a mini radeemer but requires reloading after every shot

a gun which pumps out a flamable liquid very quickly then the second mode fires a low damage electric bolt which sets the liquid (and anyone standing in it) alight

a proxy mine gun but the mines do not explode on contact, they spin around the char and attacks with a low damage melee, these "mines" must be destroyed, as they do not die after a set time, or when the target dies

a bolass (two metal balls with a chain between them) but the metal chain will be replaced with a high damage lazer between them



Chackram... circular ring that bounces.
"Your just copying that idea from UT99"
No, actually I am copying the chackram from Nox



How about a gun like a bolter (a rapid fire gun that fires, rocket propelled, Depleted Deuterium Core bullets. Bolters are very heavy and can not be used be a normal human whilst running (I don't care what you've seen on Fire Warrior, I play Inquisitor) and are commonly used by a space marine (a 8 foot tall Warrior in very powerful amour, there is about 1 to a planet and could easily wipe out an army of humans ("but I play WarHammer and they are not that powerful!" no, sadly WarHammer does not even follow its own story plus who would play it if you could only have one model)). If you are not satisfied check wikipedia (no, I will not make a like for you, I cannot be bothered to after this rant).

Anyway yes this gun would be too powerful (seeking bullets due to the gyrostabilizers) so I need people to make it weaker and not directly copied from WarHammer so that I am not sued!


How about this:
a shot gun which requires reloading after everyshot, however this shotgun has another function; switch the ammo for 1/2 foot stake, this will implant itself (maybe untill the target pulls it out (sprint button)), also this might be able to pin people to walls, if they are close enough to the wall. As I said this function would be slow to reload and would be terrible at long range.



This is a heavy two handed sword, which is dragged across the floor due to the weight, which has a deflecting shield encasing the blade. When hit with this sword the target is thrown across the room.

    Primary Fire - one heavy swing, capable of hitting multiple targets in one swing

    Secondary Fire - the character shifts the blade to behind him/her to prepare for a vertical attack, this creates a circular area of knockback around the character, however this makes blocking inpossible

    Mode 1 - No shield - in this mode there is no shield which means more damage but alot less knockback

    Mode 2 - Slight shield - in this mode there is a slight shield so the damage is decreased but there is a knockback which pushes the target back enough for you to get ready to attack again

    Mode 3 - Concusion shield - this does very little damage but massive knockback

    Special - Throw! - the character swings the sword like a hammer in the hammer toss, the screenspins so the user doe not know which way he/she is throwing it. When thrown, the sword bounces due to the shield. Also the sword detects any sentient life and the shield turns off and inpales the victim.

I know that this may seem too powerful but the sword damages/knockbacks anyone, be it youself (when thrown)or an ally




I think that is all of them... I will explain how any of them work if someone <i>really</i>want to know how it would work in real life. :grin:

Raziel

P.S I know that some of the ideas are just cheesy but these are copied straight from my threads on RS, no editing other than to remove my name at the bottom of each post

Author:  OCAdam [ Tue May 12, 2009 4:10 pm ]
Post subject:  Re: RS Transfer

Personally I love the auto crossbow, deployed rocket launcher nuke, and the melee mines.

Author:  raziel [ Wed May 13, 2009 7:30 am ]
Post subject:  Re: RS Transfer

:lol:
I have not read these ideas in ages...
In fact the nuke launcher maybe quite easy to make... use the artillery gun model (with new skin) and a max ammo of one... maybe increase the range a bit... :grin:

I may have to make these if no one else does... my own weapon pack? ;)

Raziel

P.S I must learn to mod first though :D

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