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Plasmids
http://www.runestorm.com/forums/viewtopic.php?f=63&t=75138
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Author:  deadly_game [ Sun Jul 05, 2009 2:46 am ]
Post subject:  Plasmids

I think it would be great if some Bioshock style Plasmids were implemented into UT.
Now heres what im thinking:

Cyclone Trap: Lifts enemy high into air, so they fall and suffer Falling Damage.

Insect Swarm: Sends small, sprited insects to slowly take health off for, maybe, 30 seconds?

Sonic Boom: Same as Cyclone, but instead forces them away, like the shield gun primary fire.

Winter Blast: Prevents victim from moving, while sapping health for 30 seconds.

Electro Bolt: Could be used like the BW lightning gun (I forgot what its called), except with hand models from First Person view.

Incinerate: Same as above, but with flamethrower effects.

Author:  OCAdam [ Sun Jul 05, 2009 10:03 am ]
Post subject:  Re: Plasmids

Winter Blast is overpowered in a UT environment, so definitely no on that. Since the HVC Mk9 takes on the Electro Bolt, that's kinda redundant, and the RX22A obviously takes on Incinerate. I do kinda like Cyclone Blast, Insect Swarm, and Sonic Boom. Those would be kinda useful, although... not sure if similar things haven't already been done. Check out the Psionics mutator.

Author:  BurnerMeen [ Sun Jul 05, 2009 10:24 am ]
Post subject:  Re: Plasmids

There hasn't. At least not any fire, ice, insects, or blast of wind. Personally, I want either the anger or secuity spotlight plasmids. :banghead: :duel:

Author:  OCAdam [ Sun Jul 05, 2009 10:26 am ]
Post subject:  Re: Plasmids

The forced push thing IS in Psionics. Check it again. It's just not something called with wind in it.

Author:  zer0 [ Tue Jul 07, 2009 12:11 am ]
Post subject:  Re: Plasmids

What if instead of insects you used like nanites or something like that

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