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| Plasmids http://www.runestorm.com/forums/viewtopic.php?f=63&t=75138 |
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| Author: | deadly_game [ Sun Jul 05, 2009 2:46 am ] |
| Post subject: | Plasmids |
I think it would be great if some Bioshock style Plasmids were implemented into UT. Now heres what im thinking: Cyclone Trap: Lifts enemy high into air, so they fall and suffer Falling Damage. Insect Swarm: Sends small, sprited insects to slowly take health off for, maybe, 30 seconds? Sonic Boom: Same as Cyclone, but instead forces them away, like the shield gun primary fire. Winter Blast: Prevents victim from moving, while sapping health for 30 seconds. Electro Bolt: Could be used like the BW lightning gun (I forgot what its called), except with hand models from First Person view. Incinerate: Same as above, but with flamethrower effects. |
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| Author: | OCAdam [ Sun Jul 05, 2009 10:03 am ] |
| Post subject: | Re: Plasmids |
Winter Blast is overpowered in a UT environment, so definitely no on that. Since the HVC Mk9 takes on the Electro Bolt, that's kinda redundant, and the RX22A obviously takes on Incinerate. I do kinda like Cyclone Blast, Insect Swarm, and Sonic Boom. Those would be kinda useful, although... not sure if similar things haven't already been done. Check out the Psionics mutator. |
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| Author: | BurnerMeen [ Sun Jul 05, 2009 10:24 am ] |
| Post subject: | Re: Plasmids |
There hasn't. At least not any fire, ice, insects, or blast of wind. Personally, I want either the anger or secuity spotlight plasmids.
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| Author: | OCAdam [ Sun Jul 05, 2009 10:26 am ] |
| Post subject: | Re: Plasmids |
The forced push thing IS in Psionics. Check it again. It's just not something called with wind in it. |
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| Author: | zer0 [ Tue Jul 07, 2009 12:11 am ] |
| Post subject: | Re: Plasmids |
What if instead of insects you used like nanites or something like that |
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