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Burner Pack
http://www.runestorm.com/forums/viewtopic.php?f=63&t=75068
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Author:  BurnerMeen [ Sun May 24, 2009 5:35 pm ]
Post subject:  Burner Pack

Well, i can't make crap, but i get good ideas. Here is a list of "new" weapons for BW or whatever. The "D" represtents that it is dual-able

  • UC2-like melee (juggernauts get power fists, necris get nanoblack sworkds, etc.)
  • D AR = accurate single shots / spread auto
  • Bio Rifle = fire stream / napalm glob
  • Shock Rifle = railgun shot (needs to be charged) / homing ball
  • Link Gun = Anit-personel shots / Anti-vehicle needles
  • Minigun = normal / turret drop ( 1 ammo only)
  • Flak Cannon = Charge imapct explode / Charge airburst explode
  • Rocket launcher = HEAT rocket / frag rocket
  • Sniper = breath affect (when holding, laser sight) / zoom
  • Lightning gun = Charge fire / zoom
  • Mine layer = prox mine / trip mine
  • Grenade launcher = Laser pulse (like sentinel) / laser stream
  • AVRiL = Normal rocket / "Javelin" rocket
  • ----------------
  • Vehicle Beacon = call in, drop vehicle / change vehicle
  • D Katana = slice / lunge
  • Bow + arrow = arrow launch / arrow stab
  • AK47 = spread auto / 'nade launch
  • Artillery Beacon = beacon plant / beacon aim
  • Portable AA gun = MG fire / AA cannon / deploy
  • Laser cannon = laser stream / charge laser
  • Laser Chaingun = laser fire / cool-down
  • Bolter = Semi-auto shot / Melee
  • D Plasmid = Launch / change
  • Energy Sowrd = Fast swipe / slow swipe
  • Ganz HMG (from BF2142) = anti-spread auto / deploy
  • Stinger (UT3) = shard minigun / large shard launch
  • Unreal 2 shotgun = Shotgun spread / incendiary shell
  • Trimmer = knee height saw blade / saw blade launch (1 ammo only)
  • Shrapnel Grenade (Crackdown) = charge grenade throw / charge grenade roll / pull pin
  • Power Hammer = Swing / ground pound
  • Broken Weapon = swing / fire
  • D Small nailgun = shoot / charge pressure
  • Large nailgun = shoot / charge pressure
  • EMP cannon = emp charge / emp mine drop
  • Assassins Blade = strike / toggle blade or not / blend (like mutant invis)
  • Behemoth Pistol = rocket fire left / rocket fire right / pistol whip
  • Flying Sentry drone (U2) = attack targeted enemy / defend against projectiles / suicide
  • Wrist gun (always dual wielding) = MG-like fire / mini-flamer (like a welding torch) / repair
  • D Las-pistol = Auto-laser fire / melee
  • Smoke grenade (low ammo, less lag) = charge grenade throw / charge grenade roll / pull pin
  • "Shrieker" Shotugn = shotgun shell(s) / chainsaw (like dark star)
  • Medic gun (TF2)= heal / needle over-dose (enemies only)
  • Soul Stabber = melee / throw / "Judge" mode (detracts enemy adrenalin when hitting, and slows them down
  • "SwitchBlade" sword + pistol= shoot(shoot)[swing] / blade swing -fire modes change blade postion (stun-slow swing-charge swing)

Author:  BurnerMeen [ Wed May 27, 2009 1:43 pm ]
Post subject:  Burner Pack vehicles

Well, i can't find anyplace to post 4 veh. ideas so here goes:
Remember these are :idea: 's

If you need help understanding, the first areas are the seats, after that is atributes.

