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| Syringe Gun http://www.runestorm.com/forums/viewtopic.php?f=63&t=75173 |
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| Author: | deadly_game [ Sun Jul 26, 2009 5:33 am ] |
| Post subject: | Syringe Gun |
Thinking, a gun that fires off sterilized syringes, that upon impact with flesh or armor, dig into, and inject a variety of different substances. Maybe: Liquid Nitrogen: could slow down the victim for a period of time. Napalm: when it hits a victim, could have same effect as Flamethrower. Gasoline: Same effect as the secondary fire on Flamethrower. Morphine: Could be used in Team Deathmatch, Onslaught, whatever. Heals teammates. Cant think of anymore for now. |
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| Author: | Sergeant Kelly [ Sun Jul 26, 2009 10:53 am ] |
| Post subject: | Re: Syringe Gun |
What about a blutsaugher syringe gun that steals health from enemies? |
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| Author: | Grizzlykiller [ Sun Jul 26, 2009 11:45 am ] |
| Post subject: | Re: Syringe Gun |
i like the idea but you cant inject fire into someone but what would be cool is if you injected gasoline into a bad guy and lit a match then they would explode another thing liquid nitrogen would freeze your blood and it would not come out of the syringe anyway i think poision would go well with syringes or have certain types of poisons one what takes 50% of your health away and one that is instant death and one that amkes people expand and explode
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| Author: | Blade sword [ Sun Jul 26, 2009 2:34 pm ] |
| Post subject: | Re: Syringe Gun |
Immolator gun haha personally we can made a cool syringe gun even as a portable and tactical medikit (healing our allies and ourselves), etc, etc ... using multiple ammunitions would make that weapon a true tool ^^ |
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| Author: | Odie [ Mon Jul 27, 2009 1:41 pm ] |
| Post subject: | Re: Syringe Gun |
Primary fire: Inject someone else. Secondary Fire: Inject yourself. And if you inject yourself with the ammo that makes you explode, it'll give you a little more speed to you can run up for an explosive kamakazi attack! Also, with that set up you'd have to be careful with what ammo your using, can't heal yourself with poison after all. |
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| Author: | Grizzlykiller [ Mon Jul 27, 2009 1:46 pm ] |
| Post subject: | Re: Syringe Gun |
yeah inject yourself with poison then a message comes up saying you just injected yourself with poison dumbass then you die |
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| Author: | deadly_game [ Mon Jul 27, 2009 11:56 pm ] |
| Post subject: | Re: Syringe Gun |
grizzlykiller wrote: i like the idea but you cant inject fire into someone Last time i checked, you also cant Deathmatch in space on massively high skyscrapers, but UT does it. |
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| Author: | Grizzlykiller [ Tue Jul 28, 2009 4:09 am ] |
| Post subject: | Re: Syringe Gun |
yes but they have forceefields that keep air in |
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| Author: | deadly_game [ Tue Jul 28, 2009 5:37 am ] |
| Post subject: | Re: Syringe Gun |
Are we thinking of the same map? Lol. ![]() I see no forcefields? |
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| Author: | Grizzlykiller [ Tue Jul 28, 2009 2:23 pm ] |
| Post subject: | Re: Syringe Gun |
| Author: | SHAD0Wdump [ Tue Jul 28, 2009 2:36 pm ] |
| Post subject: | Re: Syringe Gun |
Like air,forcefields don't need to be seen to exist. |
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| Author: | Sergeant Kelly [ Tue Jul 28, 2009 4:08 pm ] |
| Post subject: | Re: Syringe Gun |
The invisible forcefields are rather annoying though. You never know they're there until you get zapped. |
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| Author: | deadly_game [ Wed Jul 29, 2009 2:38 am ] |
| Post subject: | Re: Syringe Gun |
SHAD0Wdump wrote: Like air,forcefields don't need to be seen to exist. Point taken, but that still doesn't make UT the most realistic game ever. Back on topic? |
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