  • Manta v2: seats 2 | plasma ball, jump | MG, zoom | faster speed | Fans need spin-up/down | Lower to ground when just driving
  • J051 "Scorpion": seats 1 | reverse bolo gun (charges up shots, but more charge = less spread), blades/boost | less armor | higher top speed
  • H9 Hellbender: seats 5 | horn, small MG | sky combo mine, sky combo ignite | charge turret, zoom | slow MG, fast MG | slow MG, fast MG | more armor | less speed
  • T437 Goliath: seats 6 | tank cannon, zoom | MG fire, zoom | none | none | none | none | darker color
  • A43 SPMA: seats 2 | artillery shell, camera shell/deploy | sky combo mine, sky combo ignite | tank treads | more traction | more horsepower
  • T549 Paladin: seats 3 | energy ball, shield | sky combo mine, sky combo ignite | sky combo mine, sky combo ignite | hover | 1 way shield
  • Energy Turret: seats 1 | engery fire, zoom | +2 barrels | more spread | faster RoF
  • Minigun Turret: seats 1 | minigun fire, zoom | +1 barrel | more spread | need spin-up | not green
  • Raptor: seats 2 | plasma ball, heat seeking rocket | MG, AA rocket | More agility | explosion on impact when killed
  • W76 Cicada: seats 6 | dumbfire rockets, charge rockets | laser fire, chaff drop | none | none | none | none | more armor | fans need spin-up/down | explosion on impact when killed
  • Leviathan: seats 5 | mortar launch, deploy (when deployed: targeting laser, undeploy) | plasma ball, charge | plasma ball, charge | plasma ball, charge | plasma ball, charge | slower acceleration | higher top speed | ram damage

    Scroll down :this: :this: :this:

Author:  OCAdam [ Wed May 27, 2009 2:06 pm ]
Post subject:  Re: Burner Pack

In a sorta/kinda way, vehicles are weapons in their own right in the Unreal series, so I guess weapons and vehicles go together around here. Or at least that's how it'll be for now. Xav? Any comments towards that?

--

I like the idea with the Hellbender, although it'd be more like a Humvee design to fit that many people.

Author:  BurnerMeen [ Wed May 27, 2009 2:48 pm ]
Post subject:  Burner Pack vehicles

  • A7145 "Atlas" battleMech: seats 1 | gauss cannon, laser, rockets | jumpjets | lots of armor | low speed | slow turn
  • BM6293 "MechBuster" battleMech: seats 2 | melee, cannon | laser stream, MG | Med armor | fast speed | better jumpjets
  • F7A23 warplane: seats 6 | laser stream, bomb drop | guided rocket, MG | MG, cannon | MG, cannon | MG, cannon | MG, cannon | cicada speed | high armor | slow turn | own spawn point
  • H10 "Enerjeep": seats 3 | horn, Ion tank shockwave | charge energy wave, emp mine drop | energy chaingun, energy ball cannon | med armor/speed/power | purpleish color
  • B54011 "Behemoth": seats 9 | horn, deploy, none (when deployed: energy cannon, undeploy, toggle config) | MG, plasma ball | MG, plasma ball | MG, plasma ball | MG, plasma ball | AA rocket, mortar launch | AA rocket, mortar launch | AA rocket, mortar launch | AA rocket, mortar launch | most armor | slowest speed | strongest weapons
  • "pinball": seats 1 | boost, jump | low-mid armor | really fast
  • NOD fire "flamer" tank: seats 2 | Left tread on, right tread on | left nozzle, right nozzle | good speed | good armor | bad range
  • P10 particle cannon: seats 1 | zoom, lock (when locked: fire, unlock) | turret | limited aim when locked, but can only fire in this state
  • A7A anit-aircraft gun: seats 1 |MG, AA rocket | turret| small size | limited rockets | little armor | only MG can shoot ground
  • W77 APC: seats 6 | flamethrower, MG | mortar, naplam mortar | MG, pod launch | MG, pod launch | MG, pod launch | MG, pod launch | High-mid armor | low-mid speed | C&C china apc model
  • W77 APC pod: seats 1 | boost, eject early | fast | small | lots of armor
  • Harvester: seats 3 | boost, horn | extend arm, small MG | extend arm, small MG | extend arm, small MG | Mid armor sides and back, lots on front | hover


Ahh, tired of typing. :write: The new hellbender will have people on the sides, next to the main turret, on the little ledges, thats where the MG's will be

Author:  OCAdam [ Wed May 27, 2009 2:57 pm ]
Post subject:  Re: Burner Pack

lol, I see that CnC vehicle in there! Nod's Flame Tanks are pretty formidable if you don't stop them before they reach your base stuff... :P

Author:  raziel [ Wed May 27, 2009 5:04 pm ]
Post subject:  Re: Burner Pack

OCAdam wrote:
lol, I see that CnC vehicle in there! Nod's Flame Tanks are pretty formidable if you don't stop them before they reach your base stuff... :P

Shame it would be impossible to do a devils tongue... they rocked!

I like some of your ideas for vehicles, others... not so much

Raziel

P.S Dibs on the Mammoth Mrk II! :P

Author:  BurnerMeen [ Wed May 27, 2009 7:13 pm ]
Post subject:  Re: Burner Pack

Hey, whatever works! Gimme ideas, i'll try to make them. Otherwise, i'll start with these

Author:  raziel [ Thu May 28, 2009 5:11 am ]
Post subject:  Re: Burner Pack

BurnerMeen wrote:
Hey, whatever works! Gimme ideas, i'll try to make them. Otherwise, i'll start with these

Mammoth Mrk II?

Raziel

P.S :grin:

Author:  L4Y Duke [ Thu May 28, 2009 5:16 am ]
Post subject:  Re: Burner Pack

I was thinking a replacement for the Levi that resembles the Dawn of War Baneblade tank, in both style and function.

Author:  raziel [ Thu May 28, 2009 8:28 am ]
Post subject:  Re: Burner Pack

L4Y Duke wrote:
I was thinking a replacement for the Levi that resembles the Dawn of War Baneblade tank, in both style and function.

Dibs on the Macharius!

Raziel

P.S I still think the Mammoth Mrk II would be better (curse my lack of modding skills!)

Author:  BurnerMeen [ Thu May 28, 2009 9:25 am ]
Post subject:  Re: Burner Pack

Hey, you dream it, i'll make it (with SRG Kelly's help, :beg: plz) Although first i have to get UnrealEd to work. :banghead:

Author:  OCAdam [ Thu May 28, 2009 1:52 pm ]
Post subject:  Re: Burner Pack

Best way you'll be able to actually make any models, Burner, is by using an actual 3d modeling program such as Maya, Wings3D, Blender, or 3DSMax. UnrealEd is unable to do animations for vehicles, nor make even decent UV maps to place on textures.

Author:  BurnerMeen [ Thu May 28, 2009 5:56 pm ]
Post subject:  Re: Burner Pack

Yeah...where can i get it? UnrealEd keeps giving me the white screen.

Author:  OCAdam [ Thu May 28, 2009 8:55 pm ]
Post subject:  Re: Burner Pack

Oh, you gotta go to View>Configure Viewports. From there, just select any of them and the screens will appear correctly... IIRC.

Author:  raziel [ Fri May 29, 2009 3:17 am ]
Post subject:  Re: Burner Pack

I get the following whenever I try to Mod

Raziel

P.S I'm being serious! :grin:

Author:  Black Eagle [ Fri May 29, 2009 3:51 am ]
Post subject:  Re: Burner Pack

I see, you have a joke error.. :lol:

Some nice ideas those.. Lots of work required i might add..

Author:  raziel [ Fri May 29, 2009 9:45 am ]
Post subject:  Re: Burner Pack

Sorry, about that... but I cannot mod at all!
UnrealEd does work, but I don't know how to use it
the BW code thing doesn't work... just didn't open...

Raziel

P.S I got the picture from http://atom.smasher.org/error/ BTW ;)

Author:  BurnerMeen [ Fri May 29, 2009 10:44 am ]
Post subject:  Re: Burner Pack

:lol: , but question, how does one move the...wait, i'll go to the tutorial forum

I will post this when i come up with new ideas, then delete it the next day. New itmes are green

OCAEdit: Use the edit button!!


BTW, i did not know that the edit button gave the new posts sign.

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